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    Goldenmark

    Page 82
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      Cannus Rift – Treacherous sheer gorge north of the Devil’s Field

      Fithri-Lhis – A lost city up on the ice tundra, home of Morvein

      Dhelvendale – Ruined old capitol of Elsthemen

      Blackthorn – Clan-fortress

      Themi Sea – Eastern inland sea

      White Ring – The site of the Rennkavi’s Ritual

      Heldim Alir – The Way Beneath the Mountain, Memory Vaults of the Giannyk

      THE TWELVE TRIBES

      Oasis Ghellen – An ancient city east of Khehem, capital of the Twelve Tribes

      Oasis Khehem – A dead city west of Ghellen

      Chiriit Crevasses/Oasis Chirus – North of Oasis Ghellen, protected by a vicious, secretive people

      Oases Lukhaan, Niirm, Drashaan – Coastal oases of the Twelve Tribes

      Oases Asyana, Vrenouhem – Northwestern mountain oases

      Oasis Onaani – Far southeast mountain oasis

      Oasis Aj Naab, Oasis Etrii – Eastern trade oases near the Ajnabiit lands

      Oasis Revenhiim – Solitary central desert oasis

      Oasis Bel’raa – Southern trade oasis to the Southern Desert (Ghistani lands)

      The Blood Plinth – A cave sacred to Khehem

      VALENGHIA

      Velkennish – Capitol city of Valenghia

      Palace of the Vine – The White Palace in Velkennish

      Velkennish Valley – Valley where Velkennish is located

      Weeping Sepulcher / The Weeping Woman – A weeping statue in Velkennish

      Cemetery of the Fallen – A veterans cemetery in Velkennish

      The Falconry – Tower in the White Palace

      Obelisk of the Vine – Aka the Stone of Milk and Honey, in the Obelisk Quarter of Velkennish

      Obelisk Quarter – Oldest quarter in Velkennish

      Avenue of the Vine – The approach to the White Palace from the south – Valenghian Royal Houses

      Fluss Helmenthal – River in eastern Valenghia

      Province of Leddi – Provence in eastern Valenghia

      Wayfarer – A ruin in the Heathren Bog near the Aphellian Way

      GHREC

      Shelf of Lost Hope (Thuruman)

      Sea of Ghrec

      Ghreccan Desert

      CENNETIA

      Scovira Province – Northern Cennetia

      Duomini – The City of Waterways in the Ciari River delta

      Ciari River Delta – A primary river in Cennetia

      Tellurium – A city in Cennetia

      LHEMVIAN ISLES

      Lhemvian Isles – Islands in the Archipelago of Crasos

      Althumma – A city on the Lhemvian Isles

      OTHER NATIONS

      Aj Naab – Ajnabiit lands east of the Twelve Tribes, aka “The Wasteland”

      Cennetia, Praough – Nations annexed by Valenghia

      Crasos – Island to the west of Cennetia

      Jadoun, Perthe – Southwest countries to Alrou-Mendera

      Southern Desert – Lands south of the Twelve Tribes (Ghistani nomads)

      Thuruman (Cape of Lost Hope) – Far eastern nation

      Tourmaline Isles – Islands southwest of Alrou-Mendera

      Unaligned Lands – To the northeast, nomadic lands

      NOLDARUM’S REALM

      Sanctuary of the Great Void – A citadel of learning and light

      The Memorarium – Memory-chamber in the Sanctuary

      Tomb of the World Shaper – Sacred resurrection tomb

      The Void – The great cosmic space with souls live

      THINGS

      Aeon – God of the Air, like Zeus

      Age of Chaos – The time of the Demon’s Rise

      Agne wyrdi (Creator wyrria) – The ability to create de-novo

      Albrennus Fellasti of the First Darkening – aka the Albrenni

      Alrashemni Kingsmen – Elite fighters and peacekeepers sworn to the King of Alrou-Mendera

      Annihilation – A Kreth-Hakir rite that breaks the mind into complete destruction

      Ashwood – A pale wood common to Valenghia

      Asye wyrdi – Undoer wyrria, destroys anything

      Aurus excelsianni – The the soul-excelsior finch, colorful and sings

      Autumn Harvestfest – Autumnal celebrations in Alrou-Mendera

      Barrow-vampires – Souls that haunt barrows

      Beast’s Awakening – A latent-awakened wyrria trying to spontaneously change a person’s flesh

      Berlunid – Elsthemi battle-goddess

      Berounhim – Caravanserai for the Twelve Tribes, their most elite warriors

      Bhorlen Rangers – Elsthemi rangers in the Highmountains

      Byrunstone (Bluestone) – Common bluegrey stone in Alrou-Mendera

      Cendarie – Like a cedar tree

      Champelion – A burgundy wine from Valenghia

      Children of the Sands – Heart wyrrics, able to change future outcomes

      Citrene – Citrus

      Commoner’s Audience – The hearing of common petitions in Valenghia

      Consummation of the Goldenmarks – The final event in the Rennkavi’s Ritual

      Council of the Coalition – Council of seven nations for a peace treaty

      Darkwinter Night / Darkwinter Fest – Celebrations of winter solstice

      Demon’s First Rise – When the Red-Eyed Demon rose during the Albrenni / Giannyk Wars

      Diamanne scorpions – southern desert scorpions, ridden by Kreth-Hakir

      Dildrum the Egg-Man – Old nursery rhyme of Alrou-Mendera

      Djinni – Elemental beings of the southern deserts

      Dremor / Dremorande – An Elsthemi seer, with accurate visions

      Elio lizard – A small green gecko with a yellow throat and a red stripe down its back

      First Pact of the Coalition

      First Rite of Proving – The first rite of passage in the Kreth-Hakir Order to become Initiate

      Fleetrunners and High Brigade – Elite military brigades of Alrou-Mendera

      Fyrrini – An ancient race, “born of salt and ash”, keepers of the Key of Fire

      Ghenje – A strategy game, like Go

      Giannyk – A race of giant men from the north, wyrric portal- and sigil-makers – clans of Krethwathsten, Heimhold, Hakkim Beldir

      Giannyk-Albrenni Wars – Ancient wars over 5000 years ago

      Goldenmarked – Marked as the Rennkavi by Leith’s wyrric sigils

      Halsos – Like Hades, a god

      Halsos’ Hells / Halsos’ Burnwater – Hell

      Hellenthine quartzite – A smoky crystal

      Heraldation – The Kreth-Hakir meeting for discussion of important events

      Highsummer – Summer solstice

      Honoress of the Albrenni – The Albrenni’s High Priestess

      Honoring of the Fallen – Ceremony to honor those who die in battle (Alrou-Mendera)

      Illianti / Sons of Illium – Famous secret group of assassins in Cennetia

      Ironpine – A stout hardwood

      Jenner’s Penitent – An order of monks in Lintesh at the First Abbey

      Jinne wyrdi (Heart magic) – Aka jinnic wyrria, the magic of the pure heart

      Kaf-Tesh – A relative of the coffee plant, native to Cennetia

      Karthor – Elsthemi god of war

      Keshar – A large battle-cat/saber-tooth cat, like a cougar but huge

      Khehe wyrdi (Conflict magic) – Wolf and Dragon wyrria

      Khehemnat Ithir – A Way of the Ancients, a portal in old Khehem

      khemri-venom – Venom that gives Alrashemni fever-dreams for the Eighth Seal

      Khets al’Roch – A massive black beast, lean with razor claws and fangs

      Kiani-Hithrai – A battle to the death or domination, to ascend through the Kreth-Hakir

      King Trevius’ Sleep – Elsthemi fae-tale

      Kingskinder – Children of the Alrashemni, not yet 21

      Kotar – Elsthemi god of sexual stamina

      Kreth-Hakir – Mind-bending monks from the Unaligned Lands, aka “Scorpions”

      Kruk-tan – The Giannyk s
    cythe symbol

      Lefkani – Pirating culture from the west of Ghrec

      Leithren / Khehemni Lothren – High council of the Khehemni, once aligned with Leith

      Louve wyrdani – Dusk warrior, one who wields Dusk wyrria

      Louve wyrdi – Dusk wyrria (Jherrick’s magic)

      Madrona – A red-wooded tree of the A-M lowlands

      Mind of the Brethren – The Kreth-Hakir hive mind

      Olea lithii – The Peace Olive, a dark and succulent fruit

      Pact of the Coalition – Peace treaty of seven nations

      Palladian – A costly white metal from Valenghia, more expensive than gold

      Path of Initiate – becoming an Initiate among the Kreth-Hakir

      Path of the Dead – Initiation rite for Dusk magic, aka “Way of the Dusk”

      Pearlwood – A white wood found in Valenghia

      Perthian rugs – Finest rugs in the continent

      Pythian Resin – A flesh-eating resin, burns green/yellow

      Rakhan –The leaders of the Alrashemni Kingsmen

      Red Valor – Elite guards of Valenghia

      Rennkavi’s oath – Oath Fenton created to bind his bloodline to the Rennkavi

      Rikiyasti, Fithri Ile – Ancient sites of the Tundra Kings

      Ripfish – Like a pikefish

      Rites of Kotar – Elsthemi rites for death

      Rou – Currency of A-M

      Roushenn Palace Guard – Cobalt-clad guards at Roushenn Palace

      Scarde wyrdi (Scorpion wyrria) – A will-wyrria used by the Kreth-Hakir

      Scorchgrass – Like mesquite

      Shadow-will – The darkest manifestation of one’s will

      Sing-leaf – A tree with leaves that make a singing sound

      Sirve wyrdi (Dawn wyrria) – Ability to access the natural world and the five senses

      Sons of Illium – A secret bloodline of vigilante poisoners in Cennetia

      Summons of the Kingsmen – Historical event ten years prior

      Suna hebi – A vicious black viper form the southern deserts

      Telmenberry – A blue-black berry from Elsthemen, like a blackberry

      The Bitterlance – Term for Arlen and Delennia’s coup

      The Key of Fire – the Key of the World Shaper

      The Noldarum – Knowers of the World Shaper’s mysteries (a Mystery School)

      Travelers – Like gypsies, put on plays and stories

      Tundra-wights – Ghosts that haunt the tundras

      Utrus – The Undoer, aka the Red-Eyed Demon

      Wintermint – An herb like peppermint

      Wolf and Dragon wyrria (Werus et Khehem) – Ancient battle-wyrria of Khehem, Conflict wyrria

      World Shaper – Creationary deity

      World Shaper’s Key – Light of Creation

      Wyrria – Magic - a term originating in the Twelve Tribes

      Wyrric – A magic user

      Yegovian cider – A strong pear cider, like brandy

      Yither-wood – A white citrus wood from Valenghia

      Alrou-Mendera Ranks of Lords (Least to Greatest):

      Dhepan – Mayor of a town/city

      Vicoute/Vicenne – A lower Viscount, manages a moderate area around cities/townships

      Couthis/Couthenna – A higher Count, manages large areas including multiple cities

      Duchev/Duchevy – A Duke/Duchess, manages major sections of the nation

      Chancellor (King’s Chancellor) – Advisers to the King

      Dhenir/Dhenra – Prince/Princess of Alrou-Mendera

      King/Queen – Monarch of Alrou-Mendera

      Alrou-Mendera War Brigades:

      High Brigade – Operate in the highest mountains in the Valenghian border

      Longvalley Brigade – Operate in a well-protected valley on the Valenghian border

      Fleetrunners – Messengers at the Valenghian border

      Stone Valley Brigade – Special tactical unit, fierce fighters, called in where necessary

     

     

     



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