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    Islands of the Inner Sea

    Page 20
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      He saw a distinctive temple spire overlooking the harbour, made from the same pale stone, but it brought back no memories. In fact, there was nothing at all familiar about the place. He’d built up his own expectations so high that it was a crushing blow not to actually recognise anything, not to feel any resonance or emotion as they entered this unknown place.

      A number of the others were on deck as well. Rather than looking at the town, he knew they were watching him – watching him in case he remembered something or said something: in case he was struck by a sudden revelation.

      Once Magda’s Choice was tied up securely at an empty berth, Ubrik and Vander left to find the harbourmaster’s office.

      After that, there was an awkward silence for a few seconds: the only sound was the water splashing between the side of the boat and the harbour wall.

      ‘Well?’ Slorn prompted.

      Lanvik shook his head. ‘Nothing.’

      Kiergard Slorn looked almost as disappointed as he felt himself. ‘Well, if your memories haven’t come rushing back, I think we should stay aboard the boat tonight. If you go ashore, you might run into people who see you and remember you even if you don’t recognise them, and that could be very dangerous. In the daylight, after a good night’s sleep, the whole town will look different.’

      He nodded briefly and then went below. Most of the others followed him – Lanvik couldn’t tell if they were disappointed or not. Although everyone had agreed that they would travel to Ceran’Don with him if that was where he went, opinion was divided over whether they actually wanted to. If anything, the majority seemed distinctly reticent. So, like him, they were nervously waiting to see what unfolded in Uvellia.

      ‘Nothing at all?’ Magda asked. He somehow hadn’t noticed her, standing right beside him.

      ‘No, nothing.’

      She must have heard the disappointment in his voice: she rested a consoling hand on his back for a moment. ‘Kiergard’s right: we’ll see what comes back when you walk around tomorrow in the light. It’s just a small place. Whatever’s been drawing you back here, it shouldn’t be too hard to find – and I’m sure it’ll wait until you’ve had a night’s rest.’

      ‘Yes,’ he agreed. Her words echoed what Lanvik was thinking, more or less. Perhaps if he had been deluged by a sudden rush of images and names of people and places and other recollections then he might have set off into the town to meet up with old friends, to revisit old haunts. But now – now that he had recognised and remembered absolutely nothing – now was not the time to set out into the unknown in search of some new chapter of his life … or rather, some old chapter of his life.

      Especially not with this stupid aching head.

      Tomorrow morning would be early enough, after breakfast, and he knew he would feel safer and more comfortable with one or two of the others if they wanted to come. Magda; maybe one of the fighters – Garran or Ubrik, Thawn or Bane; maybe even Kiergard Slorn.

      Ubrik and Vander walked back along the quayside to the boat and stepped back aboard.

      ‘No luck,’ Ubrik said. ‘The harbourmaster’s office is closed. There’s a sign on the door, that’s all.’

      ‘Saying …?’ Magda prompted.

      ‘When they’re open,’ Vander said. ‘And it has instructions on who to contact and what to do in the event of an emergency.’

      ‘Are we going ashore?’ Ubrik asked them.

      ‘No,’ Magda said. ‘Not tonight.’

      ‘You didn’t remember anything?’ he asked Lanvik directly.

      ‘No.’

      ‘I’m sorry,’ Ubrik said. ‘Maybe tomorrow. We can go out after breakfast and look round together, if you want.’

      ‘I’d like that,’ Lanvik was grateful for the offer. ‘Thank you.’

      They went down below. Lisamel and Vorrigan were on the rota for preparing the evening meal and they’d already started. Everything had been delayed slightly – delayed in case Lanvik suddenly regained some memories as they arrived, so it was late by the time they finished eating. After that they divided out the watch among Garran, Vrosko Din, Bane and Thawn before turning in for the night.

      Lying there in the darkness, feeling the boat moving beneath him, Lanvik found it impossible to sleep. There was some excitement and energy, of course, at reaching a place he’d been obsessed with for so long and there was still some tingling anticipation, despite his lack of reaction to the place so far. But mainly, it was his headache that kept him awake. It seemed to drum against the inside of his head: thud, thud, thud in time to his pulse. And it felt much worse when he was lying down – perhaps only because there were no distractions to take his mind off the pain, or perhaps because it had actually become worse.

      He tried to focus on other things: on the breathing of the people around him, on the sounds the boat was making, on their plans for tomorrow. But it was no use. Taking care not to disturb Vander, asleep beside him, he swivelled his legs round and sat up. He would go up on deck and get some fresh air: that might help.

      He pulled his clothes back on, trying to be as quiet as possible so as not to wake the others. He left the boat completely and walked up and down on the quayside for a few minutes, instead of walking about on the deck – the noise of his feet would probably have woken the others.

      It didn’t help his headache, though, and neither did pressing the heels of his hands into his temples.

      He left the harbour. There was a small chance that he might find somewhere still open: somewhere he could buy something to take for his aching head. Something more effective than Menska’s powders.

      The walk would also give him a chance to look around Uvellia when it was safer, when there was no-one else about because of the late hour. He might spot something familiar, after all; just looking couldn’t make things any worse.

      He set off slowly up the hill, resisting the impulse to hold his head in his hands as he walked. The cobbles under his feet were dark and wet as if it had been raining, and the air was warm and humid despite the hour and the season. He guessed that the wind was blowing damp air across the water from the jungles two or three hundred miles to the east.

      He turned left, and then right, and then right again, and before long he’d lost track of exactly where he was. He reassured himself that he only had to head downhill to find the harbour again.

      After about ten minutes he stopped walking, immediately outside a little shop. He stared at the window for a few seconds before his eyes focussed properly and he realised what he was looking at: rows of little boxes and towers of tiny bottles, curious medical devices, and the model of a Human torso and featureless head. He had somehow found his way to a pharmacy – a pharmacy for Humans – or perhaps a surgery, or a doctor’s office. He took a step back and looked up at the front for some signage. “Doctor Gossine, Medical Practitioner” was painted on a board above the window.

      Lanvik was impressed with what his own mind had been able to do, even when all his conscious focus had been on his headache. Or maybe it was his memory: perhaps he had spent time in Uvellia before, and some part of him remembered which way to walk.

      However he had managed it, this was exactly where he needed to be.

      It was late, though – surely the place wouldn’t be open, two hours after midnight. But then again, he supposed it might be: otherwise, where would people go if they fell ill through the night?

      He peered in through the window and could make out something of the interior, past the products and the display. There was a lamp burning far inside: perhaps they were open after all. He turned the handle and pushed: the wooden door swung open. Apart from the single lamp on the counter, it was dark inside, all shadows.

      The door swung gently shut behind him and rang a little bell above his head.

      There was a lock, and Lanvik turned the key until a bolt clunked into place. Now they wouldn’t be disturbed.

      ‘Hello?’ a voice called from further inside.

      An old man in a white coat walked through a door behind the counter,
    holding a second lamp high in front of him, turned up brightly. He stopped abruptly when he saw Lanvik.

      ‘Kai Elidar!’ he exclaimed. ‘At last! We’ve been waiting weeks for you to make contact … Where in the Three Lands have you been?’

      These stories will be continued in The Four Trophies, Book 3

      Ghosts of Mehan’Gir.

      Planned Release Date, New Year 2019.

      Thank you for reading Islands of the Inner Sea.

      If you enjoyed it, please tell your friends or consider posting a short review. Word of mouth is an author’s best friend (and a book’s). LJC.

      The Four Trophies, Book 3

      Ghosts of Mehan’Gir

      The mage known as Lanvik had hoped to recover his lost memories in Uvellia, but instead he has new mysteries to unravel and his past life remains out of reach. Now, he will join Kiergard Slorn’s Company on a quest to find the lost Twilight Isles and the fabled Second Trophy.

      Their journey will be a difficult one and they will not all survive it.

      The assassin known as Foxblade also leaves Uvellia with more questions than answers, but she has other matters to attend to … After reporting to the Guild, she will travel north for the first time in twelve years, to search for a traitor amid the desolation.

      Glossary

      Selected Names and Places mentioned in the text

      Adastana of Kiritas – Pireon’s older sister by three years, known as Dasha

      Ajiila – one of the younger Dancers of Linatt who travelled to Darkfall

      The Anteichi – Corvak scriptural book

      Father Anthedon – Priest of Corvak who travelled to Darkfall

      Arafel – the Winter Capital of the Empire, on the shores of Lake Lamonthyr

      Ariste – Imperial port on the mainland of Mehan’Gir, opposite West Durrant

      Arrento – an island in the Inner Sea

      Arafel – the second city and Winter Capital of the Empire, largest city in the Three Lands

      Asfahal – the Goddess of Love and Desire, one of the twelve gods of Corvak

      Emperor Athendor the Eighth – the current Emperor. His three sons are Silvendor, Hendring and Dalleric

      Atterlie – Madarinn Assassin, member of the Sisters of the Silent Blade

      The Auguries - Corvak scriptural book

      Avellador – coastal state bordering the Confederacy

      Bane – giant Madarinn member of Kiergard Slorn’s Company

      Black Dragon’s Teeth – Mountain range separating Urthgard from Tremark

      The Black Guard – a unit of Confederacy troops

      Grim Carradan – pirate, reported to be operating along the Western Reach

      Carrisola – the largest island in the Inner Sea, and roughly central to it

      Ceran’Don – the Eastern Continent, also known universally as the Land of Mists

      Comarenza – island in the western Inner Sea

      Corvak – ancient land of the Four Lakes

      Dach – diminutive name of Pireon’s brother, Dachaeron of Kiritas

      Dachaeron of Kiritas – Pireon’s older brother by three years, known as Dach

      Daggerfish – carnivorous fish that dispatch and feed on the sacrifices at Darkfall

      Prince Dalleric – third son of the Emperor

      Dancers of Linatt – some twenty Dancers accompanied the delegation from Corvak to Darkfall

      Dark Elves – the Madarinn

      Darkfall – town hosting the Festival of the Emerald Crown

      Darkfall Ness – the promontory on which Darkfall is built

      Dasha – diminutive name of Pireon’s sister, Adastana of Kiritas

      The Dead God – features in most religions across the Three Lands

      Father Demnadias – Priest-Consul of the Embassy-Temple compound in Emindur

      Dimir – the God of Death and the Land Beyond

      Dragon Lords – one of the Four Races, perhaps

      Dragon Sea – continuation of the Inner Sea to the east

      Dukes of Pevensal – the Imperial Family. The current Emperor is Athendor the Eighth

      The Durrandir Spine – archipelago of narrow islands off the north-west coast of Mehan’Gir

      Elagion –home of the Mother Temple, the Oracle and the Seminary Complex of Corvak

      Elves – the Terevarna and Madarinn

      Edron – former member of Kiergard Slorn’s Company

      The Emerald Crown – one of the Four Trophies

      Emindur – the Imperial Capital: sometimes “Timeless Emindur”

      Emmersby – small landlocked country in the Steppes

      Father Ennerikos – teaches Pireon “Lay Subjects”

      Ephinnia – one of the younger Dancers of Linatt who travelled to Darkfall

      Father Ephriedis – Priest of Corvak who travelled to Darkfall

      Prince Eriskant – youngest (third) brother of the Emperor

      Ethryk – Madarinn member of Kiergard Slorn’s Company

      Evallian Sea – large bay facing west, between Mehan’Gir and Qassiq’Gir

      Evash – town on the west coast of the Isthmus

      Fassiori – the ruling family of Arrento

      Festival of the Emerald Crown – triennial festival held in Darkfall

      Four Trophies – according to legend, there are Four Trophies with magical properties. The Emerald Crown, the Ruby Hand, the Glass Sword and another of uncertain characteristics

      Foxblade – Atterlie’s guild name

      Garran – Terevarna Member of Kiergard Slorn’s Company, Dog clan, Ubrik’s brother

      The Great Iron Gate – gate in Ruthin, across the only pass through the White Mountains

      The Great River – largest river in Mehan’Gir: its basin forms the Steppes, and it flows out into the Inner Sea through Corvak at the Delta

      Halea – a kingdom bordering the southern desert

      Harrata – town on the west coast of the Isthmus

      Harruth Atravon – the Messenger of the Four Races

      Heklash of the Storms – one of the twelve Gods of Corvak

      Heptila – one of the younger Dancers of Linatt who travelled to Darkfall

      Hierarch – head of the Priesthood of Corvak

      High Balluhar – one of the twelve Gods of Corvak

      The High Divide – massif in the Eastern Steppes

      Iera – trains at the Oracle on Elagion

      Immenar – a small principality in the Steppes

      Initiate – the second rank in the Priesthood

      Inner Sea – Sea between Mehan’Gir and Qassiq’Gir

      Issar – a kingdom bordering the southern desert

      The Isthmus – narrow stretch of land linking Mehan’Gir and Qassiq’Gir

      Ja’Orr, the Healer of Bodies – one of the Twelve Gods of Corvak

      Junior Priests – within the Priesthood, the rank between Neophyte-Priests and Priests

      Karithia – large peninsula on the north-eastern coast of Mehan’Gir

      Karuin – Madarinn Member of Kiergard Slorn’s Company

      Father Keiron – Pireon’s Scripture Master

      Khand – a kingdom bordering the southern desert

      Kiergard Slorn – Madarinn leader of the Company

      Lake Lamonthyr – large lake in the southern Empire. Arafel lies on its shores

      Land of Mists – Ceran’Don

      Lanvik (1) – capital of Urthgard

      Lanvik (2) – name used by Kiergard Slorn’s Company for the mage they rescued

      Light Elves – the Terevarna

      Lisamel – Terevarna member of Kiergard Slorn’s Company, Sparrow clan

      Lysitha – one of the younger Dancers of Linatt who travelled to Darkfall

      Madarinn – the Dark Elves. One of the Four Races, perhaps

      Magda – Terevarna member of Kiergard Slorn’s Company. Crow clan

      Mehan’Gir – the Northern Continent

      Menska – Terevarna member of Kiergard Slorn’s Company. Eagle clan

      Messages Of Yllir – Corvak scriptural book


      Morning Cloud – alias used by Captain Redwolf’s pirate ship, Night Princess

      Mother Vissia – accompanies the Dancers of Linatt to Darkfall

      Murallo – Island in the Inner Sea

      Mysteries – short religious plays about the legend of the Dead God

      Neophyte – Generic term for any member of the Priesthood below the level of Junior Priest

      Night Princess – a three-masted frigate, pirate ship of Captain Redwolf

      Novice – the first rank in the Priesthood, normally commenced around seven years old

      The Oracle – shares the island of Elagion with the Seminary and the Mother Temple

      Peragian Hills – range of hills to the east of the Steppes

      Perastia – a small town on Carissola

      Perina – state bordering the Confederacy, lying partly within the Steppes

      Pireon of Kiritas – Initiate on Elagion who travelled to Darkfall

      Priesthood – the Priesthood of Corvak is based at the Mother Temple on Elagion

      Quinara – one of the twelve Gods of Corvak, the Keeper of Old Knowledge

      Captain Redwolf – Madarinn pirate, known to Kiergard Slorn’s Company

      Rhoxyn – student of the Oracle who travelled to Darkfall

      Riaphylan – one of the younger Dancers of Linatt who travelled to Darkfall

      Ruthin – small Duchy, formerly a Kingdom, that controls the Great Iron Gate

      Scarthann – Imperial naval base on West Durrant

      Lord Sephraim – one of the twelve Gods of Corvak

      Sherron – town on the east coast of the Isthmus

      Crown Prince Silvendor – eldest son of Emperor Athendor the Eighth

      The Sisters of the Silent Blade – one of the six Chapters of the Assassin’s Guild

      Lord Skollet – powerful political figure in Urthgard

     


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