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    Empire of Grass

    Page 98
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      League of the Scroll—an exclusive and secret society of scholars, seeking and preserving knowledge

      Li Fosena—Countess Yissola of Perdruin’s flagship

      Mamarte and the Deceivers—famous tale from the Book of the Aedon

      Meadowsweet—a flowering herb

      Mooncloud—a Master Witness

      Moonlight—Prince-Templar Prakiti’s sword

      Moon Trees—part of Himano’s lands

      Mother Church—the Aedonite church

      Motherwort—a healing herb, used for bowel issues and as a sedative

      Northern Alliance—a trade organization, in competition with the ancient Sindigato Perdruine

      Ocean Indefinite and Eternal—the sea crossed by the Gardenborn to come to Osten Ard

      Octander Covenant—pact between the Ingadarine and Benidrivine houses of Nabban

      Parting, the—the separation of the Sithi and Norns

      Pellarine Table—table of the Small Council of the High Throne; a gift from the Nabbanai Imperator Pellaris to King Tethtain

      Pellipan Sisters—an Aedonite religious order

      Promissi—“promises”, a chapter in the Book of the Aedon

      Quarely Maid—a tavern in Erchester, Prince Morgan’s favored drinking establishment

      Queen’s Huntsman—an honorific given by Queen Utuk’ku to a skilled mortal slave-hunter

      Quinis-piece—a Nabbanai coin

      Red Ruin—a plague

      Rhiappa’s Bells—an herb used to treat women’s pains

      Scale—Sithi device for talking over distance, “Witness”

      Sacrifice—a Hikeda’ya soldier

      Scrollbearers—members of the League of the Scroll, a secret society seeking and preserving knowledge

      Shaynat—a Keida’ya strategy game for two players, called Shent by the Sithi

      Snakesplitter—Morgan’s sword

      Spar—a piece of one of the Eight Ships that came from the Garden, sacred to the Niskies

      Speakfire—the Master Witness in Hikehikayo

      Stag—emblem of Hern’s House, the ruling house of Hernystir

      Sulian Heresy—King Vargellis Sulis’ conjecture, declared heretical, that Usires Aedon was one of the Sithi

      Sutrinian Order—Aedonite religious order, whose patron saint is St. Sutrin

      Swan of Naglimund—Josua’s coat of arms

      Talon—a squad of five elite, specially-trained Sacrifices

      Thanemoot—a yearly gathering of all Thrithings clans at Blood Lake

      Thrithings Wars—a series of wars between the Thrithings and Aedonite kingdoms

      Thrones—Erkynlandish gold coins roughly equivalent to Nabbanai gold Imperators

      Traveler’s Hood—Sithi name of the herb wolfsbane

      Treatise on the Aetheric Whispers, A—also called Tractit Eteris Vocinnen; a banned book

      Tree, the—“Holy Tree”, or “Execution Tree”; symbol of Usires Aedon’s execution and the Aedonite faith

      True Faith—the Aedonite religion (as Aedonites see it)

      Twin Dragons—House Crest of King Simon and Queen Miriamele

      Unbeing—an ancient threat which destroyed Venyha Do’sae

      Usirean Brotherhood—a religious order of Aedonite monks

      War of Return—Hikeda’ya name for the Storm King’s War

      Westerling—language originating from Warinsten Island; now the common tongue of Osten Ard

      Windflower—a little white flower, found in woods, flowering in early Spring

      Witchwood—rare wood from trees brought from the Garden; as hard as metal

      Witchwood Crown, the—Sithi: “kei-jáyha”. A circlet for heroes; a group of witchwood trees; a move in Shaynat/Shent

      Witness—a Sithi device to talk over long distances and enter the Road of Dreams, oftentimes a dragon scale

      Wood agrimony—a flowering herb

      Word of Resurrection—used to bring life back to a dead body, at least for a little while

      Words of Joining—chanted by Tanahaya to use the Witness

      Xari—“scorpions”, a kind of Hikeda’ya hand-ax

      Yedade’s Box—a Hikeda’ya device for testing children

      Yerut—fermented mare’s milk that the Thrithings-folk have drunk since time before time

      Yrmansol—a festival tree

      STARS AND CONSTELLATIONS

      Bend of the River—one of the stars of Venyha Do’sae, the Lost Garden

      Blade—a star of Venyha Do’sae

      Dancer—a star of Venyha Do’sae

      Horned Owl—Erkynlandish

      Lamp—Erkynlandish

      Lantern—Hikeda’ya

      Pool—a star of Venyha Do’sae

      Staff—Erkylandish

      Swallower—a star of Venyha Do’sae

      HOLIDAYS

      Feyever 2–Candlemansa

      Marris 25–Elysiamansa

      Marris 31–Fool’s Night

      Avrel 1–All Fool’s Day

      Avrel 3–St. Vultinia’s Day

      Avrel 24–St. Dinan’s Day

      Avrel 30–Stoning Night

      Maia 1–Belthainn Day

      Yuven 23–Midsummer’s Eve

      Tiyagar 15–Saint Sutrin’s Day

      Anitul 1–Hlafmansa

      Septander 29–Saint Granis’ Day

      Octander 30–Harrows Eve

      Novander 1–Soul’s Day

      Decander 21–Saint Tunath’s Day

      Decander 24–Aedonmansa

      Days of the Week

      Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday, Satrinsday

      Months of the Year

      Aedonite: Jonever, Feyever, Marris, Avrel, Maia, Yuven, Tiyagar, Anitul, Septander, Octander, Novander, Decander

      Sithi: Raven, Serpent, Hare, Grieving Sister, Nightingale, Lantern, Bearer, Fox, Lynx, Crane, Tortoise, Rooster, Moon-Herald

      Hikeda’ya: Ice-Mother, Serpent, Wind-Child, Dove, Cloud-Song, Otter, Stone-Listener, Lynx, Sky-Singer, Tortoise, Fire-Knight, Wolf

      Thrithing: Second Blue Moon, Third Blue Moon, First Green Moon, Second Green Moon, Third Green Moon, First Yellow Moon, Second Yellow Moon, Third Yellow Moon, First Red Moon, Second Red Moon, Third Red Moon, First Blue Moon

      KNUCKLEBONES

      Qanuc auguring tools

      Patterns include:

      Wingless Bird

      Fish-Spear

      The Shadowed Path

      Torch at the Cave-Mouth

      Balking Ram

      Clouds in the Pass

      The Black Crevice

      Unwrapped Dart

      Circle of Stones

      Mountains Dancing

      Masterless Ram

      Slippery Snow

      Unexpected Visitor

      Unnatural Birth

      No Shadow

      HIKEDA’YA ORDERS

      Order, Ordination, Ordinal

      Order House—actual location of Order’s school, offices

      Orders mentioned: Sacrifices; Whisperers; Echoes; Singers; Builders; Tillers; Celebrants; Gatherers

      Order hierarchies: Magister or High Magister (Highest official outside Royal Household—master of an Order)

      THRITHINGS CLANS (AND THEIR THRITHING):

      Adder—Lake

      Antelope—Meadow

      Bison—High

      Black Bear—Meadow

      Crane or “Kragni”—Lake

      Dragonfly—Lake

      Fitch—Lake

      Fox—High

      Grouse—High

      Kestrel—Lake

      Lynx—Lake

      Polecat—Lake

      Sparrow—High

      Stallion or “Mehrdon”—High

      White Spot Deer—Lake

     
    Wood Duck—Lake

      Other clans include:

      Badger, Bustard, Otter, Pheasant, Roebuck, Snake, Sparrowhawk, Vulture, Whipsnake, and Wild Horse

      WORDS AND PHRASES

      QANUC

      Croohok—Rimmersman

      Dhoota—an angry, hungry ghost

      Kunikuni—name for the creatures Morgan calls “Chikri”

      -sa—suffix meaning “dear”

      SITHI (KEIDA’YASAO)

      A’do-Shao—Unbeing

      Hikka Staja—Arrow bearer

      Hikeda’ya—Cloud Children

      Kayute—word for brush strokes used in Sithi and Hikeda’ya writing

      Kei-jáyha—witchwood crown

      Seku iye-Sama’an—the Earth-Drake’s Back, name for Wealdhelm Mountains

      S’huesa—feminine form of S’hue, both terms of respect for a family elder; plural: S’huesae

      Sudhoda’ya—Sunset Children/mortals

      Tinukeda’ya—Ocean Children

      T’si Suhyasei—Her Blood is Cool, name for the river mortals call the Aelfwent

      Tzo—star

      Zida’ya—Dawn Children

      NORN (HIKEDA’YASAO)

      Hike—Cloud

      Rayu ata na’ara—I hear the Queen in your voice

      Ni’iyo—glow-sphere

      Ujin é-da Sikhunae—Trap that catches the Hunter, name for the fortress mortals call Naglimund

      NABBANAI

      Dominiatis Patrisi—“Fathers of the houses”; Nabban’s city fathers

      Honsa—noble house; plural Honsae

      Futústite—fuck yourself

      Mansa séa Cuelossan—death mass

      Matra sa Duos—Mother of God, a swear word

      Patrissi—Fathers, used for the members of the Dominiate (singular Patris)

      Podegris—gout

      Vindissa—revenge

      THRITHINGS SPEECH

      Setta—gathering place

      Shan—a title meaning “lord of lords”; a leader unifying all Thrithing clans under his rule

      Skeem—slang for male genitalia

      Vilagum. Ves zhu haya.—Welcome. I wish you health.

      OTHER

      Bunukta—angry winds (Wranna)

      Higdaja—giants’ name for “Hikeda’ya”

      Katulo—spirit knowers (Wranna)

      Laup!—jump! (Rimmerspakk)

      Settro—neighborhood or district (Perdruinese)

      Vao—Tinukeda’ya name for their race

      Valada—wise woman (Rimmerspakk)

      A GUIDE TO PRONUNCIATION

      ERKYNLANDISH

      Erkynlandish names are divided into two types, Old Erkynlandish (O.E.) and Warinstenner. Those names which are based on types from Prester John’s native island of Warinsten (mostly the names of castle servants or John’s immediate family) have been represented as variants on Biblical names (Elias—Elijah, Ebekah—Rebecca, etc.) Old Erkynlandish names should be pronounced like modern English, except as follows:

      a—always ah, as in “father”

      ae—ay of “say”

      c—k as in “keen”

      e—ai as in “air,” except at the end of names, when it is also sounded, but with an eh or uh sound, i.e., Hruse—“Rooz-uh”

      ea—sounds as a in “mark,” except at beginning of word or name, where it has the same value as ae

      g—always hard g, as in “glad”

      h—hard h of “help”

      i—short i of “in”

      j—hard j of “jaw”

      o—long but soft o, as in “orb”

      u—oo sound of “wood,” never yoo as in “music”

      HERNYSTIRI

      The Hernystiri names and words can be pronounced in largely the same way as the O.E., with a few exceptions:

      th—always the th in “other,” never as in “thing”

      ch—a guttural, as in Scottish “loch”

      y—pronounce yr like “beer,” ye like “spy”

      h—unvoiced except at beginning of word or after t or c

      e—ay as in “ray”

      ll—same as single l: Lluth—Luth

      RIMMERSPAKK

      Names and words in Rimmerspakk differ from O.E. pronunciation in the following:

      j—pronounced y: Jarnauga—Yarnauga; Hjeldin—Hyeldin (H nearly silent here)

      ei—long i, as in “crime”

      e—ee, as in “sweet”

      ö—oo, as in “coop”

      au—ow, as in “cow”

      NABBANAI

      The Nabbanai language holds basically to the rules of a romance language, i.e., the vowels are pronounced “ah-eh-ih-oh-ooh,” the consonants are all sounded, etc. There are some exceptions.

      i—most names take emphasis on second to last syllable: Ben-i-GAR-is. When this syllable has an i, it is sounded long (Ardrivis: Ar-DRY-vis) unless it comes before a double consonant (Antippa: An-TIHP-pa)

      es—at end of name, es is sounded long: Gelles—Gel-leez

      y—is pronounced as a long i, as in “mild”

      QANUC

      Troll-language is considerably different than the other human languages. There are three hard “k” sounds, signified by: c, q, and k. The only difference intelligible to most non-Qanuc is a slight clucking sound on the q, but it is not to be encouraged in beginners. For our purposes, all three will sound with the k of “keep.” Also, the Qanuc u is pronounced uh, as in “bug.” Other interpretations are up to the reader, but he or she will not go far wrong pronouncing phonetically.

      SITHI

      Even more than the language of Yiqanuc, the language of the Zida’ya is virtually unpronounceable by untrained tongues, and so is easiest rendered phonetically, since the chance of any of us being judged by experts is slight (but not nonexistent, as Binabik learned). These rules may be applied, however.

      i—when the first vowel, pronounced ih, as in “clip.” When later in word, especially at end, pronounced ee, as in “fleet”: Jiriki—Jih-REE-kee

      ai—pronounced like long i, as in “time”

      ’ (apostrophe)—represents a clicking sound, and should be not voiced by mortal readers.

      EXCEPTIONAL NAMES

      Geloë—Her origins are unknown, and so is the source of her name. It is pronounced “Juh-LO-ee” or “Juh-LOY.” Both are correct.

      Ingen Jegger—He is a Black Rimmersman, and the “J” in Jegger is sounded, just as in “jump.”

      Miriamele—Although born in the Erkynlandish court, hers is a Nabbanai name that developed a strange pronunciation—perhaps due to some family influence or confusion of her dual heritage—and sounds as “Mih-ree-uh-MEL.”

      Vorzheva—A Thrithings-woman, her name is pronounced “Vor-SHAY-va,” with the zh sounding harshly, like the Hungarian zs.

      About the Author

      Tad Williams is a California-based fantasy superstar. His genre-creating (and genre-busting) books have sold tens of millions worldwide. His works include the worlds of Otherland, Shadowmarch, and Osten Ard—including the Memory, Sorrow, and Thorn, and The Last King of Osten Ard series—as well as standalone novels Tailchaser’s Song and The War of the Flowers. His considerable output of epic fantasy, science fiction, urban fantasy, comics, and more have strongly influenced a generation of writers. Tad and his family live in the Santa Cruz mountains in a suitably strange and beautiful house.

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