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    The Sceptre of Storms

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      She kissed Malarkey on the head, and he grumbled in his sleep again as she got up and went to prepare dinner in the kitchen. If she had been any younger they would have taken her into care. It was a good job that she’d turned eighteen not so long ago. – with no Momma or Sarah at her birthday party. She remembered the sad faces of her friends and their kind words – none of which could bring her family back.

      As she stood, Kiley realised that there was something in the pocket of her jean shorts. She pulled it out and turned it over in her fingers. It was a black marble, so it seemed. But when she held it up to the light, it looked like it had been burned black by a fire.

      Where had it come from?

      She had a vague, ghost-like memory of it rolling out from under Mom’s hospital bed and bumping against her toes. She had knelt down, picked it up, and put it in her pocket.

      But why?

      She had either tossed it away or put it back into her pocket—she wasn’t sure which—and the thought fled quickly enough as she opened the fridge and took out some asparagus, avocado, and lettuce to chop up into a salad. After the hospital, she wasn’t feeling all that hungry, but eating something and watching some crappy cable shows would at least take her mind off things. A bit.

      Kiley’s mind drifted as she made the salad. What was on cable tonight?

      ... His Shadow calls ... for you ...

      Kiley stopped, put down the knife, and wiped at her eyes. It was as though something was in them: a dark smear of some kind. She shut her eyes and massaged the lids with thumb and forefinger. She opened them again.

      It was gone.

      What the hell was that?

      “Don’t crack up now, Kiley,” she said. “It’s not like Malarkey’s gonna call the men in white coats to come and get ya.”

      She finished making the salad, tossed it a few times with some vinaigrette, and took it through to the lounge in its mixing bowl.

      Less washing up later, she thought, if I eat it this way.

      She sat down and turned on the widescreen television that spread across the wall. The screen pixelated for a second and then became clear.

      “Sarah?”

      No, it couldn’t be. Just someone who looked like her. Very like her. Then the girl on the screen spoke. Kiley shouted and jumped up, sending the bowl of salad across the floor. Malarkey woke up with a grumph, and seeing food on the floor went after it immediately.

      Kiley ignored him. She crept closer to the screen, shaking, not believing what she was seeing. Her baby sister, who had been missing for more than three years, was there on the screen in front of her.

      How? And what the hell kind of show was she in anyway?

      This wasn’t the SyFy channel.

      Kiley reached out to the television and touched the screen. Her fingers sank into it as if it were warm jello. She felt static electricity tickling her fingertips and she snatched her hand back.

      “Okay, this is creepy and weird.”

      Kiley picked up the remote and prodded the television screen with it. Nothing. It was hard plastic again, but still with Sarah’s face on it, speaking.

      What was she saying?

      ... His Shadow calls ... for you ...

      And then Sarah’s face was gone; the television was blank.

      Kiley pressed the power button on the remote. She turned the television off and on again. Nothing. It stayed silent, and the picture didn’t come back.

      “How could that have been you, Sarah? You’re gone. We lost you.”

      Then, Kiley felt it: warm in her pocket, growing hot against her thigh. She took out the black marble she had found at the hospital. It was not a marble anymore. It was full of colours, all circling together in a great kaleidoscopic storm that was burning her fingers. A voice came from the scintillating sphere and spoke inside her head. It promised her that she would see her sister again.

      Kiley said, “Yes. Oh please, yes!”

      Logic and fear were drowned out by her desire to not be alone, to not grow any older in an empty house that echoed with the memories of those she had lost. She didn’t listen to the barks and growls of Malarkey as he rushed to her, his eyes set on the glowing marble that smouldered in the palms of her hands.

      The voice spoke out loud this time, no longer in her head.

      “Come to me, O Sister of the Flame!”

      Kiley looked around and saw that she was somewhere else.

      It was a vast chamber of dark stone with peculiar hieroglyphics and sigils carved into the walls. On the floor, she saw that she was standing at the centre of a pattern of concentric circles that pulsated with a sickly yellow-green light. Outside of the circles sat a number of cowled figures, one of which rose to its feet and stepped across the circles towards her. It spoke with a voice that rustled and crept.

      “I am E‘blis of the Fallen, and you will obey me.”

      ~End of Book Two~

      Book Three of The Age of the Flame

      ~The Stone of Sorrow~

      is available here

      Author’s Note

      Thank you for reading The Sceptre of Storms. I hope you enjoyed it. If you have a moment, I would also greatly appreciate it if you left a review on the site where you purchased this ebook.

      No matter how big or small it is, every review counts and matters to a writer because without you, the readers, we are nothing.

      Sign up for the Newsletter!

      Find out more about Greg James at his Website, Twitter and Facebook.

      Titles available by Greg James

      The Age of the Flame Trilogy – YA Fantasy

      The Sword of Sighs

      The Sceptre of Storms

      The Stone of Sorrows

      The Chronicles of Willow Grey – YA Fantasy

      The Door of Dreams

      Voyage of the Pale Ship

      Khale the Wanderer – Grimdark Fantasy

      Under A Colder Sun

      Lost is the Night

      Hordes of Chaos

      The Vetala Cycle - Horror

      The Eyes of the Dead

      Shapes in the Mist

      Hell’s Teeth

      The Sevengraves Cycle – Horror

      Sevengraves

      The Thing Behind the Door

      Standalone Horror

      This Darkness Mine

      London Ghost Story

      The Clowns Outside

      Zombies by Moonlight

      The Oeuvre

      Short Story Collections

      Made for the Dark

      Night Residue

      Poetry Collections

      Untitled I

      Untitled II

      Acknowledgments

      I would like to thank the following people for their help, support and contributions;

      Lora Kaleva – for listening to me ramble on night and day, and for being my sternest and most caring critic.

      Christine DeMaio-Rice – for creating another excellent and fitting cover.

      Karin Cox – for a thorough and thoroughly educational editing process.

      My fellow self-publishers, all of whom are awesome; Shea Macleod, M. Edward McNally, Jack Wallen, Cheryl Bradshaw, Jessica Meigs, David Gaughran, Jolea M. Harrison, Alisa Tangredi, Heather Marie Adkins, Mike Cooley, Cheryl Shireman, Lin Welch, Athanasios Galanis, Danielle Blanchard, Stephanie Abbott, Michelle Muto, Red Tash, P.J. Jones, Tara West, Julia Crane, Sarah Billington, J. Carson Black, Lizzy Ford, Graeme Reynolds, James Everington, Autumn Christian, Tony Rabig, Sean McLachlan, Tony Slater, Mandy White, Sarah Woodbury, Arshad Ahsanuddin, Laura Yirak, Matt Conrad & Ben White – the Word Lovah!

      My friends are my family and this book could not have been done without them, as ever; Ruth Latchford, Jez Joubinaux, Evie Joubinaux, Kris Dyer, Jason Brawn, Dolores Harrington, Mark & Tori Waddington, Sandra Norval, Adrian Chamberlin, Dean M. Drinkel, Nyki Blatchley, Chris Hall, Jean Hatton, Jim McLeod, Libby Cummings, Kiley Owens, Robin Jennifer, Kacey Stewart & Ann Giardina Magee.

      About the Author

      Greg James was born in Rochford, Essex in
    darkest East Anglia. He studied Literature and Media at university and spent a year in the Far East teaching English as a foreign language. He now resides in London where he takes long walks on the asphalt beach, dreams strange dreams and keeps trying to get back to Narnia through the wardrobe.

      Glossary

      A’aron (AH-aron)

      The Creator of Women. Known also as the Mother.

      Adraxis (AH-drac-SYS)

      The last of the Unicorns.

      Atosha (Aa-TOH-sha)

      One of the Three Kingdoms.

      Barra (BAH-rah)

      Woran Bean’s small but fearless mongrel dog.

      Batracca (BAT-rack-AH)

      A species of giant bat-like creatures that have been tamed by the Cham to carry warriors and travellers on their backs.

      Bean, Kiley

      Sarah Bean’s sister.

      Bean, Sarah

      An American teenage girl who discovers she is the Living Flame – a scion of A’aron and prophesied saviour of Seythe.

      Bean, Woran (BEAN, WOH-run)

      Adoptive grandfather to Sarah Bean.

      Berace, Old

      A supernatural being who has taken the form of the jolly rustic innkeeper of The Everlong Road Inn.

      Brindan (brin-DUNN)

      One of the Three Kingdoms.

      Cham, The

      A splinter group of the Molloi race that have settled in Yrsyllor as farmers.

      Cham’Mara

      The Cham Matriarch.

      Dionin (DIE-oh-NYNN)

      Creations of the Fallen One.

      Doctors, The

      Undefined beings that inhabit a dimension outside of the Thirteen Worlds.

      Dracken (DRAH-kin)

      Creations of the Fallen One.

      Drujja (droo-YAH)

      Also known as The Storm that Walks. Creations of the Fallen One.

      Earlmen, Earlwomen

      Feudal lords and ladies of the Three Kingdoms.

      E’blis (EH-bliss)

      The Creator of Men. Also known as the Father of Pain.

      Fallen One, The

      A malevolent being from a Space and Time outside of the Thirteen Worlds.

      Fallen-born, The

      Scions of the Fallen One.

      Fellhorn

      A colossal mountain in the Western Wastes.

      Fellhounds

      Undead hunting animals that serve the Fallen-born.

      Ferra (feh-RA)

      Father to Venna and Jedda.

      Gorra (GOH-rah)

      Gorra is the Father of Leaves and the spirit of the Wood Beneath the Worlds. He tends to the roots of all Thirteen Worlds and cares for them at the behest of an unnamed higher power.

      Grah’na (GRA-narrh)

      An area of swampland that must be crossed to reach the Mountains of Mourning.

      Great Larvae, The

      Gigantic invertebrates that serve the Fallen One.

      Grassland Plains, The

      A wilderness that was formally the shared land of humanity and the Kay’lo.

      Herb-Sisters, The

      An order of healers and carers in the Three Kingdoms.

      Highmount

      The city-province situated in the one pass through the Northway Mountains.

      Highmount Council

      The advisors to the ruling family of Highmount.

      Ianna (EYE-anna)

      Step-mother to Jedda and Venna.

      Iron Gods, The

      The Iron Gods were created by the Molloi as guardians for their cities in the Mountains of Mourning.

      Jedda (jed-DAH)

      Heir to the throne of Highmount.

      Ka’aron (KAH-aron)

      The First Wayfarer.

      Kay’lo (kay-LOW)

      A race who once inhabited the Grassland Plains in harmony with humanity.

      Kella (Kel-AH)

      A General of the Three Kingdoms.

      K’th (KIH-ith)

      Giant spiders born in the Beginning after the Unicorns and the Dragons.

      K’th’li’li (KIH-ith-LEE-LEE)

      An island, also known as the Kingdom of Webs.

      Lands Beyond, The

      The Lands Beyond are where all things that dwell on Seythe go after they die.

      Lo’a’Pan (LOW-ah-PAN)

      The secret underground city of the Kay’lo.

      Malus (MAL-uss)

      Last of the Dragons.

      Mind-Reavers, The

      Creations of the Fallen One.

      Molloi (MUH-loy)

      Once a proud race of engineers and architects, they built the Iron Gods to guard their cities. Following the war with their creations, they degenerated into savages.

      Mountains of Mourning, The

      A range of mountains separating the Grassland Plains and the swamps of Grah’na from the Western Wastes.

      Nightlands, The

      A cold and desolate wasteland in the east of Seythe where perpetual night reigns.

      Norn Valley, The

      A valley between Highmount and the Three Kingdoms where farmers and peasantry reside.

      Northway Mountains, The

      The range of mountains that acts as a protective barrier between the Three Kingdoms and the Grassland Plains.

      Northway Pass, The

      The one clear way through the Northway Mountains.

      Ossen (OH-sun)

      A Wayfarer well-known in the Three Kingdoms as a champion of humanity and a bringer of hope.

      Oswald

      A servant of The Doctors.

      Phages (FEYE-gizz)

      Soldiers thought to have been created by the civilisation that once existed in the Western Wastes.

      Plainstown

      The ‘poor’ half of Highmount that faces out onto the Grassland Plains.

      Ruth, Mistress

      A Herb-Sister and close friend of Ossen.

      Saltwines, The

      A family of brewers and distillers in the Norn Valley.

      Sceptre of Storms, The

      The Sceptre of Storms was fashioned from the horn of Adraxis, the last of the Unicorns.

      Seythe (SAY-thuh)

      The Seventh of the Thirteen Worlds that make up the Cosmos.

      Shadowhorn

      A colossal mountain in the Nightlands that is the source of the Fallen One’s presence in Seythe.

      Sinh

      One of the Cham.

      Summernight

      The main summer festival in the Three Kingdoms.

      Sword of Sighs, The

      Also known as the Sword Without a Blade.

      Sworn, The

      A secretive order of trained warriors often hired for assassinations, mercenary duties and to protect travellers in the wildernesses of Seythe.

      Taproots, The

      A family of farmers in the Norn Valley and neighbours to Woran Bean.

      Three Kingdoms, The

      The Three Kingdoms of humanity were established on Seythe after the last war against the Fallen One.

      Trotters, The

      A family of pig farmers in the Norn Valley.

      Venna (VEN-nah)

      Sister to Jedda and Queen-in-Waiting of Highmount.

      Watchers, The

      Selected men and women of the Three Kingdoms who stand guard atop the outermost wall of Highmount, watching over the Grassland Plains.

      Wayfarers, The

      The Wayfarers are an ancient orders of male and female mages that can travel between the Thirteen Worlds using Paths.

      Western Wastes, The

      A wasteland wracked by monsoons and ice storms where the Fellhorn mountain stands.

      Wintertide

      The main winter festival in the Three Kingdoms.

      Wyrlsorn, Mikka (WEERL-sawn, MEE-kah)

      An agent of the Fallen One.

      Yagga (YAH-gah)

      The witch who dwells in the Wood Beneath the Worlds.

      Yrsyllor (ERR-sih-LAW)

      One of the Three Kingdoms.

      Table of Contents

      The Sceptre of Storms

      Dedication


      Prologue

      Chapter One

      Chapter Two

      Chapter Three

      Chapter Four

      Chapter Five

      Chapter Six

      Chapter Seven

      Chapter Eight

      Chapter Nine

      Chapter Ten

      Chapter Eleven

      Chapter Twelve

      Chapter Thirteen

      Chapter Fourteen

      Chapter Fifteen

      Chapter Sixteen

      Chapter Seventeen

      Chapter Eighteen

      Chapter Nineteen

      Chapter Twenty

      Chapter Twenty-One

      Chapter Twenty-Two

      Chapter Twenty-Three

      Chapter Twenty-Four

      Chapter Twenty-Five

      Chapter Twenty-Six

      Chapter Twenty-Seven

      Chapter Twenty-Eight

      Chapter Twenty-Nine

      Chapter Thirty

      Chapter Thirty-One

      Chapter Thirty-Two

      Chapter Thirty-Three

      Chapter Thirty-Four

      Chapter Thirty-Five

      Chapter Thirty-Six

      Chapter Thirty-Seven

      Chapter Thirty-Eight

      Chapter Thirty-Nine

      Chapter Forty

     


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