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    The Witch's City

    Page 51
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      Buris collapsed to the floor and began to whimper.

      Epilogue

      The collection had failed. As was customary, the return to base was now proceeding via an indirect route. The Collector stood motionless in the exact center of its conveyance as it considered the possibilities. Collections usually succeeded, but not always. If the reason for the failure was clear—and could be eliminated or avoided—then a second attempt was made. But never a third. That was one of the strictures it had been given by its creator.

      The collection had failed for multiple reasons. The target had shed its bonds. (Perhaps because it was a witch?) The servants had reacted too slowly. (There were no more of the type of servant better-suited for such tasks.) The ramp allowing access to the outside had been left open. (It worked poorly, and so its openings and closings were minimized.) The target had eluded capture for an extended period. (Also because it was a witch? Or a failure on the part of its servants? Possibly both.) A group of nine humanoids had unexpectedly appeared. They assaulted its servants and secured the target. (They had known where to find the target, suggesting a previously-unknown magic had been employed.) Finally, the possibility of a further attack against it and its conveyance had dictated a withdrawal. (The losses had already exceeded the worst projection.)

      There was no blame to be assigned, only understanding to be sought. There would be no second attempt until the failure of the first was explained. The Collector made a decision. There would be no further attempts to collect a witch. There were simply too many unknowns at present. It would fortify its base further and then resume collections. From now on, the possibility of the collection target being tracked over a long distance would be taken into account during the planning phase. That would complicate the process and likely eliminate a number of possible targets. But the collections would continue.

      Acknowledgements

      First of all, thank you for reading this book. Please feel free to leave a review on the retailer site where you obtained it and/or Goodreads. You can also contact me directly through either Twitter or email. For information on future books, please visit my blog and sign up for the newsletter.

      ◆Blog: https://mgreggroe.com

      ◆Twitter: @M_Gregg_Roe

      ◆Email: andorans_realm@icloud.com

      If you read the first book of this series, Audrey of Farmerton, then you certainly noticed one major change. That book was told entirely from Audrey’s perspective, while this book is told from multiple viewpoints (including Audrey’s). I realize that such a change is unusual, but I felt it necessary in order to tell a wider story within the world that I have created.

      As with the previous book, The Witch’s City incorporates an actual Dungeons & Dragons adventure from my long-running campaign. Specifically, it includes “Kidnapped” from August 2015. The players were: Jym Ramage (Siljan, Danj), Brian Chevrier (Saxloc, Hagen), Kat Chevrier (Gabriel, Branwyn), and Noah Ramage (Hankin, Milric).

      There was a real black-and-white cat named Benson that the one in the book is based on. He belonged to my mother and was larger than the dog she had at the time.

      Special thanks to Brian Chevrier, Kat Chevrier, and Kirsten Blair for providing feedback on the initial draft and later revisions. Thanks to many others for providing support and encouragement. The cover was created by Brandi McCann (http://www.ebook-coverdesigns.com).

      Index of Names

      Abhir — Novox caravan guard; originally from Dymar

      Abigail — wife of Farmerton’s mayor; Romee’s mother

      Adrian — Valwyn’s magic instructor; Alinda’s father

      Albert — powerful and eccentric wizard who lives on Kaldir; Aliva’s father

      Alec — Novox employee

      Alessandra — Priestess of Kyran with a drinking problem; one of Siljan’s teachers

      Alinda — gullible teenage girl; studying archery and sword-fighting

      Aliva — half-succubus who struggles to control her demon half

      Almera — Saxloc’s meddling mother; gardening enthusiast

      Andoran — god-like wizard that created Andoran’s Realm; deceased

      Anton — pig-farmer in Farmerton; Audrey’s father

      Ariel — temple guard with a troubled past; engaged to Dayne

      Arwon — god associated with maintaining balance between order and chaos

      Asria — High Priestess of Dukane in Rohoville; Alinda’s mother

      Audrey — young woman from Farmerton now living in the Witch’s City; martial arts enthusiast and part-time seamstress

      Aurelia — ancient elf that runs Desires

      Bennet — instructor at Xlee’s Martial Arts Academy; married to Zalina

      Berna — widowed seamstress with twin daughters; Audrey’s aunt

      Beron — Branwyn’s acolyte; married to Olitha

      Bianca — Warrior of Kyran who was slain by Morton; Siljan’s nemesis

      Birchbark — powerful druid who lives in Tritown

      Bjarni — Siljan’s older brother that takes after their father; lives on Kaldir

      Branwyn — High Priestess of Arwon in Rohoville; Valwyn’s mother

      Carlinda — volunteer helper at the Temple of Arwon; Hagen’s wife

      Celebern — founder and operator of Novox; member of the Witch’s City Council

      Cinda — girl from a wealthy family that now works as a courtesan; Audrey’s friend

      Colin — employee of the Witch’s City tax office; likes Marryn

      Collector — magical construct created by Andoran

      Corbin — temple guard that Siljan is interested in

      Danhelm — young son of Hagen and Tilda; Hanna’s brother

      Danj — King of Rohoville; good-hearted but not very bright; Siljan’s father

      Daragrim — powerful elf wizard; member of the Witch’s City Council; Almera’s father

      Darius — former Novox employee building an inn in Rohoville; skilled archer

      Dayne — temple guard from Fisherton; engaged to Ariel

      Dora — owner of A-Dora-ble Dresses in Rohoville; Radora is her full name

      Draymund — Saxloc’s dragon-slaying father; operates a charity

      Druna — one of Asria’s acolytes

      Dukane — god associated with order and creation

      Dulls — retired warrior; former henchman of Xlee; Grasapa’s husband

      Ecklin — leader of the People’s Freedom Front; retired merchant

      Elsebeth — young woman who was victimized by an arranged marriage; Cinda’s sister

      Eomera — irreverent elf who is second-in-command of the Witch’s City Guard

      Erik — member of the Witch’s City Guard; Ilia’s partner

      Ermiana — Ermizad’s keenly intelligent and impish daughter

      Ermizad — High Witch and hereditary ruler of the Witch’s City; Ermiana’s mother

      Erwin — Audrey’s first real boyfriend and continuing love interest

      Falk — fellow student of Audrey’s at Xlee’s Martial Arts Academy

      Fern — Priestess of Arwon who lives in Tritown; Birchbark’s wife

      Fiya — goddess associated with power and control

      Folmer — village elder of Briarwood; hired Draymund to slay a dragon

      Gabriel — young man seeking to become a great warrior like his father; Marryn’s brother

      Gaston — Novox employee

      Grasapa — head of Xlee’s Martial Arts Academy; Ariel’s mother

      Gustav — manager of the Temple of Kyran’s winery; attracted to Siljan

      Hagen — Captain of the Witch’s City Guard; Hanna and Danhelm’s father

      Hankin — ward of Celebern now employed by the Novox intelligence division

      Hanna — preteen girl training to become a thief; Valwyn’s friend

      Ilia — member of the Witch’s City Guard; Erik’s partner

      Ilona — one of Audrey’s twin cousins

      Iris — one of Audrey’s twin cousins

      Isadora — promiscuous Priestess of Kyran;
    one of Siljan’s teachers

      Johan — Farmerton’s mayor; Romee’s father

      Josara — last Eye of Andoran; lives in Tritown and has possession of the EarthStaff

      Jost — wife-abuser that Siljan deals with

      Julien — Warrior of Kyran; Siljan’s arms instructor and occasional lover

      Karth — god associated with chaos and destruction

      Kerwyn — Hankin’s immediate boss at Novox; in charge of intelligence-gathering

      Kora — fellow student of Audrey’s; freelance courtesan; Sparrow fanatic; Koralena is her full name

      Kyran — god associated with harvests and fertility

      Larna — Aliva’s evil half-sister; abducted and traumatized Ariel; now dead

      Lasrina — goddess associated with beauty and luck

      Lilina — utterly gorgeous half-elf; head courtesan at Desires

      Lothar — head of the Witch’s City tax office

      Lucien — warlock who founded what is now known as the Witch’s City

      Marcel — Rosalind’s older brother; married with one child; lives in Zardis

      Mardan — legendary hero from Kaldir; member of the Witch’s City Council; Gabriel and Marryn’s father

      Marielle — courtesan at Desires who sometimes role-plays as Ermizad

      Marilee — homemaker in Farmerton; Audrey’s mother

      Marryn — teenage girl obsessed with wealth; rebellious; good at arithmetic

      Medea — former adventurer who specialized in giant-slaying; Gabriel and Marryn’s mother

      Mianna — woman who works as a maid; practical joker; likes Gabriel

      Milric — Captain of the Rohoville City Guard; Valwyn’s father

      Mina — Priestess of Triara from Kaldir; Bjarni’s wife

      Morton — Priest of Yalk slain by Aliva; was infatuated with Alessandra

      Natalia — employee of Novox tasked with hunting down unlicensed thieves

      Nicolas — bully who moved to Farmerton

      Nissa — barmaid at the Axe & Spear; student at Xlee’s Martial Arts Academy

      Olitha — Branwyn’s acolyte; married to Beron

      Orian — young farmer from Farmerton; Violet’s husband

      Oskar — carpenter-in-training that likes Marryn

      Owen — Novox trainee and former unlicensed thief

      Penric — cobbler who was an unwilling participant in Petra’s abduction

      Petra — teenage girl that grew up underground; Ermizad’s cousin

      Piran — Audrey’s quarterstaff instructor

      Preston — High Priest of Arwon in the Witch’s City; has custody of the LifeStaff

      Quentin(1) — village handyman who died saving Audrey’s life

      Quentin(2) — son of Orian and Violet; named in honor of Quentin(1)

      Randolf — student at Xlee’s Martial Arts Academy

      Rodric — Captain of the Rohoville Royal Guard

      Roho — dwarf warrior who lived on Kaldir

      Romee — pigtailed girl that lives in Farmerton and loves to run

      Rosalind — former clerk who discovers she is a spell-caster; has a rare ailment

      Sabrina — Queen of Rohoville and its true ruler; Siljan’s mother

      Safira — student at Xlee’s Martial Arts Academy

      Sasha — Novox clerk who was spying for the Zardis Thieves’ Guild

      Saxloc — young man who aspires to be a dragon-slayer; in love with Audrey

      Siljan — young woman that lives and studies at the Temple of Kyran

      Sofia — Petra’s mother; lives in Hard Rock City

      Stanley — owner and operator of Rohoville’s ferry service; Aliva’s boyfriend

      Tilda — former member of the Zardis Thieves’ Guild; Hanna and Danhelm’s mother

      Triara — goddess associated with night and darkness

      Valwyn — teenage girl studying magic; obsessed with sweets

      Viktor — librarian that Audrey briefly dated (and beat up)

      Vinca — abused young woman that Siljan helps

      Violet — Audrey’s best friend from Farmerton; now lives in Dymar

      Vydan — racist elf recruited by Siljan

      Wilfred — Isadora’s lost love; slain by Morton

      Wiva — Aliva’s deceased mother and a succubus

      Xlee — founder of Xlee’s Martial Arts Academy; now retired and living on Kaldir

      Yalk — god associated with death

      Zale — Petra’s father and Ermizad’s uncle

      Zalina — instructor at Xlee’s Martial Arts Academy; married to Bennet

      About the Author

      M. Gregg Roe did not grow up in a city ruled by a witch. He grew up in central Ohio and attended the rather large university based there. He lived and worked for a time in Virginia and California before finally taking up residence in Tennessee.

      Gregg has a Ph.D. in physics, which helps not at all when writing a fantasy novel. His leisure activities include cycling, anime, travel, reading (primarily fantasy and hard science fiction), and, of course, D&D.

     

     

     



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