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    The Machineries of Joy

    Page 3
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      overlaid on each side of the map.

      You make your way through parti-robed citizens and find the store. Inside, you

      marvel at the systems available. There are computers for computing, and for just

      about anything else imaginable. You can rent information networks, even gain

      access to a world-wide library system for a low monthly fee. ("Less than one

      percent of the average household income!" a display enthuses. There are two

      billion subscribers.)

      Your domicile can be turned into any environment you wish, complete with sounds

      and smells. You can even create your own environment, using the Apple 89

      Worldmaker.

      "Occupation?" the clerk asks. The clerk grins and fades to transparency, then

      opacifies again, as required by law in the first few minutes of service. You

      realize you are being served by a very realistic hologram.

      "Writer," you say.

      "Oh, then you need a minezeye." It takes you a few minutes to realize the clerk

      means "Mind's Eye." The unit is quite small, the size of a cigarette case, and

      comes complete with plugs to hook directly into the cerebral cortex.

      "The Mind's Eye is a Hair Trigger unit, taking instruction in basic Brainwave,

      spoken language or even Touchcode, rather like typing. If you wish, it has a

      translator which can turn a videotext into a visual experience. Plug the Mind's

      Eye into a Page Turner and you can interactively turn your favorite classic into

      a motion picture, just a you visualize it; you coordinate the action through the

      cerebral cortex plugs. Some training required," the clerk informs you

      cheerfully. Videotext combines visual and aural information with high-density

      symbols--symbols which both inform and trigger intellectual and emotional cues

      in the adept viewer. Some videotexts compress a hundred flashing signals within

      a few seconds' time. The symbols are distant relatives of Egyptian

      heiroglyphs--and modern road signs. Some are based on the logos of famous

      businesses. Some are as stylish as Japanese calligraphy.

      Realtime units will soon be available. If you think it takes too long to imagine

      a scene, Realtime can supplement your brainwaves. If a jungle is required,

      Realtime has seventy different jungles in memory, and soon will have cable

      connections with real jungles, which can be digitized and reshaped at will.

      All computers in Chips'n'discs are, of course, Child Easy. In fact, the 1-Thru-5

      unit is designed to be used by an infant. It comes complete with Sensual Crib

      and access to the Sesame Net.

      If you're a fiction writer, you can peddle your creation on the Lie Wire

      (stet!). If you're a philosopher, your works can find their audience (for a fee,

      of course) on the Mindbender cable. Historians frequently sell to the Pasttime

      Cable.

      On any of these networks, you can start out on the Low Rung and gradually,

      through jury selection or User Acceptance (the ratings, that is) move up step by

      step to the very height of success. A single work might reach as many people as,

      Page 8

      Bear, Greg - The Machineries of Joy.txt

      say, the Britannica Visual.

      Peripherals include MovieLife, a chip which can be dropped into your home

      computer to turn any 20th century film into a living experience for you and your

      family. If you'd prefer to see Humphrey Bogart star in THE MAN WHO WOULD BE

      KING, instead of Michael Caine, that can be arranged. If you'd like to see an

      enhanced color version of the original KING KONG, with synthesized stereo sound,

      MovieLife will oblige. Live actors are still in great demand. They frequently

      license their images for computer generation, making a substantial second

      income--but virtually everyone acknowledges that a real actor is better than a

      simulation. Some actors have ruined promising careers by selling rights to less

      reputable retailers, who place their personas in all sorts of compromising

      products.

      But be warned--if you get too involved in all this, and happen to Drop

      Out--leave the real world and zip along the underground nets, where all sorts of

      unsavory stimulations are available--the Bug Police are tapping the wires every

      day. There are many legitimate adult services, such as FantaFem and Woman of

      Your Dreams, but many more balance precariously on the borders of the law, or

      fall completely offsides. "Bookstores?" The clerk responds to your question with

      some surprise. "We've heard of a few shops catering to the collector's

      market--and of course, there's always the Winston Smith Society. It meets once a

      month to trade crumbling paperbacks."

      You look around the shop, at the profusion of systems that serve more to

      supplement or replace creativity than enhance it. "Don't you have anything for

      someone who just wants to tell his own story, with his own images?" you ask,

      frowning.

      "Sir," the clerk says indignantly, "that's where this all begins. Not everyone

      is as privileged as you must be, however."

      You are reminded of electronic music instruments, decades in the past. Some

      became so elaborate that you barely had to touch a key to produce a tune.

      Distasteful to the concert pianist, perhaps, but a great deal of fun for the

      dabbler.

      "Come with me," the clerk says, taking you in his ghostly hand. "Let me show you

      some basic models. For the person who wants to create, rather than simply

      consume."

      You are led into a simply and tastefully furnished room. A boy and girl, no

      older than ten, are sitting before an extensive keyboard. Colors and vague

      shapes flicker in a cleared area beyond the machine. "Did we get all the numbers

      right this time?" the girl asks. "We want it to be as accurate as possible."

      "They're right," the boy assures her.

      "Let's see it, then."

      The boy pushes a display key.

      In the cleared area, a tyrannosaurus rex appears in horrible, fascinating

      detail, tail swishing back and forth, walking on its six clawed toes. It opens

      its mouth and emits a curious, bird-like squawk. "Oh, they didn't sound like

      that," the girl says, shaking her head vigorously.

      "How do you know?" the boy asks.

      "Let's make it roar."

      With a few nimble keyboard touches, they make the beast change its tune and

      roar.

      "Don't you just love dinosaurs?" the girl asks, clapping her hands.

      Your fingers twitch. Where was this kind of machine when you were a child? You

      step forward and politely ask, "Here. May I play with that? "I've always fancied

      sea monsters, myself..."

      The Machineries of Joy, Redux

      Page 9

     

     

     



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