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    Blackmark (The Kingsmen Chronicles #1): An Epic Fantasy Adventure

    Page 59
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      The three bowed in Alrashemni fashion, and strode from the hall as den’Selthir continued. “The rest of you, listen closely. We are beginning a campaign. From now on, each of you will leave this manse once a day, and travel somewhere new. A map will be kept of all locations in the training room. You will go in plain clothing to areas outside my domain, but dress as you are for areas where you may be known. We begin a war of slander against the Chancellors and this rash Elsthemi invasion.”

      The Vicoute paused, swinging his icy gaze around to take in everyone in the hall. “You will take coin from den’Thurgard, and spend it on your travels. You will drink in the taverns, gossip in the markets, visit a brothel and a smithy. You will spread word of what is happening in Lintesh, and use language such as, plot from within against our Queen, unnecessary, two-front war, reaching too far, stretching too thin, outnumbered and the like. The populace must be made to agree that this war is a terrible idea, and urge them to protest. In two weeks’ time, we will re-visit the marked areas and begin to rabble-rouse.”

      One of Arlen's more brave retainers, a brawny man named Dhuth, broke in suddenly, his voice low and his dark-browed face frowning. “But what if she's dead, Arlen?”

      The Vicoute drew a long, slow breath. The single breath of his training. “Hopefully by then, we will have confirmation of the Queen’s safety, Dhuth. Even if she’s not alive, however, we must avoid a war at all costs. I will hear suggestions in my study all day today and tomorrow from sunup to midnight. I will consider all thoughts. Get some breakfast, think of your destinations for today. Only the most minimal chores are to be observed, cooking, feeding the animals, groomsmen duties, and the smithy. If you have one of these, please plan your visit somewhere local. Telsen, engage an inventory of all weapons. Arthur, recruit as many hands at the smithy as you need to anticipate an engagement. Dismissed.”

      Palms went to hearts all around the room. More than a hundred Kingsmen-in-hiding pledging their duty, eyes flashing, finally able to retaliate after all these years. Though it was a small ripple den’Selthir had started, Dherran felt the power it created like lightning in his limbs. His own heart was hungry now, feral like a wild boar about to charge.

      Den’Selthir’s eyes pinned him, then Khenria. “Dherran, Khenria. With me. You will observe all proceedings for the next two days and keep my notes. Get dressed properly, then bring breakfast to my study. Go.”

      “Vicoute.” Khenria was bowing, one palm to Inkings that were not even there yet, her grey eyes shining for war. Dherran nodded also, feeling battle bristle in his soul.

      THE END

      The adventure continues in BLOODMARK, book two of The Kingsmen Chronicles.

      Did you enjoy this book? If so, please leave a review for BLACKMARK (KC#1) HERE!

      Get BLOODMARK, book two of The Kingsmen Chronicles on Amazon today -

      click HERE to continue the epic adventure!

      Join Jean Lowe Carlson’s New Releases newsletter and get a free book bundle, including Blackmark, The Kingsmen Chronicles Book 1. Click here to get started: http://jeanlowecarlson.com/promo1ef/

      OTHER WORKS BY JEAN LOWE CARLSON

      The Kingsmen Chronicles

      Blackmark

      Bloodmark

      Goldenmark (Winter 2017!)

      Three Days of Oblenite

      Breath

      Tears

      Blood

      Short Fiction

      The Man in White

      The Family

      The Grasses of Hazma-Din

      ABOUT JEAN LOWE CARLSON

      Award-winning author Jean Lowe Carlson writes adventurous epic fantasy fiction with a dark twist. Her raw worlds remind one of Patrick Rothfuss, Clive Barker, George RR Martin, Robert Jordan, and Robin Hobb. Jean holds a doctorate in Naturopathic Medicine (ND), and has a keen awareness of psychology and human behavior, using it to paint vivid characters set amidst nations in turmoil or societies with riveting secrets. Exciting, challenging, and passionate, her novels take the reader upon dire adventures while exploring deep human truths. In 2016, she was the recipient of the Next Generation Indie Book Awards Finalist medal for her dark fantasy "Tears".

      Find out more at: http://jeanlowecarlson.com/

      Join Jean’s Launch Team to get all her books before they’re released for FREE!

      APPENDIX 1 – PRONUNCIATION GUIDE

      Word Beginnings:

      Dh/Jh/Kh/Lh – Hard consonant, “h” is silent (Ex. Dherran [Dair-ren] like “dare”, Jherrick [Jair-rick] like “jester”, Khouren [Koor-en] like “kick”, Lhaurent [Lao-rahnt] like “laugh”)

      Gh/G – Hard “g” sound (Ex. Ghrenna [Gren-na], Gherris [Gair-ris] like “good”)

      Ih – Long “ee” sound (Ex. Ihbram [Ee-brum] like “helium”)

      Th – Soft “th” combination (Ex. Theroun [Thair-oon] like “thespian”)

      Uh/U – Long “oo” sound (Ex. Uhlas [Oo-las] like “tulips”)

      O – Proper “oh” sound if begins a word (Ex. Olea [Oh-lay-a] like “ocean”)

      El – Open “eh” sound (Ex. Elohl [Eh-loll] like “elephant”)

      Il – Soft “ihl” sound (Ex. Ildrian [Ihl-dree-an] like “ill”)

      Middle of Words:

      -i- If in the middle of a word, long “ee” sound (Ex. Elyasin [Ehl-ya-seen] like “do re mi”)

      Exception: Aldris [Al-dris, not Al-drees]

      -ch- Soft “sh” sound (Ex. Suchinne [Soo-sheen])

      -ou- Long “oo” sound (Ex. Roushenn [Roo-shen] like “frou-frou”)

      PHRASES IN ALRASHEMNI (HIGH ALRAKHAN):

      Alrashemnesh aere phelo Areseitya rhavesin.

      In the Alrashemni, I am of the order of True Seers righteous.

      Alrashemnari aenta trethan lheroun!

      Alrashemni keep promises theirs! (Alrashemni keep their promises.)

      Alrashemnesh aere veitriya Rakhan rhavesin.

      In the Alrashemni, I am truthfully the Battle Commander righteous.

      Alrashemnesh aere veitriya Rennkavi rhavesin.

      In the Alrashemni, I am truthfully the Binder righteous.

      Sin Rakhan. Siere tut me lhin.

      Not the Battle Commander. These are all of my sorrows. (I’m sorry.)

      Alrashemnari aere alranesh vhekhan.

      Alrashemni I am my life entire. (Long live the Alrashemni!)

      Alrashemnari aenta trethan lheroun, ahle fhis brethii!

      Alrashemni keep promises theirs, to the end bitter!

      (Alrashemni keep their promises to the bitter end!)

      PHRASES IN KHOUREK (Oasis Ghellen)

      Taile arabine ghenya shefan!

      You uncloak all your cowls! (Declare yourselves!)

      Alrashemnari… Alrahel?

      Alrashemni…dawn?

      Olea dihm Alrahel?

      Olive tree of the Dawn?

      Sei Olea brethan khoum tantha Alrahel!

      She is the olive tree that brings peace with the dawn!

      PHRASES IN GHREC

      Talim enenya khoum vhris.

      We mean you harm none. (We mean you no harm.)

      APPENDIX 2 – CHARACTERS

      Alrashemni Kingsmen:

      Elohl den’Alrahel – First-Lieutenant of the High Brigade, twin to Olea

      Olea den’Alrahel – Captain-General of the Palace Guard, twin to Elohl, Fourth Captain of the Realm

      Ghrenna den’Tanuk – Kingswoman, a thief

      Dherran den’Lhust – Kingsman, a prize-fighter

      Suchinne den’Thaon – Kingswoman (deceased)

      Vargen den’Khalderian – A silversmith, Kingsman-in-hiding

      Roushenn Palace:

      Elyasin den’Ildrian – Dhenra and heir to the throne of Alrou-Mendera

      Uhlas den’Ildrian – King of Alrou-Mendera (deceased)

      Alden den’Ildrian – Dhenir of Alrou-Mendera (deceased)

      Lhaurent den’Karthus – King’s Castellan

      Jherrick den’Tharn – Corporal in the Guard

      Aldris den’Farahan – Second-Lieutenant of the Guard

     
    ; Fenton den’Kharel – First-Lieutenant of the Guard

      Theroun den’Vekir – King’s Chancellor, ex-General, Black Viper of the Aphellian Way

      Thaddeus den’Lhor – Secretary to Chancellor Theroun

      Evshein den’Lhamann – Head Chancellor

      Rudaric den’Ghen – King’s Chancellor

      Arthe den’Tourmalin – King of the Tourmaline Isles

      Khouren Alodwine – The Ghost of Roushenn

      First Abbey of Lintesh:

      Brother Temlin den’Ildrian – Second Historian of the Jenners

      Abbot Lhem den'Ulio – Abbot of the Jenners

      Abbess Lenuria den'Brae – Abbess of the Jenners

      Mollia den'Lhorissian – A Seer of the Jenners

      High Brigade:

      Ihbram den’Sennia – Second-Hand to Elohl

      Wereth den’Bhariye – A troublemaker

      Eleshen den’Fenrir – An innkeeper

      Arlus den’Pell – Captain of the High Brigade

      Vennet:

      Grump – Friend to Dherran

      Khenria den’Bhaelen – Friend to Dherran

      Muk – A horse

      Merrow – A horse

      Vicoute Arlen den'Selthir – Vicoute of Vennet

      Fhouria:

      Luc den’Orrisian – A thief of the Fhouria Thieves’ Consortium

      Gherris den’Mal – A thief of the Fhouria Thieves’ Consortium, once Kingskinder

      Shara den’Lhoruhan – A thief of the Fhouria Thieves’ Consortium, defector from the Fleetrunners

      Elsthemen:

      Therel Alramir – King of the Highlands

      Lhesher Khoum – Highsword to King Therel

      Devresh Khir – First Sword of Elsthemen

      Hahled Ferrian – One of the Brother Kings of Elsthemen

      Valenghia:

      The Vhinesse – Queen of Valenghia

      APPENDIX 3 – PLACES AND THINGS

      ALROU-MENDERA

      Lintesh (The King’s City) – City at the base of the Kingsmount

      Watercourse Gate – Gate of Lintesh that leads to the Elhambria Forest

      Elhambria Forest – Aka the Kingswood - by Lintesh, contains an Alran-stone in a grotto with a spring

      Elhambrian Valley – Valley at the edge of Lintesh

      Elhambrian River (The Kingsriver) – River on the border of Alrou-Mendera and Elsthemen

      Elesk (The Kingsmount) – By Lintesh

      The Eleskis (The Kingsmountains) – Border of Valenghia and Elsthemen

      Elsee – Lake in the Eleskis

      Alrashesh – First Court of the Alrashemni (Kingsmen), a city

      Valdhera – Second Court of the Alrashemni in Alrou-Mendera, a city

      Dhemman – Third Court of the Alrashemni in Alrou-Mendera, a city

      Kepsburg-on-the-Rhine – Ruins, a safe-house for the Alrashemni

      High Camp – High Brigade base camp, on the Elsee

      Arden – A city on the coast of Alrou-Mendera

      Vennet – A city on the eastern bogs, home of Vicoute Arlen den’Selthir

      Rhaventia – A city in central Alrou-Mendera

      Quelsis – A city in the foothills of Alrou-Mendera

      Fhouria – A city in southwestern Alrou-Mendera, home of Ghrenna's Consortium

      Thalanout Plain – Where most of the fighting is against Valenghia

      Aphellian Way – Site of the Black Viper's slaughter

      Lheshen Valley – In the mountains near Quelsis, has seen vicious fighting, now well-protected

      Gerrov-Tel (Mount Gerrov) – Ruins in the Kingsmountains, site of Haled's Stone

      Gerthoun – City on the border of Elsthemen and Alrou-Mendera

      Lhennian – City on the plains of Alrou-Mendera

      ROUSHENN PALACE

      The Deephouse – A natural cavern, now a tavern in the bowels of Roushenn

      Small Hall – A meeting-room in the palace for dignitaries and small events

      Viewing Gallery – A portrait gallery in the palace

      West Guardhouse – The Captain’s guardhouse

      West Armory – Antiquities hall under Roushenn

      Great Hall – Aka the Throne Hall, site of large events

      Royal Galleries – A portrait gallery of the royal line

      Greenhouse – Indoor palace gardens

      Dawn Room – Private area for the King’s family

      Receiving Hall – Main reception hall at Roushenn’s entrance

      Dressing Gallery – Dressing for royal events

      Central Plaza – Main fountain and trade plaza in the city

      ELSTHEMEN

      Lhen Fhekran – Capitol city of Elsthemen

      Fhekran Palace – Therel Alramir's palace at Lhen Fhekran

      Kherven Valley (Valley of Doors) – Leads from Alrou-Mendera to Lhen Fhekran, has ancient ruins

      VALENGHIA

      Velkennish – Capitol city of Valenghia

      Palace of the Vhinesse – The White Palace in Velkennish

      TOURMALINE ISLES

      Straits of Luthor – Straits through the Isles

      Isle of Luthor – Capitol island of the seven Tourmaline Isles

      OTHER NATIONS

      Cennetia, Praough – Nations annexed by Valenghia

      Thuruman (Cape of Lost Hope) – Far eastern nation

      Ghrec (Sea of Ghrec, Ghreccan Desert) – Far eastern nation

      Lhemvian Isles – Islands in the Archipelago of Crasos

      Crasos – Island to the west of Cennetia

      Jadoun, Perthe – Southwest countries to Alrou-Mendera

      Unaligned Lands – To the northeast, nomadic lands

      THINGS

      Aeon – God of the Air, like Zeus

      Aeon’s sack – A curse

      Alrashemni Kingsmen – Elite fighters and peacekeepers sworn to the King of Alrou-Mendera

      Arawein – A grain, like amaranth

      Bales – How straw and raw goods are measured

      Barreloak – A stout timber tree of Alrou-Mendera

      Blackmark – A derogatory slur used for Kingsmen, refers to the mountain and stars Inking

      Byrunstone (Bluestone) – Common bluegrey stone in Alrou-Mendera

      Carrow-deer – A small deer in Alrou-Mendera, like a gazelle

      Cendarie – Like a cedar tree

      Centime – Unit of money, like a penny

      Chandria – Yellow mushrooms, edible, grow in woods

      Chirus Alrashemni (Alrashemni Inking) – “Dedicated of the Land” received after Eighth Seal

      Claw-feet – Like crampons for climbing

      Consortium – An operating group of thieves in each major city

      Courhe den’Byrune – “Heart of Bluestone”, Ghrenna’s nickname from her team

      Dragon-snaps – Like a snap-pea, but wild, edible

      Eldunne – Like an elder tree

      Eloi – A fast-climbing lizard, like a gecko

      Essenac – A pain-dampening herb

      Fennewith – A drug that is smoked, like opium, seeds can also be chewed, like fennel

      First through Eighth Seal – Rites of passage for the Alrashemni, start at age 14, end at 21

      Ghennie – A slur, refers to idle lordlings

      Halsos – Lord of the Underworld, like Hades

      Hecane – A measurement of mass, like a ton

      High Alrakhan – The ancient Alrashemni language

      Highsummer – Summer solstice

      Holy Penitence – A curse

      Hopt-ale – Like beer

      Hopt-blume – Like hops

      Jenner’s Penitent – An order of monks in Lintesh at the First Abbey

      Karthor – A vengeful god of war, like Aries

      Keshar – A large battle-cat/saber-tooth cat, like a cougar but huge

      Khehemni – A shadowy faction in opposition to the Alrashemni

      Kingskinder – Children of the Alrashemni, not yet 21

      Kipper-flisk – A river fish, like trout

      League – Mile (measurement)

      Leavonswood, bairn, ironwood
    – Different kinds of trees

      Lhoru-butter – Like yak butter

      Mellon-blume wine – A sweet wine

      Mitlass – A type of wild-game stew

      Oaths of Reinstatement – Oaths Alrashemni take before the King upon their Eight Seal at age 21

      Oilcloak – Used to keep the rain off in the mountains

      Pay the Fifth Price – An Alrashemni Kingsman threat, killing five people for a transgression

      Rou – Currency of Alrou-Mendera, like the dollar

      Seeproot, vheldan, morris-blossom – More herbs for medicine, from the southwest

      Shouf – A trade grain from Alrou-Mendera

     


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