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    The Ghost Tower: A LitRPG Adventure

    Page 22
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      "What would I do without you?" said Terran as he leaned against the table.

      Zara winked. "You're not so bad yourself, Chief Terran the Tenacious."

      After ransacking the tower, they had a big haul of treasure. Newt seemed especially covetous of the books and tomes, which had disappeared into his infinite bags, while Flynn had found a crimson cloak—courtesy of a long-dead adventurer—that shifted around him as if a breeze were blowing past. Zara acquired bracers that gave her additional magical protections. There were a few items that they tried to offer Terran, but he declined, citing his unique class and Champion Path as bonus enough.

      There were smaller magical items, which Terran planned to gift to various members of Gneiss Glen. Anything left over would be used to facilitate trade. They ended up spending the night in the abandoned tower, which felt like sleeping in a grave, and they still had to make the journey back to the settlement.

      During the night, Terran—along with his friends he assumed—leveled up. For the first time, he didn't put points into Endurance. He'd been pushing his luck with mana, and the battles in the towers had pressed him, and now that he had the mana-hungry Champion's Path of Georealm, he was going to need to expand his mana pool if he wanted to make it an effective ability.

      Character: Terran

      Level: 16

      Class: Earthen Mage

      Crystal Bard

      Subrace: Rock Leaf Elf

      Champion of the Mother Tree

      HP: 496

      Mana: 410

      Sta: 750

      Strength: 5

      Intelligence: 12

      Endurance: 19

      Cunning: 4

      Agility: 4

      Charisma: 13

      Spells:

      Stone Touch (unique)

      Rock Shards

      Rock Wall

      Earth Geyser

      Hide in Plain sight (1 daily)

      Sonic Disruption

      Vocal Slam

      Silky Suggestion

      Auditory Assault

      Clear Thinking (1 daily)

      Champion's Path: Georealm

      Worldwalker [1 pt available]

      More points available as champion path goals met

      More abilities open at higher levels

      Pathway Traveler: Use the hidden paths for traversing the world [1/3]

      Traveler's Gift: Additional protections in lands not your own [0/5]

      Helpful Party: Bring your friends on these journeys [0/5]

      Skills:

      Improvisation (INT): 7

      Commune with Nature (CHA): 3

      Nature's Lore (INT): 6

      Stealth (AGI): 9

      Earth Sense (END): 6

      Battle Song (CHA): 17

      Tracking (INT): 2

      Bardic Endurance (CHA): 8

      Crystal Harvesting (CHA): 2

      Subterfuge (CHA): 1

      Leadership (CHA): 3

      To their surprise, when they exited the tower, they found the debilitating debuff had disappeared, a product of Grimchar's magic, they assumed. This allowed them to take their time, enjoying the comradery of travel, regaling each other with stories of their battles and passing around the trinkets they'd recovered from the tower. Zara had found a case of blackberry wine, which served well for their victory toasts around the crackling fire.

      With the danger of Grimchar eliminated from the region, Terran allowed himself to relax for once since he'd come to this world, lean back against an old stump, and breathe. It wasn't like anything was going to attack them in the Silent Plain now. And while the idea that the gods of this world were former Offworlders who'd found a path to immortality was quite frightening, that danger seemed far away, not a concern for the moment as he pressed a bronze cup to his lips, tasting the bright, fruity flavors of the wine. At the edges of his thoughts, he could sense the intrigues and calamities ahead—he had a kingdom to build, a Champion's Path to explore, and most of all his heart still ached for Chanterelle—but these were concerns for another time. Now was the time to revel in victory, share food and good fortune with friends. Terran couldn't help but grin at the five of them sitting around the fire, flush with treasure and an increasingly interesting amount of power, eyes twinkling with the effects of a successful adventure.

      This was what he'd come to Kingmakers to enjoy—his friends.

      ###

      Purchase the fourth book, The Champion's Prophecy, in Kingmaker Saga Series on Amazon in April.

      If you love LitRPG, then you might like the completed Gamemakers Online series. The first book, The Warped Forest, is on Amazon and in Kindle Unlimited.

      If you haven't yet read it, try the first book in the completed Hundred Hall series, which is in Kindle Unlimited, Trials of Magic.

      Or try the first book in the other completed Hundred Hall series, which is also in Kindle Unlimited, The Reluctant Assassin.

      Sign up for a newsletter to receive exclusive content, great deals on early book releases, and behind the scenes information only available to my patrons.

      To find more awesome books and authors in this genre and to connect with a community of fans, check out these FB groups GameLit Society or LitRPG Books.

      To learn more about LitRPG, talk to authors including myself, and just have an awesome time, please join the LitRPG Group.

      Special Thanks

      As always, it takes a good raid party to successfully slay all the gremlins hiding in every manuscript. So to all those people that helped make this possible: thank you! People like my editor the Tamara Blaine the fighter who deftly slayed the errors in the manuscript with her mighty pen, the beta readers (Tina Rak, Carole Carpenter, Lana Turner, Melanie Coupland, and Andie Alessandra Cáomhanach) who provided the DPS for the raid, and to the Vanguard (…) who played crowd control on all the adds. Your time and effort have helped bring to life this moment of joy in readers' lives. Thank you!

      The Hundred Halls Universe

      THE HUNDRED HALLS

      Trials of Magic

      Web of Lies

      Alchemy of Souls

      Gathering of Shadows

      City of Sorcery

      THE RELUCTANT ASSASSIN

      The Reluctant Assassin

      The Sorcerous Spy

      The Veiled Diplomat

      Agent Unraveled

      The Webs That Bind

      GAMEMAKERS ONLINE

      The Warped Forest

      Gladiators of Warsong

      Citadel of Broken Dreams

      Enter the Daemon Pits

      Plane of Twilight

      ANIMALIANS HALL

      Wild Magic

      Bane of the Hunter

      Mark of the Phoenix

      Arcane Mutations

      Untamed Destiny

      Also by Thomas K. Carpenter

      GAMERS TRILOGY

      GAMERS

      FRAGS

      CODERS

      ALEXANDRIAN SAGA

      Fires of Alexandria

      Heirs of Alexandria

      Legacy of Alexandria

      Warmachines of Alexandria

      Empire of Alexandria

      Voyage of Alexandria

      Goddess of Alexandria

      THE DASHKOVA MEMOIRS

      Revolutionary Magic

      A Cauldron of Secrets

      Birds of Prophecy

      The Franklin Deception

      Nightfell Games

      The Queen of Dreams

      Dragons of Siberia

      Shadows of an Empire

      ABOUT THE AUTHORS

      Thomas and Rachel reside near St. Louis where they have hosted their bi-monthly D&D group for nearly twenty years. Before that, they were members of top raiding guilds in both Everquest and Worlds of Warcraft. When they aren't writing or playing D&D, they can be found out hiking.

      Tom keeps a regular blog at www.thomaskcarpenter.com and you can follow him on twitter @thomaskcarpente. If you want to learn when his next novel will be hitting the shelves and get free stories and occasional other goodies, please sign up for his mailing
    list by going to: http://tinyurl.com/thomaskcarpenter. Your email address will never be shared and you can unsubscribe at any time.

     

     

     



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