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    A Mirror Against All Mishap

    Page 28
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    ghost dogs - corpses of human sacrifices, reanimated to serve as guards in ancient Valgool

      Gwales - mountainous land north of the Tathian Isles

      Gwelthek - native language of Gwales

      Iruks - hunting people of the South Polar region

      Khylum Destrae - also called the Missing Mountains, an impenetrable region in central Nyssan, formed in the Age of the World’s Madness

      kiia - edible fern of the tundra; leaves are used to wrap dried fish

      klarn - Iruk sacred hunting group, consisting of five to eight warriors. Members of a klarn share a group-soul that gives them strength and courage.

      kul shirra - ghost dogs

      lamnocc - large deer of the Polar region

      Larthang - Westernmost of the Three Nations. Home to a race of powerful witches.

      mage - any skilled practitioner of magic

      myro - sentient sea-creatures spawned from dolphins

      Nagaree - ancient empire of northern Nyssan

      Nyssan - Easternmost of the Three Nations. Home to several races. Normally divided into Near Nyssan and Far Nyssan.

      Ogo - Larthangan name for the Deepmind. Literally, 'drift.'

      pure shaping - the Larthangan magical art of creating immediate effects through the power of thought

      quon-xing - pure shaping

      serds - a sentient race evolved from deep-sea fishes; powerful sorcerers who ruled Glimnodd during the Age of the World's Madness

      skimmer - small boat for ferrying cargo

      Tath - Middle realm of the Three Nations. A group of islands, home to a race of seafarers and traders.

      thrall - a sentient being whose mind and will have been subjugated by sorcery

      torms - winged people of northern Nyssan, spawned from birds

      trinket - any object fashioned to contain or enhance magic power

      trinketing - the Larthangan art of constructing trinkets

      Tuan - the ruler of Larthang, a sacred king or queen

      Tysanni - Glimnodd’s legendary third moon, which disappeared in the Age of the World’s Madness

      volrooms - tusked, white-furred bears

      wei-shen - the Larthangan art of deepseeing

      wei-xing - general term for the Larthangan arts of deepshaping

      weng-lei - the Larthangan art of magical combat

      windbringer - a sentient fern-like plant; skilled at attracting winds and therefore prized by mariners of all nations

      witch - broadly any female mage; strictly, a woman trained in the Larthangan arts of the Deepmind

      yulugg - giant sea mammals, similar to whales

      Author’s Note

      Once again, sincere thanks to my Beta Readers, Marilyn Massa and John W. Kelly, and to my editor, Jaime Henriquez.

      The Glimnodd Cycle includes these books:

      Cloak of the Two Winds

      A Mirror Against All Mishap

      Tournament of Witches

      If you enjoyed this story, please consider leaving a rating and review on Amazon, as well as other sites. The algorithms of the publishing business make this extremely important to a book's success.

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