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    Fugitive Prince

    Page 71
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      pronounced: kar-mack

      root meaning: karmak—wolf

      KATHTAIRR—landmass in the southern ocean, across the world from Paravia.

      pronounced: kath-tear

      root meaning: kait-th’era—empty place

      KEI—birthname for Jeynsa s’Valerient.

      pronounced: kay

      root meaning: ka’i—the girl

      KELLIS—clan elder and Duchess of Mainmere.

      pronounced: kell-iss

      root meaning: kiel’liess—balm of grief

      KHADRIM—drake-spawned creatures, flying, fire-breathing reptiles that were the scourge of the Second Age. By the Third Age, they had been driven back and confined in the Sorcerers’ Preserve in the volcanic peaks in north Tysan.

      pronounced: kaa-drim

      root meaning: khadrim—dragon

      KHARADMON—Sorcerer of the Fellowship of Seven; discorporate since rise of Khadrim and Seardluin leveled Paravian city at Ithamon in Second Age 3651. It was by Kharadmon’s intervention that the survivors of the attack were sent to safety by means of transfer from the fifth lane power focus. Currently constructing the star ward to guard against invasion of wraiths from Marek.

      pronounced: kah-rad-mun

      root meaning: kar’riad en mon—phrase translates to mean “twisted thread on the needle” or colloquialism for “a knot in the works”

      KHETIENN—name for a brigantine owned by Arithon; also a small spotted wildcat native to Daon Ramon Barrens that became the s’Ffalenn royal sigil.

      pronounced: key-et-ee-en

      root meaning: kietienn—small leopard

      KORIANI—possessive form of the word “Koriathain”; see entry.

      pronounced: kor-ee-ah-nee

      KORIAS—southwestern principality of Tysan.

      pronounced: kor-ee-as

      root meaning: cor—ship, vessel; i’esh—nest, haven

      KORIATHAIN—order of enchantresses ruled by a circle of Seniors, under the power of one Prime Enchantress. They draw their talent from the orphaned children they raise, or from daughters dedicated to service by their parents. Initiation rite involves a vow of consent that ties the spirit to a power crystal keyed to the Prime’s control.

      pronounced: kor-ee-ah-thain—to rhyme with “main”

      root meaning: koriath—order; ain—belonging to

      KOSHLIN—influential trade minister from Erdane, renowned for his hatred of the clans, and for his support of the headhunters’ leagues.

      pronounced: kosh-lynn

      root meaning: kioshlin—opaque

      LANSHIRE—northwestern principality of Havish. Name taken from wastes at Scarpdale, site of First Age battles with Seardluin that seared the soil to a slag waste.

      pronounced: lahn-sheer-e (last “e” is nearly subliminal)

      root meaning: lan’hansh’era—place of hot sands

      LAW OF THE MAJOR BALANCE—founding order of the powers of the Fellowship of Seven, as written by the Paravians. The primary tenet is that no force of nature should be used without consent, or against the will of another living being.

      LIRENDA—First Senior Enchantress to the Prime, Koriani order; Morriel’s intended successor. pronounced: leer-end-ah

      root meaning: lyron—singer; di-ia—a dissonance (the hyphen denotes a glottal stop)

      LORN—town on the northcoast of Atainia, Tysan. pronounced: lorn

      root meaning: loern—an Atherian fish

      LUHAINE—Sorcerer of the Fellowship of Seven—discorporate since the fall of Telmandir. Luhaine’s body was pulled down by the mob while he was in ward trance, covering the escape of the royal heir to Havish.

      pronounced: loo-hay-ne

      root meaning: luirhainon—defender

      LYRANTHE—instrument played by the bards of Athera. Strung with fourteen strings, tuned to seven tones (doubled). Two courses are “drone strings” set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.

      pronounced: leer-anth-e (last “e” being nearly subliminal)

      root meaning: lyr—song, anthe—box

      LYSAER s’ILESSID—prince of Tysan, 1497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-Thiere.

      pronounced: lie-say-er

      root meaning: lia—blond, yellow or light, saer—circle

      MAENALLE s’GANNLEY—former steward and caithdein of Tysan; put

      on trial for outlawry and theft on the trade roads; executed by Lysaer

      s’Ilessid at Isaer, Third Age 5645.

      pronounced: may-nahl-e (last “e” is nearly subliminal) root meaning: maeni—to fall, disrupt; alli—to save or preserve colloquial translation: “to patch together”

      MAENOL—heir, after Maenalle s’Gannley, steward and caithdein of

      Tysan.

      pronounced: may-nall

      root meaning: maeni’alli—“to patch together”

      MAINMERE—town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins farther south.

      pronounced: main-meer-e (“e” is subliminal)

      root meaning: maeni—to fall, interrupt; miere—reflection, colloquial translation: “disrupt continuity”

      MATHORN MOUNTAINS—range that bisects the Kingdom of Rathain east to west.

      pronounced: math-orn

      root meaning: mathien—massive

      MATHORN ROAD—way passing to the south of the Mathorn Mountains, leading to the trade city of Etarra from the west.

      pronounced: math-orn

      root meaning: mathien—massive

      MEARN s’BRYDION—youngest brother of Duke Bransian of Alestron. Ducal emissary to Lysaer s’Ilessid’s Alliance of Light.

      pronounced: may-arn

      root meaning: mierne—to flit

      MELHALLA—High Kingdom of Athera once ruled by the line of s’Ellestrion. The last prince died in the crossing of the Red Desert.

      pronounced: mel-hall-ah

      root meaning: maelhallia—grand meadows/plain—also word for an open space of any sort.

      MELOR RIVER—located in the principality of Korias, Tysan. Its mouth forms the harbor for the port town of West End.

      pronounced: mel-or

      root meaning: maeliur—fish

      MERIOR BY THE SEA—small seaside fishing village on the Scimlade peninsula in Alland, Shand. Once the temporary site of Arithon’s shipyard.

      pronounced: mare-ee-or

      root meaning: merioren—cottages

      MIDDLECROSS—town on the shores of Riverton Narrows, in Korias, Tysan.

      MIN PIERENS—archipelago to the west of the Kingdom of West Shand, in the Westland Sea.

      pronounced: min—to rhyme with “pin,” pierre-ins

      root meaning: min—purple; pierens—shoreline

      MINCRESS—port town on Stormwell Gulf, in Camris, Tysan.

      pronounced: min-cress

      root meaning: min—purple; crias—inlet

      MINDERL BAY—body of water behind Crescent Isle off the east coast of Rathain.

      pronounced: mind-earl

      root meaning: minderl—anvil

      MIRALT HEAD—port city in northern Camris, Tysan.

      pronounced: meer-alt

      root meaning: m’ier—shore; alt—last

      MOGG’s FEN—marsh located in Korias, Tysan.

      pronounced: mog’s fen

      root meaning: miog—cattail

      MORNOS—city on the westshore of Lithmere, Havish.

      pronounced: more-nose

      root meaning: moarnosh—a coffer, specifically where a greedy person would hoard valuables.

      MORRIEL—Prime Enchantress of the Koriathain since the Third Age 4212.

      pronounced: more-real

      root meaning: moar—greed; riel—silver

      MORVAIN—city located in the principality of Araethura, Rathain, on the coast of Instrell Bay. Elaira’s bi
    rthplace.

      pronounced: more-vain

      root meaning: morvain—swindlers’ market

      NARMS—city on the coast of Instrell Bay, built as a craft center by Men in the early Third Age. Best known for dyeworks.

      pronounced: narms—to rhyme with “charms”

      root meaning: narms—color

      NORTHERLY—remote fishing and fur trappers’ village on the northern point of Tysan.

      NORTHSTRAIT—narrows between the mainland spur of northern Tysan, and the Trow Islands.

      ORLAN—pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Known for barbarian raids.

      pronounced: or-lan

      root meaning: irlan—ledge

      ORLEST—galleymen’s port on the coast of Korias, Tysan; also known for its salt harvest.

      pronounced: or-lest

      root meaning: iorlest—salt

      ORVANDIR—principality located in northeastern Shand.

      pronounced: or-van-deer

      root meaning: orvein—crumbled; dir—stone

      OSTERMERE—harbor and trade city, once smugglers’ haven, located in Carithwyr, Havish; current seat of Eldir, King of Havish.

      pronounced: os-tur-mere

      root meaning: ostier—brick; miere—reflection

      PARAVIAN—name for the three old races that inhabited Athera before Men. Including the centaurs, the sunchildren, and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator. pronounced: par-ai-vee-ans

      root meaning: para—great; i’on—fate or “great mystery”

      PERDITH—city located on the eastshore in East Halla, Melhalla; known for its armorers.

      pronounced: per-dith

      root meaning: pirdith—anvil

      PESQUIL—Mayor of the Northern League of Headhunters, at the time of the battle of Strakewood Forest. His strategies caused the Deshir clans the most punishing losses. Died of a clan vengeance arrow during the crossing of Valleygap in Third Age 5646.

      pronounced: pes-quil like “pest-quill”

      root meaning not from the Paravian

      QUARN—town on the trade road that crosses Caithwood in Taerlin, Tysan.

      pronounced: kwarn

      root meaning: quarin—ravine, canyon

      QUEN—deceased half-wit who once served as door guard and servant to the Prime Enchantress of the Koriathain, Morriel.

      pronounced: cue-en

      root meaning: quenient—witless

      QUINOLD—Lord Chancellor of Avenor, and a member of Lysaer s’Ilessid’s inner cabal.

      pronounced: kwin-old

      root meaning: quen—one who is narrow-minded

      RADMOORE DOWNS—meadowlands in Midhalla, Melhalla. pronounced: rad-more

      root meaning: riad—thread; mour—carpet, rug

      RATHAIN—High Kingdom of Athera ruled by descendants of Torbrand s’Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field.

      pronounced: rath-ayn

      root meaning: roth—brother; thein—tower, sanctuary

      RAUVEN TOWER—home of the s’Ahelas mages who brought up Arithon s’Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate.

      pronounced: raw-ven

      root meaning: rauven—invocation

      RIATHAN PARAVIANS—unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn.

      pronounced: ree-ah-than

      root meaning: ria—to touch; ath—prime life force; ri’athon—one who touches divinity

      RIVERTON—trade town at the mouth of the Ilswater river, in Korias, Tysan; site of Lysaer’s royal shipyard.

      ROCKBAY HARBOR—body of water above Southstrait that divides Shand from West Shand.

      ROCKFELL PIT—deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.

      pronounced: rock-fell

      root meaning not from the Paravian

      ROCKFELL VALE—valley below Rockfell Peak, located in principality of West Halla, Melhalla.

      pronounced: rockfell vale

      root meaning not from the Paravian

      s’AHELAS—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.

      pronounced: s’ah-hell-as

      root meaning: ahelas—mage-gifted

      SANPASHIR—desert waste on the southcoast of Shand.

      pronounced: sahn-pash-eer

      root meaning: san—black or dark; pash’era—place of grit or gravel

      SANSHEVAS—town located on the southcoast of Alland, Kingdom of Shand.

      pronounced: san-shev-as

      root meaning: san—black; sheivas—flint

      s’BRYDION—ruling line of the Dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.

      pronounced: s’bride-ee-on

      root meaning: baridien—tenacity

      SEARDLUIN—drake-spawned, vicious, intelligent, catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other living things. By the middle of the Second Age, they had been battled to extinction.

      pronounced: seerd-lwin

      root meaning: seard—bearded; luin—feline

      SECOND AGE—Marked by the arrival of the Fellowship of Seven at Crater Lake, their called purpose to fight the drake spawn. SELKWOOD—forest located in Alland, Shand.

      pronounced: sellk-wood

      root meaning: selk—pattern

      SETHVIR—Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Paravians in the Third Age after the Mistwraith’s conquest.

      pronounced: seth-veer

      root meaning: seth—fact; vaer—keep

      SEVERNIR—river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith’s conquest, to run east into Eltair Bay.

      pronounced: se-ver-neer

      root meaning: sevaer—to travel; nir—south

      s’FFALENN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion/empathy.

      pronounced: s-fal-en

      root meaning: ffael—dark, an—one

      s’GANNLEY—family name for the line of Earls of the West, who stood as caithdeinen and stewards for the High Kings of Tysan.

      pronounced: s-gan-lee

      root meaning: gaen—to guide; li—exalted, or in harmony

      SHADOWBANE—gold talisman coin struck at Avenor, bearing Lysaer’s head, and a bane against darkness. Thrown out as largesse each day at noon in the square by the royal palace.

      SHAND—High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s’Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.

      pronounced: shand—as in “hand”

      root meaning: shayn or shiand—two/pair

      SHANDIAN—refers to nationality, being of the Kingdom of Shand.

      pronounced: shand-ee-an

      root meaning: shand—two

      SHAYN—Paravian rune for two.

      pronounced: shane

      root meaning: shayn—two

      SHIEN—joint captain of Avenor’s field troops, who maintained the home garrison while Lord Diegan marched to Vastmark.

      pronounced: she-en

      root meaning: shien—cord

      s’ILESSID—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice.

      pronounced: s-ill-ess-id

      root meaning: liessiad—balance

      SITHAER�
    �mythological equivalent of hell, halls of Dharkaron Avenger’s judgment; according to Ath’s adepts, that state of being where the prime vibration is not recognized.

      pronounced: sith-air

      root meaning: sid—lost; thiere—wraith/spirit

      SKANNT—headhunter captain, served under Pesquil. pronounced: scant

      root meaning: sciant—a lean, hard-run hound of mixed breeding

      SKYRON FOCUS—large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.

      pronounced: sky-run

      root meaning: skyron—colloquialism for shackle; s’kyr’i’on—literally “sorrowful fate”

      s’LORNMEIN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance. pronounced: s-lorn-main

      root meaning: liernmein—to center, or restrain, or bring into balance

      SORCERERS’ PRESERVE—warded territory located by Teal’s Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.

      SOUTHSHIRE—southcoast port town located in Alland, Kingdom of Shand; known for its shipbuilding and orange groves.

      STEIVEN—Earl of the North, caithdein and regent to the High Kingdom of Rathain at the time of Arithon Teir’s’Ffalenn’s return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Redbeard’s father.

      pronounced: stay-vin

      root meaning: steiven—stag

      STORMWELL—Gulf of Stormwell, body of water off the northcoast of Tysan.

      STRAKEWOOD—forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest.

      pronounced: strayk-wood, similar to “stray wood”

      root meaning: streik—to quicken, to seed

      SULFIN EVEND—Hanshire guard captain who leads a company of Men in pursuit of Arithon s’Ffalenn.

      pronounced: sool-finn ev-end

      root meaning: suilfinn eiavend—colloquialism, “diamond mind”—one who is persistent

      SUNCHILDREN—translated term for Athlien Paravians. SUNWHEEL—blazon of the Alliance of Light, consisting of a gold geometric on a white field.

     


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