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    The Dark Planet


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      The Dark Planet (Atherton #3) Patrick Carman

      Contents

      COPYRIGHT PAGE

      THE WORLD OF ATHERTON

      THE KEY CHARACTERS OF ATHERTON

      PART ONE: THE DOCKING STATION

      PROLOGUE: The Silo

      CHAPTER 1: Over the Edge

      CHAPTER 2: The Dark Planet

      CHAPTER 3: Edgar's Secret Revealed

      CHAPTER 4: Down the Longest Shard

      CHAPTER 5: Across the Burning Bridge of Stone

      CHAPTER 6: A Leap of Faith

      CHAPTER 7: 4200

      CHAPTER 8: The Docking Station

      CHAPTER 9: The Raven

      PART TWO: THE SILO

      CHAPTER 10: The Forsaken Wood

      CHAPTER 11: The Key to Mulciber

      CHAPTER 12: Spikers

      CHAPTER 13: Into the Silo

      CHAPTER 14: The Way of the Yards

      CHAPTER 15: Powder Blocking

      CHAPTER 16: The Centurion

      CHAPTER 17: L-I-F-T-B-5

      CHAPTER 18: The Vine Room

      CHAPTER 19: The Widest River

      CHAPTER 20: The Passageway of Lies

      CHAPTER 21: Dr. Harding's Laboratory

      CHAPTER 22: Hope

      CHAPTER 23: On Gossamer's Wings

      CHAPTER 24: The Yards

      CHAPTER 25: The Chill of Winter

      CHAPTER 26: A Spiker on the Beach

      CHAPTER 27: The Chill of Winter

      CHAPTER 28: The Story of Atherton Finds Its End

      For Skip, fellow traveler

      THE WORLD OFATHERTON

      If you read The House of Power or Rivers of Fire but it's been a

      while since you turned the last page, you might benefit from this

      brief reintroduction to the story and the characters of Atherton. If,

      on the other hand, you know nothing of the climbing boy Edgar,

      the mad scientist Dr. Maximus Harding, or the collapse and

      inversion of the three levels of Atherton, then this introduction

      will be helpful reading. See you on the inside!

      Atherton is a made world, forged by the mind of a madman. It is

      inhabited by volunteers from the Dark Planet, a future Earth

      ravaged by pollution and overpopulation. Every inhabitant of

      Atherton has undergone a kind of memory retraining, leaving

      them under the assumption that Atherton is the only world that's

      ever been, the only place they've ever known.

      Atherton was originally created on three circular levels, each

      one smaller than the level below it. The lowest level--the

      Flatlands--was a vast, barren, and largely unknown place. The

      middle level was known as Tabletop and contained most of

      Atherton's people, all of whom were poor laborers charged with

      maintaining the groves of fig trees or herds of livestock (sheep

      and rabbits) that provided all means of sustenance. At the top,

      the lush and beautiful Highlands were inhabited by the ruling

      class, who controlled the sole source of water.

      The Flatlands, Tabletop, and the Highlands were all separated

      by treacherous cliffs that established almost complete

      separation between the lands. But that distance exists no more.

      By the time the third book of Atherton begins, the world of

      Atherton has undergone a complete transformation: The

      Highlands descended until no cliffs remained and the ruling

      class was forced to come face-to-face with the people of

      Tabletop. Soon after, the joined lands of Tabletop and the

      Highlands collapsed as well, until they became level with the

      Flatlands. The world was, quite literally, flat. The images below,

      drawn by Dr. Maximus Harding, will help you better understand

      what happened to Atherton in The House of Power.

      As Atherton changed, people from all three levels were forced

      to confront one another, choose sides, and ultimately decide

      whether they would stand together or apart against a mounting

      threat that arose from the Flatlands. Though many lives were

      lost, most chose wisely. For the transformation was not yet over:

      The center of their new world was sinking, and the source of

      water, whose origin was under the House of Power, rose until

      the entire center of Atherton was flooded. It turned into a vast

      lake, teeming with life for all of the survivors.

      After the flood came peace. It was all part of the plan of the man

      who created this complex satellite world, Dr. Maximus Harding,

      who perished in the flooding of Atherton. But his plan did not

      end with the redemption of this refuge from the Dark Planet.

      The Dark Planet will reveal the whole truth of the matter.

      THE KEY CHARACTERS

      OFATHERTON

      DR. MAXIMUS HARDING

      The creator of Atherton, Dr. Maximus Harding, was a

      mysterious man of science who drifted into madness over a

      period of years. Dr. Harding created not only the fantastic world

      of Atherton, but also the remarkable boy, Edgar. As one might

      imagine, Dr. Maximus Harding had a severe Dr. Frankenstein

      complex. When Edgar was hidden away against Dr. Harding's

      will, the scientist fell into deep madness and despair. It was

      then that Dr. Harding's alter ego, the cruel and treacherous Lord

      Phineus, came into being. Lord Phineus ruled over all Atherton

      for a time, but in the changing world the truth emerged and Dr.

      Harding was restored in the end. He died in the cataclysmic

      flood, leaving Edgar, his most precious creation, to find his own

      way in the world.

      EDGAR

      A young orphan and gifted climber who lived in the fig grove on

      Tabletop, scaling the cliffs of Atherton in secret. In his search for

      answers to Atherton's destiny, he became the only person on

      Atherton to have climbed above to the Highlands or below to

      the Flatlands. Through a series of events, Edgar discovers his

      true identity: He is the penultimate creation of Dr. Maximus

      Harding, the maker of Atherton.

      SAMUEL

      A boy formerly of the Highlands, he had lived within the House

      of Power under the watchful eye of Lord Phineus until he

      escaped in search of his new friend, Edgar, who appeared

      mysteriously one night from the land below.

      ISABEL

      A wily, bright girl of the grove and longtime friend of Edgar's

      who can use a sling with great skill. Samuel met Isabel in his

      search for Edgar, and together they embarked on a quest that

      trapped them under the House of Power during the great flood

      of Atherton. Their harrowing escape led them through the fiery

      center of Atherton--known as the Inferno--where Isabel nearly

      lost her life.

      DR. LUTHER MEAD KINCAID

      An old man of science, presumed at one time to be Edgar's

      father, but later discovered to be a mentoring figure to Dr.

      Maximus Harding. Dr. Kincaid has lost control of the world he

      helped build and now hopes to somehow reconnect with the

      Dark Planet, where Atherton was first envisioned.

      VINCENT

      A protector of people on Atherton, he is charged with watching

      over Dr. Kincaid. He is the onl
    y other adult on Atherton who

      knows the complex history of Atherton and its mad maker, Dr.

      Maximus Harding.

      MAUDE

      A feisty woman from the Village of Rabbits, one of the three

      villages on Tabletop. She previously helped Edgar escape Sir

      Emerik and becomes one of a handful of leaders of the free

      world along with Horace and Wallace.

      PARTONE

      THE DOCKING STATION

      I go now beyond the forest and the field,

      Where winter lay exhausted on a distant shore.

      I will find you on the untouched paths of the sea.

      DR. MAXIMUS HARDING

      INTO HIDDEN REALMS

      PROLOGUETHE SILO

      It was the middle of the night when Red Eye and Socket came

      into the barracks and started walking between two long rows of

      beds. The bottoms of their boots were metal and so was the

      cold floor they stood on. Every step they took was like a deep

      and clanging word of warning. But it was their voices--like angry

      dogs that had been woken in the middle of the night--that woke

      the children.

      "Don't... you... move!"

      "One of you's out of bed!"

      The voices cracked and echoed through the Silo, bouncing off

      steel walls and rusting rivets.

      The rows of beds were as old as the Silo itself, and all the girls

      who slept in them awoke at once. The springs of thirty metal

      mattress frames jumped to life and made a sound like an

      orchestra preparing for a concert. Though, to be fair, none of the

      children in barracks number three had ever heard a violin or a

      flute or an oboe. There was no place for beautiful music in the

      strange world of the Silo.

      "Stay put!" barked Red Eye. "No moving from those beds!"

      "Or get the bender!" added Socket. The word slithered out of his

      mouth as a long and raspy whisper. He knew there was nothing

      children in the Silo feared more than a swat from the metal

      whip.

      Each of the children became perfectly still, and the springs in

      the beds beneath them echoed into a chilling silence.

      The lights were left off, which made the presence of these men

      at the foot of the beds all the more frightening. They carried the

      most dimly lit lanterns one could imagine in their left hands and

      thin, metallic rods in the other. Benders. All of the children had

      felt the sting of a bender for one cruel reason or another. They'd

      seen the long, thin bruise it left behind.

      Red Eye and Socket reached over their backs and let go of their

      weapons. With a whirl, then a clang, the benders were gone.

      They seemed to have been devoured by a hidden, hungry eater

      of metal.

      "Don't you move!" repeated Socket.

      The two men each lifted the end of a bed to check its weight.

      When they were satisfied each bed was heavy enough to

      contain a child, they ceremoniously let the bed drop back to the

      floor with a teeth-rattling bang! --followed by a shocked yelp from

      the child within.

      "We know one of you's out of your bed," seethed Red Eye. "We

      saw you!"

      Bang! Bang! Two more beds were dropped. Someone let out a

      shriek.

      In the silence that followed there arose a new voice. It was the

      small voice of a girl who, only a few moments ago, had opened

      the door to the barracks, wandered out into the long hallway,

      and let herself be seen by Red Eye and Socket. She spoke

      softly, but with great purpose.

      "You didn't see me."

      The voice came from above Red Eye and Socket, and then

      bang! bang! The two men dropped the bed rails they were

      holding and reached over their shoulders. The benders

      reappeared with the sound of snapping metal.

      Red Eye and Socket stared into the darkness, holding their dim

      lanterns high, Socket tapping his bender anxiously against the

      metal toe of his boot. Red Eye swung his back and forth in the

      air overhead.

      "We see you!" he cried. "Come down from there!"

      But the girl who'd gotten out of bed had other plans. Her name

      was Aggie and she knew Red Eye and Socket wouldn't turn the

      lights on. In fact, if they could have it their way, the Silo would

      have no lights at all, because lights hurt their eyes. And this

      was what Aggie wanted.

      To hurt them like they'd hurt her best friend, Teagan, a few

      hours before.

      "You don't see me," repeated Aggie.

      And they didn't. Aggie was crawling through the spiderweb of

      rusted steel girders that ran all through the ceiling of the

      barracks. And she was fast! Too fast for Red Eye and Socket.

      The two men had an idea of what was about to happen, though

      they could hardly believe it was possible.

      "Don't you do it!" cried Red Eye. He began fumbling in his

      pockets, searching for something.

      Aggie hung from a beam by the door, holding steady above a

      certain white knob sticking out from a slick metal wall. The

      white knob that was for Red Eye and Socket only.

      Aggie glanced down at the two rows of beds and saw that all

      the heads were covered with blankets as she'd instructed.

      Satisfied that everyone was safe, she let go of the beam. As

      Aggie fell she pulled her goggles down over her eyes from

      where they'd rested on her forehead. When she was within

      reach of the white knob, she grabbed it and pulled. The room

      was filled with the buzzing sound of fluorescent tubes.

      And something else as well--light! A raging flood of light. Red

      Eye and Socket screamed and fell to the floor. It felt to them as if

      someone had lifted their eyelids and dropped a burning circle of

      lit fuses inside. The feeling intensified even after they closed

      their eyes and searched their pockets.

      By the time the two men had found their goggles and put them

      on, Aggie was already back in bed, eyes closed as she lay still

      under a thin blanket. Her goggles dangled from the bedpost.

      "You're al wicked little creatures!" howled Socket. "Al of you!"

      cried Red Eye. They twisted their necks uncontrollably as if the

      effort might shake the sting from their eyes.

      With the goggles safely attached, Red Eye and Socket saw the

      world as it had been before: dim and shadowy. Their eyes

      continued to burn and itch with a growing intensity. They knew

      from past experience that their damaged eyes would sizzle with

      nauseating pain into the morning. The head aches and the heat

      behind their eyes would follow. It was going to be a long,

      sleepless night for both of them.

      "We'll be back before your shift!" screeched Red Eye, cringing

      from the growing agony behind his goggles. "You'd best give up

      your own for punishment. Give her up or you'll all get the

      bender! Every last one of you!"

      "Stupid buzz cuts! Stupid little monsters!" yelled Socket. The

      two men made for the door and Socket hastily turned off the

      light. Everything was dark again but for the soft glow of the

      lanterns. Teagan pulled the blanket down just enough to watch

      the shadows of Red Eye and Socket as they removed their

      goggles and
    scratched violently at their eyes, fouling the air

      with their angry cursing.

      "You'll pay for this, you will!"

      "All of you!"

      Aggie felt the terrifying shaking of their steps as they moved off.

      When she was sure Red Eye and Socket were gone she got up

      on one shoulder and looked out over the thirty beds. She

      removed a thin nightcap and held it in her hand. Stupid buzz

      cuts! The cruel words rang in her ears as she felt along the

      prickly half inch of hair that remained on her head.

      "Is everyone all right?" asked Aggie. "Kate? Ash? Teagan?"

      Everyone assured Aggie they were all right. No one had been

      harmed.

      "I'll tell them it was me in the morning," said Aggie. "They'll calm

      down a little by then."

      No one protested. All the girls in barracks number three were

      glad to see Red Eye and Socket get some of their own

      medicine, but they also knew what it felt like to be hit with a

      bender.

      Aggie put her nightcap back on and lay down, staring up into

      the darkness. There was a long silence, then a whisper from

      beside her.

      "I hate this place," said Teagan. She was in the bed next to

      Aggie's, rubbing a long, thin bruise on her arm.

      "I know," said Aggie. "I hate it, too."

      They heard a faraway sound of something heavy slamming into

      the ground, followed by the muffled cry of an angry creature

      wailing outside. As hazardous as life was inside the Silo, it was

      even more treacherous in the forsaken wood.

      "At least we're not out there."

      Aggie nodded just a little. She pulled the itchy woolen cover up

      close to her face.

      The pounding came again, closer now. "What's going to

      happen to us?" asked Teagan.

      Aggie turned to her best friend and wished she could see

      Teagan's blue eyes. But it was pitch-black in barracks number

      three.

      "I don't know," she answered.

      Aggie thought about the morning and the long, thin bruises it

      would bring. She thought about the many levels of the Silo in

      which she was held prisoner. She imagined the broken world

      outside and the curls of blond hair that had once hung about her

      shoulders. But mostly she thought of her birthday.

      She had a secret on this particular night that she had chosen

      not to tell anyone.

      In the morning she would be eleven years old.

      4017 days.

      A very bad thing to be in the perilous world of the Silo.

     


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