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    The Burning City


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      THE BURNING

      CITY

      Larry Niven

      TALES OF KNOWN SPACE

      THE INTEGRAL TREES

      WORLD OF PTAVVS

      RINGWORLD

      PROTECTOR

      THE SMOKE RING

      N-SPACE

      PLAYGROUNDS OF THE MIND

      CRASHLANDER

      FLATLANDER

      THE RINGWORLD THRONE

      DESTINY’S ROAD

      RAINBOW MARS

      Jerry Pournelle

      JANISSARIES

      HIGH JUSTICE

      KING DAVID’S SPACESHIP

      EXILES TO GLORY

      RED HEROIN

      PRINCE OF MERCENARIES

      FALKENBERG’S LEGION

      STARSWARM

      Larry Niven & Jerry Pournelle

      INFERNO

      OATH OF FEALTY

      THE MOTE IN GOD’S EYE

      LUCIFER’S HAMMER

      FOOTFALL

      THE GRIPPING HAND

      THE BURNING CITY

      Larry Niven & Steven Barnes

      DREAM PARK

      THE BARSOOM PROJECT

      THE CALIFORNIA VOODOO GAME

      DESCENT OF ANANSI

      ACHILLES’ CHOICE

      SATURN’S RACE

      Larry Niven, Jerry Pournelle & Steven Barnes

      LEGACY OF HEOROT

      BEOWULF’S CHILDREN

      Larry Niven, Jerry Pournelle & Michael Flynn

      FALLEN ANGELS

      Jerry Pournelle & Roland Green

      TRAN

      Jerry Pournelle & S. M. Stirling

      GO TELL THE SPARTANS

      PRINCE OF SPARTA

      Jerry Pournelle & Charles Sheffield

      HIGHER EDUCATION

      This book is a work of fiction. Names, characters, places and incidents are products of the authors’ imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

      POCKET BOOKS, a division of Simon & Schuster Inc.

      1230 Avenue of the Americas, New York, NY 10020

      www.SimonandSchuster.com

      Copyright © 2000 by Larry Niven and Jerry Pournelle

      All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For information address Pocket Books, 1230 Avenue of the Americas, New York, NY 10020

      ISBN 978-1-4165-7508-5

      eISBN-13: 978-1-43912-018-7

      First Pocket Books hardcover printing March 2000 10 98765 4 321

      POCKET and colophon are registered trademarks of Simon & Schuster Inc.

      Maps by Paul Pugliese

      Printed in the U.S.A.

      For Roberta and Marilyn

      Editor’s Acknowledgment

      The editor would like to thank Larry Niven

      and Jerry Pournelle for that rarest of all novels,

      one with something to say.

      “It is not God who kills the children. Not fate that

      butchers them or destiny that feeds them to

      the dogs. It’s us. Only us.”

      From Watchmen by Alan Moore

      CAST

      Gods

      YANGIN-ATEP (TEP, FIREBRINGER)

      ZOOSH

      COYOTE

      BEHEMOTH

      LOKI

      PROMETHEUS

      Lordkin

      Placehold

      WHANDALL PLACEHOLD (Seshmarl)

      POTHEFIT: Whandall’s father

      SHASTERN: Whandall’s younger brother

      SHIG: Whandall’s younger brother

      MOTHER’S MOTHER: Dargramnet

      WANSHIG: Whandall’s older half brother

      RESALET: Whandall’s father’s brother and leader of the Placehold

      WESS: a girl about Whandall’s age

      LENORBA

      VINSPEL

      ILYESSA: Whandall’s sister

      THOMER

      TOTTO

      TRIG: Whandall’s brother

      ELRISS

      RUBYFLOWER

      ILTHERN

      SHARLATTA

      FREETHSPAT

      Serpent’s Walk

      LORD PELZED

      GERAVIM

      TUMBANTON

      TRAZALAC

      STANT CORLES

      DUDDIGRACT

      RENWILDS

      COSCARTIN

      SHEALOS

      THE FORIGAFT BROTHERS

      KRAEMAR

      ROUPEND

      CHAPOKA

      MIRACOS

      HARTANBATH

      Other Bands

      BANSH

      ILTHER

      ALFERTH

      TARNISOS

      ILSERN: a tough, athletic woman

      CHIEF WULLTID

      IDREEPUCT

      FALCONS: called Dirty Birds by most but not to their faces

      STAXIR

      Kinless

      KREEG MILLER

      RIGMASTER

      WILLOW ROPEWALKER

      CARVER ROPEWALKER

      CARTER ROPEWALKER

      HAMMER MILLER

      IRIS MILLER

      HYACINTH MILLER

      OPAL MILLER

      DREAM-LOTUS INNKEEP

      Lords

      LORD CHIEF WITNESS SAMORTY

      LORD CHANTHOR

      LORD QIRINTY: a lord fascinated by magic

      LADY RAWANDA: first lady of lordshills

      LORD JERREFF

      SHANDA

      RABBLIE (LORD RABILARD)

      LORD QUINTANA: later becomes Lord Chief Witness

      MORTH OF ATLANTIS

      LORD QUIRINTHAL THE FIRST

      ROWENA

      LADY SIRESEE

      Their Servants

      SERANA: a cook; later, chief cook

      ANTANIO

      BERTRANA (MISS BATTY): governess

      PEACEVOICE WATERMAN

      Turf

      PLACEHOLD

      SERPENT’S WALK

      PEACEGIVEN SQUARE

      BULL PIZZLE

      FALCON LAIR: generally called Dirty Bird

      THE WEDGE: the meadow at the top of Deerpiss River

      CONDIGEO

      LORD’S TOWN

      THE LORDSHILLS

      WOLVERINES

      TEP’S TOWN (VALLEY OF SMOKES, BURNING CITY)

      WATER DEVILS

      SANVIN STREET: winds over the low hills that separate Serpent’s Walk from the harbor

      THE BLACK PIT

      ATLANTIS

      BARBAR MOUNTAINS

      TOROV

      MAZE WALKERS

      EASTERN ARC

      GOOD HAND HARBOR

      OWL BEAK

      MARKET ROUND

      SERPENT STREET

      COLDWATER

      DARK MAN’S CUP STREET

      DEAD TOWN

      THE TORONEXTI

      LION’S ATTIC

      STRAIGHT STREET

      ANGLE STREET

      Lookers

      TRAS PREETROR

      ARSHUR THE MAGNIFICENT

      Seamen

      JACK RIGENLORD

      ETIARP

      MANOCANE

      SABRIOLOY

      Water Devils

      LATTAR

      Beyond Tep’s Town

      Turf

      FIREWOODS TOWN

      WALUU PORT

      THE HEMP ROAD

      MOUNT JOY

      PARADISE VALLEY

      STONE NEEDLES

      GORMAN

      GOLDEN VALLEY

      LAST PINES

      MARSYL TOWN

      ORANGETOWN

      COYOTE’S DEN

      GREAT HAWK BAY

      Clan Members and Others

      SPOTTED COYOTES

      RORDRAY

      BLACK KETTLE (KETTLE BELLY)

      NUMBER THREE

      NUMBER FOUR

      HAJ FISHHAWK


      RUBY FISHHAWK

      ORANGE BLOSSOM

      BISON CLAN

      MIRIME

      LONESOME CROW

      GREATHAND: the blacksmith

      HICKAMORE

      FAWN

      MOUNTAIN CAT

      STARFALL

      RUTTING DEER

      TWISTED CLOUD

      STAG RAMPANT

      Book Two

      Turf

      ROAD’S END

      DEAD SEAL FLATS

      GRANITE KNOB

      LONG AVENUE

      NORTH QUARTER

      NEW CASTLE

      HIGH PINES

      GREAT VALLEY

      RORDRAY’S ATTIC

      MOUNT CARLEM

      WARBLER FLATS

      DRYLANDS

      FARTHEST LAND

      STONE NEEDLES

      MINTERL

      CASTLE MINTERL

      HIP HIGH SPRING

      VEDASIRAS RANGE

      FAIR CHANCE

      THE ESTATES

      CARLEM MARCLE

      NEO WRASELN

      QUAKING ASPEN

      THE SPRINGS

      Travelers

      WHANDALL FEATHERSNAKE

      GREEN STONE

      LARKFEATHERS

      SABER TOOTH

      CHIEF FARTHEST LAND

      HAWK IN FLIGHT

      WOLF TRIBE

      MOUNTAIN CAT

      SESHMARLS THE BIRD

      TERROR BIRDS

      LILAC

      WHITECAP MOUNTAIN

      PUMA TRIBE

      PASSENGER PIGEON

      THONE

      KING TRANIMEL

      GLINDA

      DREAM OF FLYING

      WHITE LIGHTNING

      STONE NEEDLES MAN (CATLONY, TUMBLEWEED, HERMIT)

      HIDDEN SPICE

      CLEVER SQUIRREL (SQUIRRELLY)

      LURK (NOTHING WAS SEEN)

      STARFALL ROPEWALKER

      FIGHTING CAT FISHHAWK

      BURNING TOWER

      INSOLENT LIZARD

      FALLEN WOLF

      Returning

      HALF HAND

      EGON FORIGAFT

      MASTER PEACEVOICE WATERMAN

      LORD CHIEF WITNESS QUINTANA

      WITNESS CLERK SANDRY

      ADZ WEAVER

      FUBGIRE

      RONI

      HEROUL

      FIREGIFT

      SILLY RABBITS

      SADESP

      LEATHERSMITH MILLER (SMITTY)

      SAPPHIRE CARPENTER

      SWABOTT

      REBLAY OF SILLY RABBITS

      HEJAK

      LAGDRET

      PREFACE

      There was fire on Earth before the fire god came. There has always been fire. What Yangin-Atep gave to humankind was madness. Yangin-Atep’s children will play with fire even after they burn their fingers.

      It was only Yangin-Atep’s joke, then and for unmeasured time after. But a greater god called down the great cold, and Yangin-Atep’s joke came into its own. In the icy north people could not survive unless the fire god favored one of their number.

      Cautious men and women never burned themselves twice; but their people died of the cold. Someone must tend the fire during the terrible winters. Twelve thousand years before the birth of Christ, when most of the gods had gone mythical and magic was fading from the world, Yangin-Atep’s gift remained.

      BOOK ONE

      WHANDALL PLACEHOLD

      PART ONE

      Childhood

      CHAPTER

      1

      They burned the city when Whandall Placehold was two years old, and again when he was seven.

      At seven he saw and understood more. The women waited with the children in the courtyard through a day and a night and another day. The day sky was black and red. The night sky glowed red and orange, dazzling and strange. Across the street a granary burned like a huge torch. Strangers trying to fight the fire made shadow pictures.

      The Placehold men came home with what they’d gathered: shells, clothing, cookware, furniture, jewelry, magical items, a cauldron that would heat up by itself. The excitement was infectious. Men and women paired off and fought over the pairings.

      And Pothefit went out again with Resalet, but only Resalet came back.

      Afterward Whandall went with the other boys to watch the loggers cutting redwoods for the rebuilding.

      The forest cupped Tep’s Town like a hand. There were stories, but nobody could tell Whandall what was beyond the forest where redwoods were pillars big enough to support the sky, big enough to replace a dozen houses. The great trees stood well apart, each guarding its turf. Lesser vegetation gathered around the base of each redwood like a malevolent army.

      The army had many weapons. Some plants bristled with daggers; some had burrs to anchor seeds in hair or flesh; some secreted poison; some would whip a child across the face with their branches.

      Loggers carried axes, and long poles with blades at the ends. Leather armor and wooden masks made them hard to recognize as men. With the poles they could reach out and under to cut the roots of the spiked or poisoned lesser plants and push them aside, until one tall redwood was left defenseless.

      Then they bowed to it.

      Then they chopped at the base until, in tremendous majesty and with a sound like the end of the world, it fell.

      They never seemed to notice that they were being watched from cover by a swarm of children. The forest had dangers for city children, but being caught was not one of them. If you were caught spying in town you would be lucky to escape without broken bones. It was safer to spy on the loggers.

      One morning Bansh and Ilther brushed a vine.

      Bansh began scratching, and then Ilther; then thousands of bumps sprouted over Ilther’s arm, and almost suddenly it was bigger than his leg. Bansh’s hand and the ear he’d scratched were swelling like nightmares, and Ilther was on the ground, swelling everywhere and fighting hard to breathe.

      Shastern wailed and ran before Whandall could catch him. He brushed past leaves like a bouquet of blades and was several paces beyond before he slowed, stopped, and turned to look at Whandall. What should I do now? His leathers were cut to ribbons across his chest and left arm, the blood spilling scarlet through the slashes.

      The forest was not impenetrable. There were thorns and poison plants, but also open spaces. Stick with those, you could get through… it looked like you could get through without touching anything… almost. And the children were doing that, scattering, finding their own paths out.

      But Whandall caught the screaming Shastern by his bloody wrist and towed him toward the loggers, because Shastern was his younger brother, because the loggers were close, because somebody would help a screaming child.

      The woodsmen saw them—saw them and turned away. But one dropped his ax and jogged toward the child in zigzag fashion, avoiding… what? Armory plants, a wildflower bed—

      Shastern went quiet under the woodsman’s intense gaze. The woodsman pulled the leather armor away and wrapped Shastern’s wounds in strips of clean cloth, pulling it tight. Whandall was trying to tell him about the other children.

      The woodsman looked up. “Who are you, boy?”

      “I’m Whandall of Serpent’s Walk.” Nobody gave his family name.

      “I’m Kreeg Miller. How many—”

      Whandall barely hesitated. “Two tens of us.”

      “Have they all got”—he patted Shastern’s armor—“leathers?”

      “Some.”

      Kreeg picked up cloth, a leather bottle, some other things. Now one of the others was shouting angrily while trying not to look at the children. “Kreeg, what do you want with those candlestubs? We’ve got work to do!” Kreeg ignored him and followed the path as Whandall pointed it out.

      There were hurt children, widely scattered. Kreeg dealt with them. Whandall didn’t understand, until a long time later, why other loggers wouldn’t help.

      Whandall took Shastern home through Dirty Birds to avoid Bull Pizzles. In Dirty Birds a pair of adolescent Lordkin would not let them pass.


      Whandall showed them three gaudy white blossoms bound up in a scrap of cloth. Careful not to touch them himself, he gave one to each of the boys and put the third away.

      The boys sniffed the womanflowers’ deep fragrance. “Way nice. What else have you got?”

      “Nothing, Falcon brother.” Dirty Birds liked to be called Falcons, so you did that. “Now go and wash your hands and face. Wash hard or you’ll swell up like melons. We have to go.”

      The Falcons affected to be amused, but they went off toward the fountain. Whandall and Shastern ran through Dirty Birds into Serpent’s Walk. Marks and signs showed when you passed from another district to Serpent’s Walk, but Whandall would have known Serpent’s Walk without them. There weren’t as many trash piles, and burned-out houses were rebuilt faster.

      The Placehold stood alone in its block, three stories of gray stone. Two older boys played with knives just outside the door. Inside, Uncle Totto lay asleep in the corridor where you had to step over him to get in. Whandall tried to creep past him.

      “Huh? Whandall, my lad. What’s going on here?” He looked at Shastern, saw bloody bandages, and shook his head. “Bad business. What’s going on?”

      “Shastern needs help!”

      “I see that. What happened?”

      Whandall tried to get past, but it was no use. Uncle Totto wanted to hear the whole story, and Shastern had been bleeding too long. Whandall started screaming. Totto raised his fist. Whandall pulled his brother upstairs. A sister was washing vegetables for dinner, and she shouted too. Women came yelling. Totto cursed and retreated.

      Mother wasn’t home that night. Mother’s Mother—Dargramnet, if you were speaking to strangers—sent Wanshig to tell Bansh’s family. She put Shastern in Mother’s room and sat with him until he fell asleep. Then she came into the big second-floor Placehold room and sat in her big chair. Often that room was full of Placehold men, usually playful, but sometimes they shouted and fought. Children learned to hide in the smaller rooms, cling to women’s skirts, or find errands to do. Tonight Dargramnet asked the men to help with the injured children, and they all left so that she was alone with Whandall. She held Whandall in her lap.

     


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