Online Read Free Novel
  • Home
  • Romance & Love
  • Fantasy
  • Science Fiction
  • Mystery & Detective
  • Thrillers & Crime
  • Actions & Adventure
  • History & Fiction
  • Horror
  • Western
  • Humor

    Cloak of the Two Winds

    Page 30
    Prev Next


      Archimage - official title for the chief witch or mage of a nation

      bostull - see windbringer

      cantrip - a minor spell or 'mind trick'

      Deepmind - the formative realm of which reality is a reflection

      deepseer - one skilled in seeing outside the boundaries of time and space

      deepshaper - one skilled in the arts of shaping reality through magic

      design - any magical working

      desmet - a hanging trinket used to enhance mental power

      dojuk - Iruk hunting boat, agile on sea or ice

      drells - a delicate winged people whose land lies to the south of Larthang

      drog - literally 'shell', a creature formed of magic, animated by the will of a deepshaper, guided by a single purpose

      drommon - a Tathian warship, propelled by sail and oars

      ensorcellment - a great act of magic

      falchion - curved hunting sword used by the Iruks

      fire turtles - sea turtles that breathe fire. Normally considered non-sentient.

      Fleevan - Tathian colony in the South Polar region. The capital is Fleevanport.

      flizzard - a small winged reptile

      Iruk (Iruks) - hunting people of the South Polar region

      kiia - edible fern of the tundra; leaves are used to wrap dried fish

      klarn - Iruk sacred hunting group, consisting of five to eight warriors. Members of a klarn share a group-soul that gives them strength and protection.

      lamnocc - large deer of the Polar region

      Larthang - Westernmost of the Three Nations. Home to a race of powerful witches.

      mage - a skilled witch or magician

      myro - sentient sea-creatures spawned from dolphins

      Nyssan - Easternmost of the Three Nations. Home to several races. Normally spoken of as Near Nyssan and Far Nyssan.

      Ogo - Larthangan name for the Deepmind. Literally, 'drift.'

      serds - a sentient race evolved from deep-sea fishes; powerful sorcerers who ruled Glimnodd during the Age of the World's Madness

      skimmer - small boat for ferrying cargo

      Tath - Middle realm of the Three Nations. A group of islands, home to a race of seafarers and traders.

      thrall - a sentient being whose mind and will have been subjugated by sorcery

      torms - winged people spawned from birds

      trinket - any object fashioned to contain or enhance magic power

      trinketing - the art of constructing trinkets

      Tuan - the ruler of Larthang, a sacred king or queen

      volrooms - tusked, white-furred bears

      wei-shen - Larthangan art of deepseeing

      wei-xing Larthangan art of deepshaping

      windbringer - a sentient fern-like plant; skilled at attracting winds and therefore prized by mariners of all nations.

      yulugg - giant sea mammals, similar to whales

      Author's Note

      My thanks to my stalwart Beta Readers, Marilyn Massa and John Kelly, whose suggestions and encouragement are deeply appreciated. Also to my editor, Jaime Henriquez, and cover artist, Daniel Kamarudin, whose talent and professionalism added greatly to the final product.

      Cloak of the Two Winds is the first volume of the Glimnodd Cycle. The next volume, A Mirror Against All Mishap, is scheduled for 2017.

      If you enjoyed this book, please consider leaving a review on Amazon and Goodreads. The algorithms of the publishing business make this extremely important to a book's success.

      I love hearing from readers. You can connect with me at

      Web: triskelionbooks.com or jackmassa.com

      Facebook : http://www.facebook.com/AuthorJackMassa/

      Twitter: @JackMassa2

     

     

     



    Prev Next
Online Read Free Novel Copyright 2016 - 2026