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    The Radio Mystery

    Page 6
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      Because the kids had helped rewrite the final script, they already knew the story. It didn’t take them long to go over their parts. Benny helped Gwen sort through her sound tapes. After they had set aside all the tapes they would need during the broadcast, Gwen took out a blank tape. Then she and Benny recorded one more sound effect they would need for the show.

      “Perfect,” Benny said to Gwen. “Now we have everything we need to catch the ghost.”

      Gwen placed the tape to one side of the cassette player. She looked up at Henry, Jessie, and Violet and nodded. Everything for their plan was set.

      At last it was show time.

      “Ready, everyone?” Frances called. The kids nodded. “Places, everyone! One, two, three! You’re on the air!”

      The red ON AIR light blinked on.

      Frances read the introduction. “In part three,” she said into Jessie’s mike, “our characters were trapped in the old mine. Will the mysterious dog help them again? We’ll find out today in the final episode of ‘The Ghost Dog.’”

      Violet had the first line. “Don’t move, anyone, or the rocks will come down!”

      “My leg is stuck,” said Henry with a groan. “I can’t get it free.”

      “Oh, no!” cried Jessie. “Watch out —!”

      Gwen shook a metal box with a few pebbles inside. It sounded just like rocks falling down the mine shaft.

      Moments into the broadcast, the lights went out. The soundstage was completely dark. This time the kids didn’t click on their flashlights. They had memorized their parts so they wouldn’t need them.

      Screeeeeeeeeeeeee! A horrible, loud screeching filled the radio station.

      The Aldens continued to recite their lines, pretending the screaming was part of the show.

      In the darkness, Gwen picked up the cassette she and Benny had made earlier and slid it into the cassette player.

      “Is that the ghost dog?” Violet said loud enough to be heard over the screeching.

      Gwen pushed the PLAY button on the cassette player. The howls of a dog — Benny’s character of the ghost dog — competed with the screaming.

      “Go, Benny!” Gwen whispered to him.

      “Wish me luck!” he whispered back, then crept around the back of the soundstage.

      The plan relied on him. He couldn’t fail.

      The ON AIR light cast an eerie glow as Benny edged out the door of the soundstage. He waited a few seconds for his eyes to adjust to the dim red light.

      Holding on to the wall, Benny shuffled down the hall that connected the soundstage to the rest of the studio. He could hear Grandfather and Jocelyn coming out of the breakroom.

      “What’s going on?” Jocelyn yelled. “Somebody stop that noise!”

      “We have to get the lights back on!” Grandfather told her.

      The fuse box was near the side door, Benny knew. They would head in that direction.

      Then Benny saw a dark shape ahead of him.

      Taking the flashlight out of his pocket, Benny clicked the button to the ON position and aimed the beam straight at the “ghost.”

      “Stop right there,” Benny said.

      CHAPTER 10

      Benny Catches a Ghost

      With one hand, Avery Drake shielded his eyes from the glare of Benny’s flashlight.

      “Benny!” he said, tightening his grip on the duffel bag with his other hand. “You’re supposed to be in the soundstage with the others.”

      “And you’re supposed to be in the control booth,” Benny said. “But instead you’re playing ghost.”

      At that moment, the overhead lights flickered back on. Grandfather, Jocelyn, and Earl rushed down the hall.

      “Where is that tape playing from?” Jocelyn asked, as the screaming echoed throughout the station. “We’ve got to find it.”

      Gwen burst through the soundstage door.

      “I know where it is!” she said. She dashed into the control booth. Jocelyn and Benny followed.

      “What are you doing?” Avery asked, setting his duffel bag inside the cubby instead of its usual corner.

      Gwen pushed aside Avery’s box of half-eaten doughnuts, which was sitting on the console. A tiny cassette player, no bigger than a sandwich, was wedged between the box and the wall. Gwen hit the STOP button and the screaming ended. Now, only the voices of Henry, Violet, and Jessie came clearly over the speakers.

      “Where did that come from?” Avery asked, sounding surprised.

      “I’ve got to finish the show,” Gwen said. “Don’t let him leave!” She ran back to the soundstage.

      Frances’s voice told the listening audience she hoped they had enjoyed the program.

      Gwen’s music signaled the show was over.

      “Excuse me,” Avery said, reaching past Jocelyn to press buttons. “I have to cue up the commercial.”

      “Put on a prerecorded program next,” Jocelyn told him. “We need to talk.”

      Avery searched through his CDs, then popped one into the CD player. An interview with a television star blasted through the speakers. Flipping a switch, Avery muted the sound in the studio.

      When he looked up, Jessie, Henry, Benny, Violet, and Gwen were standing in the doorway, watching him.

      “Well, Avery,” Jocelyn began, “would you like to explain why you are ‘haunting’ the radio station?”

      “That’s ridiculous!” Avery said defensively. “I work here — why would I do anything to ruin my job?”

      Frances leaned against the wall. “You tell us.”

      Avery crossed his arms and said nothing.

      “When I saw you running last night,” Gwen told Avery, “I remembered something.” She walked over to the cubby and pushed back the curtain. Two empty hangers hung on the pole. The duffel bag sat on the floor.

      “That’s where you hang your clothes when you go running,” Violet said. “You bring your running clothes and shoes in the duffel bag to the station every day.”

      “I change my clothes at the station after I run,” Avery said. “What’s so unusual about that?”

      “When we saw you wearing your running clothes, you were also carrying the duffel bag,” Henry said. “If your work clothes were here at the station, what were you carrying out of the station in the duffel bag?”

      A short silence followed Henry’s words.

      “You use the duffel bag to take stuff out of the station,” Benny concluded. “The stuff you were stealing.”

      Gwen spoke up. “And I bet it’s also where you keep your ghostly sound effects tapes.”

      “You used the bag to smuggle out the microphone, which you took apart,” Henry said to Avery. “The bag is big enough to hold that turntable, too. You put the turntable in the Dumpster outside, then went back later to get it.”

      “And you were in the station the other night to mess up Gwen’s sound effects,” Benny added. “We saw your flashlight through the windows. You switched the labels on her tapes. And yesterday, you stole Frances’s script. That’s what you were carrying in the duffel bag when we saw you running last night.”

      Avery was silent.

      “Will you open your duffel bag?” Henry asked.

      Avery hesitated, then retrieved his bag from the cubby. He unzipped it. Inside, under his running clothes, were several cassette tapes and the extra set of headphones.

      Jessie stepped forward to read the labels on the cassettes. “SCREAMING. GHOSTLY MOANING. Pretty strange music.”

      Jocelyn took one of the tapes and popped it into the microcassette player. Loud moaning quavered through the speakers throughout the station. She pushed the STOP button. Then she found a thin wire. “I suppose this goes to the speakers.”

      “Those are very good explanations,” Avery said levelly. “But you’ve forgotten one thing — why would I do it? What’s my motive?”

      “To be a star,” Violet said.

      Avery laughed. “A star! Where did you get that crazy idea?”

      “From the man you’ve been meeting in the Route 11 Diner,” Jessie said. “He promised
    to make you a star DJ if you forced Jocelyn to sell the station. He wants to buy it.”

      Now Avery didn’t look so confident. His shoulders sagged with defeat.

      “Is this true?” Jocelyn demanded.

      “Yes,” he confessed. “The kids are right. A representative from MegaHits Corporation contacted me a few months ago. They still want to buy WCXZ.”

      “And turn it into an all-hits, all-the-time station?” Jocelyn guessed.

      Avery nodded. “This guy wasn’t the same man who tried to buy the station from Luther. But it’s the same company. If I helped them, they promised me a DJ job at their big station in the city. Do you know how many people would hear me then? Millions!”

      “A lot more than in Deer Crossing,” Jocelyn said wryly.” So you sold out. But why did you have to steal from me?”

      “Because you wouldn’t give up the station, Gran,” Gwen explained. “Avery’s only hope was that, if you had to keep replacing expensive equipment, you’d eventually have to sell.”

      “But why pretend a ghost is doing it?” Frances asked. “Why not just come into the station and steal stuff at night?”

      “I could have,” Avery said. “But I always liked that old story about Daphne Owens. I decided to make it look like she had come back. I never realized the mystery program cast would get so spooked they’d quit! When that happened, I thought I might be close to my goal … until the Aldens stepped in.”

      “So you also never realized that the real Daphne Owens was a member of the cast,” Henry said.

      “What?” Avery looked shocked. So did Frances and Jocelyn.

      “Daphne Owens got married and became DeeDee Rhoads,” Violet explained. “She moved back to Deer Crossing, but kept her old identity a secret.”

      “I can’t believe it!” Jocelyn said. “DeeDee is Daphne Owens!”

      “DeeDee helped us,” Jessie added. “She told us about the man that Avery met in the diner.”

      “You’re not going to sell the station, are you, Gran?” Gwen asked.

      “Of course not.” Jocelyn turned to Avery. “You’re fired. I ought to press charges, but I won’t because Luther liked you. Pay me back for the equipment you stole and get out.”

      “I’m sorry,” said Avery. “You and Luther have been so nice to me. But I got carried away with my dream. I’ll be out by the end of the day. But who will run the station?”

      “I will,” said Jocelyn. “I’ll be the DJ. I’m going to add some programs. Gwen will help me.”

      “I’d like to sponsor the morning show, too,” Earl offered. “If that’s okay.”

      “Of course you can help, Earl. What about you?” Jocelyn asked Frances. “Are you staying with us?”

      Frances shook her head. “Now that I have a really great script idea, I think it’s time for me to start my movie-writing career. Plus, I really like writing for kids. I’d like to write a kids’ movie, too. But I’m sure DeeDee Rhoads will jump at the chance to be the writer. She’ll bring the cast back, too.”

      Jocelyn smiled at the Aldens. “Your grandfather was right. You are great detectives!”

      Jessie smiled. “We couldn’t have done it without Gwen!”

      “I liked being a detective for a little while,” said Gwen, “but I like working in Gran’s station even better. I want to be a DJ.”

      “If you change your mind, you can join us,” said Benny. “We’ll be detectives forever!”

      About the Author

      GERTRUDE CHANDLER WARNER discovered when she was teaching that many readers who like an exciting story could find no books that were both easy and fun to read. She decided to try to meet this need, and her first book, The Boxcar Children, quickly proved she had succeeded.

      Miss Warner drew on her own experiences to write the mystery. As a child she spent hours watching trains go by on the tracks opposite her family home. She often dreamed about what it would be like to set up housekeeping in a caboose or freight car — the situation the Alden children find themselves in.

      When Miss Warner received requests for more adventures involving Henry, Jessie, Violet, and Benny Alden, she began additional stories. In each, she chose a special setting and introduced unusual or eccentric characters who liked the unpredictable.

      While the mystery element is central to each of Miss Warner’s books, she never thought of them as strictly juvenile mysteries. She liked to stress the Aldens’ independence and resourcefulness and their solid New England devotion to using up and making do. The Aldens go about most of their adventures with as little adult supervision as possible — something else that delights young readers.

      Miss Warner lived in Putnam, Connecticut, until her death in 1979. During her lifetime, she received hundreds of letters from girls and boys telling her how much they liked her books.

      The Boxcar Children Mysteries

      THE BOXCAR CHILDREN

      SURPRISE ISLAND

      THE YELLOW HOUSE MYSTERY

      MYSTERY RANCH

      MIKE’S MYSTERY

      BLUE BAY MYSTERY

      THE WOODSHED MYSTERY

      THE LIGHTHOUSE MYSTERY

      MOUNTAIN TOP MYSTERY

      SCHOOLHOUSE MYSTERY

      CABOOSE MYSTERY

      HOUSEBOAT MYSTERY

      SNOWBOUND MYSTERY

      TREE HOUSE MYSTERY

      BICYCLE MYSTERY

      MYSTERY IN THE SAND

      MYSTERY BEHIND THE WALL

      BUS STATION MYSTERY

      BENNY UNCOVERS A MYSTERY

      THE HAUNTED CABIN MYSTERY

      THE DESERTED LIBRARY MYSTERY

      THE ANIMAL SHELTER MYSTERY

      THE OLD MOTEL MYSTERY

      THE MYSTERY OF THE HIDDEN PAINTING

      THE AMUSEMENT PARK MYSTERY

      THE MYSTERY OF THE MIXED-UP ZOO

      THE CAMP-OUT MYSTERY

      THE MYSTERY GIRL

      THE MYSTERY CRUISE

      THE DISAPPEARING FRIEND MYSTERY

      THE MYSTERY OF THE SINGING GHOST

      MYSTERY IN THE SNOW

      THE PIZZA MYSTERY

      THE MYSTERY HORSE

      THE MYSTERY AT THE DOG SHOW

      THE CASTLE MYSTERY

      THE MYSTERY OF THE LOST VILLAGE

      THE MYSTERY ON THE ICE

      THE MYSTERY OF THE PURPLE POOL

      THE GHOST SHIP MYSTERY

      THE MYSTERY IN WASHINGTON, DC

      THE CANOE TRIP MYSTERY

      THE MYSTERY OF THE HIDDEN BEACH

      THE MYSTERY OF THE MISSING CAT

      THE MYSTERY AT SNOWFLAKE INN

      THE MYSTERY ON STAGE

      THE DINOSAUR MYSTERY

      THE MYSTERY OF THE STOLEN MUSIC

      THE MYSTERY AT THE BALL PARK

      THE CHOCOLATE SUNDAE MYSTERY

      THE MYSTERY OF THE HOT AIR BALLOON

      THE MYSTERY BOOKSTORE

      THE PILGRIM VILLAGE MYSTERY

      THE MYSTERY OF THE STOLEN BOXCAR

      THE MYSTERY IN THE CAVE

      THE MYSTERY ON THE TRAIN

      THE MYSTERY AT THE FAIR

      THE MYSTERY OF THE LOST MINE

      THE GUIDE DOG MYSTERY

      THE HURRICANE MYSTERY

      THE PET SHOP MYSTERY

      THE MYSTERY OF THE SECRET MESSAGE

      THE FIREHOUSE MYSTERY

      THE MYSTERY IN SAN FRANCISCO

      THE NIAGARA FALLS MYSTERY

      THE MYSTERY AT THE ALAMO

      THE OUTER SPACE MYSTERY

      THE SOCCER MYSTERY

      THE MYSTERY IN THE OLD ATTIC

      THE GROWLING BEAR MYSTERY

      THE MYSTERY OF THE LAKE MONSTER

      THE MYSTERY AT PEACOCK HALL

      THE WINDY CITY MYSTERY

      THE BLACK PEARL MYSTERY

      THE CEREAL BOX MYSTERY

      THE PANTHER MYSTERY

      THE MYSTERY OF THE QUEEN’S JEWELS

      THE STOLEN SWORD MYSTERY

      THE BASKETBALL MYSTERY

      THE MOVIE STAR MYSTERY

      THE MYSTERY OF THE PIRATE’S MAP

      THE GHOST TOWN MYSTERY


      THE MYSTERY OF THE BLACK RAVEN

      THE MYSTERY IN THE MALL

      THE MYSTERY IN NEW YORK

      THE GYMNASTICS MYSTERY

      THE POISON FROG MYSTERY

      THE MYSTERY OF THE EMPTY SAFE

      THE HOME RUN MYSTERY

      THE GREAT BICYCLE RACE MYSTERY

      THE MYSTERY OF THE WILD PONIES

      THE MYSTERY IN THE COMPUTER GAME

      THE MYSTERY AT THE CROOKED HOUSE

      THE HOCKEY MYSTERY

      THE MYSTERY OF THE MIDNIGHT DOG

      THE MYSTERY OF THE SCREECH OWL

      THE SUMMER CAMP MYSTERY

      THE COPYCAT MYSTERY

      THE HAUNTED CLOCK TOWER MYSTERY

      THE MYSTERY OF THE TIGER’S EYE

      THE DISAPPEARING STAIRCASE MYSTERY

      THE MYSTERY ON BLIZZARD MOUNTAIN

      THE MYSTERY OF THE SPIDER’S CLUE

      THE CANDY FACTORY MYSTERY

      THE MYSTERY OF THE MUMMY’S CURSE

      THE MYSTERY OF THE STAR RUBY

      THE STUFFED BEAR MYSTERY

      THE MYSTERY OF ALLIGATOR SWAMP

      THE MYSTERY AT SKELETON POINT

      THE TATTLETALE MYSTERY

      THE COMIC BOOK MYSTERY

      THE GREAT SHARK MYSTERY

      THE ICE CREAM MYSTERY

      THE MIDNIGHT MYSTERY

      THE MYSTERY IN THE FORTUNE COOKIE

      THE BLACK WIDOW SPIDER MYSTERY

      THE RADIO MYSTERY

      THE MYSTERY OF THE RUNAWAY GHOST

      THE FINDERS KEEPERS MYSTERY

      THE MYSTERY OF THE HAUNTED BOXCAR

      THE CLUE IN THE CORN MAZE

      THE GHOST OF THE CHATTERING BONES

      THE SWORD OF THE SILVER KNIGHT

      THE GAME STORE MYSTERY

      THE MYSTERY OF THE ORPHAN TRAIN

      THE VANISHING PASSENGER

      THE GIANT YO-YO MYSTERY

      THE CREATURE IN OGOPOGO LAKE

      THE ROCK ’N’ ROLL MYSTERY

      THE SECRET OF THE MASK

      THE SEATTLE PUZZLE

      THE GHOST IN THE FIRST ROW

      THE BOX THAT WATCH FOUND

      A HORSE NAMED DRAGON

      THE GREAT DETECTIVE RACE

      THE GHOST AT THE DRIVE-IN MOVIE

      THE MYSTERY OF THE TRAVELING TOMATOES

      THE SPY GAME

      THE DOG-GONE MYSTERY

      THE VAMPIRE MYSTERY

      SUPERSTAR WATCH

      THE SPY IN THE BLEACHERS

      THE AMAZING MYSTERY SHOW

     


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