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    Enchanter (Book 7)

    Page 72
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      Diathesis inherent natural state of an object in relation to enchantment

      Diatyposis detailed description of an enchantment

      Difluent freely flowing magical energy

      Dimissory the portion of the enchantment that takes action on the world

      Dioric A fundamental definition of a basic enchantment

      Diremption splitting magical power into two streams to fuel separate enchantments

      Dirgible The ability of an enchantment to be directed by the user

      Discerptible an enchantment that can be operated away from a mage

      Discophorean multi-use enchantment

      Disimmure The process of retrieving an enneagram from an object

      Dispone the process of ordering an enchantment within a host object

      Dithyrambic The state of the raw, natural magical energy of the Magosphere

      Ditokous an enchantment producing two or more effects

      Diurgent The ability for the user of an enchantment to guide its results

      Diutiurnal a long-lasting enchantment

      Divagate an enchantment whose energies are not directed properly and is not functioning

      Docimasy the process of testing an object for suitability for enchantment

      Durity The longevity of an enchantment

      Dwaible an unstable enchantment

      Dystectic enchantments, spells, or objects that do not work well together thaumaturgically

      Edaphic enneagrams taken from land creatures

      Endixes A thaumaturgical indicator or result

      Entheate to magically power an enchantment

      Epincion ceremonial finish of an enchantment before final testing

      Eroteme an enchantment of inquiry, often used in thaumaturgical studies

      Estrapade the act of an enchantment rejecting the user or enchanter

      Eutectic easily combining two or more magical energies

      Famulus an enchanter’s magical assistant; also a thaumaturgical baculus

      Feazings the residue of left-over construction enchantments, some of which cause complications

      Feriation time spent allowing an enchantment to grow or mature

      Ferrule the metal end of a wand, staff or rod

      Fingent the molding and shaping of an object for enchantment

      Fissility The ability of a force or power to be split into useful streams

      Fixity The fixed state; stability; permanence of an enchantment of an object

      Flagitate the process of imbuing an enneagram or enchantment into an object

      Flexion a bend; a magical fold to determine the focus and direction of power

      Flype to expose the inner workings of an enchantment through thaumaturgy

      Foison a highly successful enchantment procedure

      Formant The initial definition for an enchantment that determines or defines its functions

      Fovea thaumaturgical nodes of connection between agent and energy

      Frigiferous an enchantment designed to lower temperatures

      Frigorific making something colder by magic

      Frit raw material for thaumaturgical glass

      Fulgent The capacity for an enchantment to produce light

      Fulmination an enchantment designed to produce a single sudden event

      Furibund very powerful arcane energies

      Futz a spell that has gone awry

      Helmenthus an object too flawed to be considered usable in enchantment without danger

      Hirrient the ability of an enchantment to emit sound or vibration

      Hormephia magical shock suffered by the enchanter after an enchantment

      Hoxter a magical pocket

      Hylozoic the capacity for enchanted objects to be lifelike

      Immure the process of permanently imbuing an object with an enneagram.

      Incicurable a material or object too unpredictable to be used in enchantment

      Jactitate to agitate magically over time

      Jubate radiating magical energy over long distances

      Lability an enchantments ability to effect the physical universe

      Lacis a network of smaller enchantments harnessed together for greater effect

      Lacuna Blank space or missing part

      Latitant an enchantment requiring a command for activation

      Loganimity the ability of an object to hold an enchantment over a long period of time

      Lorgnette the viewing glass on a baculus or other enchantment

      Lustration mental purification of the enchanter before attempting the enchantment

      Mactation Ending a life in order to harness a being’s enneagram for enchantment in necromancy

      Maculate to purposefully impurify arcane energies

      Magnality A greater enchantment

      Mandament command word or action for an enchantment

      Mandamus list of command words/actions for a specific enchantment

      Manubrium technical name for a wand or rod

      Mascaron special enchantments for greeting visitors or guarding a site

      Mathesis the process of learning and practicing a particular enchantment

      Meable easily activated by magical commands

      Medullary the interior working mechanism of enchantment

      Mensuration establishment of the magical capacities of an object

      Mentatiferous able to communicate telepathically

      Meracious a purified form of arcane energy

      Meristic divided into parts or segments

      Meromorphic fractional nature of enchantment

      Mesology ecology of enchantment

      Metabasis transferring an enneagram into an object

      Metagnostic an enchantment that works without understanding why

      Metagrobolize to reverse-engineer an existing enchantment

      Metastasis an enchantment that moves something from one place to another

      Metastrophe the exchange of power and action between an enchanter and his enchantment

      Metempsychosis transferring the enneagram of a dead or dying creature into a vessel

      Metope the active portion of a wand or rod, usually the head

      Metutials small disciplines and enchantments that must be performed for a greater enchantment

      Mimature assume a property of another thing

      Minacious when use of an enchantment produces danger for the enchanter

      Minuend raw material for an enchanted object

      Mirabiliary the technical name for an enchanter’s workshop

      Mirablia the practical effect of an enchantment

      Mirific the technical name for the act of enchantment

      Misaunter a failure of enchantment to do what it is supposed to

      Mnemon a unit of memory or knowledge; often a chapter or recipe for enchantment

      Mnemotechy an enchantment designed to help assist in other enchantments

      Mnesnic enchantments regarding memory

      Modillion often part of an enchanted wand behind the metope, usually the method of action

      Modius a special thaumaturgical headdress enchanted to assist in magical work

      Molimen the portion of the enchantment requiring greatest effort for the enchanter

      Mollescent an object's readiness for receiving enchantment

      Molochize to consume an object or substance during the course of an enchantment

      Monanthis an enchantment having a single purpose

      Midificate to build the structural underpinnings for an enchantment from scratch

      Mycterynt enchantments useful for nighttime activities

      Oakus the financial resources dedicated to building an enchantment

      Obduracy the need for an enchanter to continuously maintain an enchantment

      Obecuitate an enchantment containing an enneagram

      Obedible an object that will bend to an enchanter’s commands

      Objuration a class of binding enchantments

      Obluctation magical resistance in an object

      Obmutescent an enchantment designed to redu
    ce or eliminate noise

      Obnixily putting forth incredible effort, will and desire

      Obnubilate to use an enchantment to obscure

      Obsecrate to invoke an enchantment into an object

      Obsign to conclude and test an enchantment; “sealing” the spell

      Obstriction the designed object and outcome of an enchantment

      Obtest to order an enchantment

      Obtundant to dampen the magical force in an enchantment

      Obturate the act of finishing and sealing an enchantment before testing

      Obvention a beneficial side-effect of an enchantment

      Ocellus enchantment for observing some portion of the physical world

      Odeum a presentation space for presenting and explaining new enchantments

      Olamic pre-historic enneagrams

      Ommateum the multiple sensory enchantments (ocellus) in a greater enchantment

      Omniama the details of a particular enchantment

      Onomastic an enchantment designed to be used by one or only a few people

      Ontal the effect an enchantment has on reality

      Operose a series of small, incremental enchantments

      Ophiuran a single-use enchantment that consumes the object in the action

      Oppilate a class of enchantments for stopping or abating magical power

      Optative the expressed desire of the enchanter

      Optificer the individual who actually crafts the object for enchantment

      Opuscule a minor essay in enchantment, often a step to a larger one

      Ordinant another term for enchanter

      Oread basic earth elemental

      Oemus a short mantic invocation used in enchantment

      Organity referring to the collection of enchantments in an object

      Organon a field of inquiry and system of thaumaturgy

      Osculant an enchantment designed to work action on the subject over a prolonged period

      Pabulous The need for an enchantment to require a constant energy flow

      Pachynsis thickening of an enchantment to workable size

      Palingenisis technical name for re-initiating an enneagram

      Palinola The repetitive practice of an enchantment’s preparation until it is perfect

      Pampin A tendril of magical energy from an enchantment that acts upon the physical universe

      Pandation The warping of magical power to a more useful form

      Panesthesia the requirement of near-total self-awareness in an ennegream

      Paraclete A magical interface between the user and the enchantment

      Paraesthesia tingling sensation on the skin as a side-effect of enchantment

      Paravail Minor enchantments, often temporary

      Paravant Initiatory phase of enchantment

      Parergon a secondary enchantment built to compliment the primary

      Parvipotent weak enchantments requiring very little power

      Patible the ability of an object to accept an enchantment

      Periclitate an enchantment that is inherently dangerous to the user

      Pernoctation referring to an enchantment that takes several hours to complete

      Pervulgation a popularly published work on a specific area of thaumaturgy

      Pessomancy magic using rocks, crystals, or stone

      Philonoist technical term for a thaumaturgical student

      Philotherian an enchantment that involves or acts on animals

      Philoxenic an enchantment designed to entertain

      Physitistic an enchantment designed to act on the natural world

      Pillion physical seat of a secondary enchantment (paregon)

      Plangent a sound designed to be emitted by an enchantment

      Plangonal a creator of magical effigies or dolls

      Quadrel a unit of an enneagram

      Raisorial an enchantment that gathers energy from surrounding natural sources

      Raith a three-month period usually required to build a decent enchantment

      Recrudescence a resurgence of active enchantment after a period of abatement

      Rectigrade class of projecting, active enchantments

      Redintegrate to make whole again; to restore an ancient enchantment that has lost power

      Refrangible the capacity of natural arcane energies to be transformed into other forms

      Remipid a multi-limbed magical construct

      Remontad an enchanter who seeks seclusion for study and work

      Resipiscent to regain sanity after a brief period of insanity; a charm to do the same

      Rhabdomancy the art of building rods, staves and wands

      Runcation the removal of flaws and imperfections from an object or enchantment

      Rupestrian an enchantment using stones and rocks

      Rupicaline natural magical properties of stones and rocks

      Saltus breach of continuity; jump to a conclusion

      Saprogenic an enchantment encouraging aging and decay

      Saxatile magic pertaining to rocks and minerals

      Siffilate a sub-vocalized magical command

      Sigillate the process of inscribing enchanting runes

      Sloyd an enchanter’s highly skilled mundane assistant

      Snath a curved rod or staff

      Sodality an organized group of enchantments

      Sollaret the base of a wand or rod

      Spartle an enchantment’s misfiring

      Specilate the process of refining a rod’s functional enchantment

      Stereognosis the thaumaturgical process of determining the arcane properties of an object

      Sternutation the sudden release of magical power

      Suggilated a well-refined object ready for enchantment

      Supernaculum an enchantment that exhausts its power source

      Swarf arcane residue remaining after enchantment

      Symposiarch The lead enchanter of a team; project leader

      Tarantas a class of enchantment involving motion

      Tath an unexpected benefit from an enchantment

      Tatonnement experimentation; trial and error during the enchantment process

      Tautomeris possessing more than one structure under magical influence

      Taxeme basic thaumaturgical description of an enchantment

      Tegmenals class of enchantment involved in covering or protecting

      Telaesthes class of enchantment involved in remote detection

      Telarians class of enchantment involving lines of force

      Telegnosis technical term for scrying

      Telergy specific arcane energy involved in telepathy

      Telic enchanter’s stated declaration of purpose and intent

      Telisis a class of enchantment designed to encourage natural processes

      Tellary class of enchantment that projects magical force in a cone or directed area

      Telodynamic an enchantment that can receive its power from a distance

      Telos enchanter’s summation of his ultimate purpose in performing the enchantment

      Telos Stated aim or objective of an enchantment

      Tentamen a thaumaturgical experiment

      Teratogenic Enchantment designed to produce larger creatures

      Terete term to describe basic shape of a wand or rod

      Terret a ring or swivel which some wands attach at the base to secure to a lanyard

      Tersive pertaining to magical cleansing of an object

      Testicond an enchanted device that carries its own power source

      Tewel the interior of a wand or rod that has been hollowed out to place enchantments

      theandric an enchantment involving divine magic

      Thecate the outermost level of enchantments for an object

      Theokton An enchantment designed to reduce a god or goddess

      Theomorphic an enchantment designed to fundamentally alter the nature of something

      Theriolater technical thaumaturgic term for a beastmaster

      Theriotic an enchantment that has a negative and often malicious effect on the user

      Tirocinium th
    e first test of an enchantment

      Titivation Putting ornamental or artful touches on an enchantment

      Tomentose an object or substance that easily radiates arcane power

      Tonitrous an enchantment designed to produce a sudden loud noise

      Tonitruone a wand that produces a concussive blast

      Torsel physical feature within or on an object that bears the enchantment

      Toxiphiline class of enchantment of directed, controlled release of magical power

      Tralatition Metaphorical model of an enchantment useful for establishing purpose

      Traliniation Deviation from a historical enchantment for purposes of experimentation

      Tranche Portion of the oakus portioned out for a particular enchantment

      Tranchet Specialized thaumaturgical wand used for shaping magical energies

      Transilient effect of enchantment that occurs at a distance, without crossing intervening space

      Translative a class of enchantment designed to transform one type of arcane power into another

      Transpics a class of basic enchantments that are easily understood by beginners

      Trental A discussion of the tests and effects of an enchantment after it is finished

      Tronc The profits of sale of an enchantment to be divided between the members

      Trutinate The process of discussion and deliberation about an enchantment

      Tycholosis the installation of enchantments to ward a user’s safety

      Urticate the act of using an enchantment in an offensive manner

      Valgus an over-burdened enchantment

      velleity lowest degree of volition; slight wish without any impulse to action

      Vespine a thaumaturgical device designed to seek out something

      Viaticum a rod or wand specifically designed to aid in travel

      Vibrissae thaumaturgically sensitive enchantments

      Virgulate enchantments best suited for rods, wands, and staves

      Vittate the magical extension of a useful stream of arcane power

      Vouraginous an enchantment that absorbs all the magical power in an area

      Warison a noise used in enchantment to signal the activation of a device

      Xenothral an enchantment that collects ambient arcane readings

      Xertz an enchantment that consumes power indiscriminately

      Xyresic an enchantment designed for cutting and separating

     


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