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    The Design of Everyday Things

    Page 38
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      INDEX

      Abelson, Bob, 129

      A/B testing, 224–225

      Accidents

      “Five Whys,” 165–169

      investigation of, 163–169, 197–198

      root cause analysis of, 164

      social and institutional pressures and, 186–191

      when human error really is to blame, 210–211

      See also Error; Mistakes; Slips

      Acoustical memory, 94

      Action

      Gulfs of Execution and Evaluation and, 38–40

      opportunistic, 43

      reversing, 199, 203, 205

      stages of, 40–44, 55–56, 71–73, 172–173

      subconscious nature of many, 42

      See also Psychology of everyday actions

      Action slips, 171, 173, 174, 194

      Activity

      complete immersion into, 55–56

      task vs., 232–234

      Activity-centered controls, 140–141

      Activity-centered design, 231–234

      Adams, Marilyn, 74

      Affordances, xiv–xv, 10–13, 19–20, 60, 72, 145, 298

      applying to everyday objects, 132–141

      minimizing chance of inappropriate actions using, 67

      misuse of term, 13–14

      perceived, 13, 18, 19, 145

      signifiers vs., xiv–xv, 14, 18, 19

      Agile process of product development, 234

      Airbus accident, 178–179

      Air Florida crash, 188–189

      Airplane

      attitude indicator design, 121–122

      failure of automation in, 214

      landing gear switch design, 135

      mode-error slips and control design, 178–179

      See also Aviation

      Airplane accidents, 164–166, 172, 178–179, 186–187, 188–189, 314

      Air-traffic control instructions, pilots remembering, 105–107

      Alarm clocks, mode-error slips and, 178

      Alert, sound signifier as, 160

      “’Ali Baba and the Forty Thieves,” 86

      Altair 8800 computer, 274

      Amazon.com, 264

      Andon, 192

      Annoyance of sounds, 156, 160

      Anti-lock brakes, rule-based mistake in using, 182

      Apple, 121, 233, 250, 270, 272, 289

      Apple QuickTake camera, 272

      Arithmetic, mental, 103–104

      Automation, 185, 213–214, 248–316

      Automobiles

      activity-centered design of, 231–232

      application of constraints to, 202

      auditory and haptic modalities for warning systems, 95

      door handles, 133–134

      failure of first American, 274, 279–280

      incremental innovation in, 279–280

      interlocks and, 142

      limited life span of, 292

      seat adjustment control, 22

      standardization and, 248

      starting, 141–142

      technology and changes in, 267–268

      See also Driving

      Aviation

      deliberate violation example, 211

      interruptions and errors in, 200

      NASA’s safety reporting system, 193–194

      use of checklists in, 189–190, 191

      See also Airplane

      Baby locks, 144

      Battery design, 125–127

      Baum, L. Frank, 227

      Beeps, 156

      Be-goals, 233

      Behavior

      constraints forcing desired, 141–145

      data-driven, 43

      event-driven, 42, 43

      goal-driven, 42–43, 44

      knowledge-based, 179, 180

      knowledge in the head and in the world and, 75–85

      rule-based, 179, 180

      skill-based, 179, 180, 206–207

      technology accommodating, 68–71

      Behavioral level of processing, 51–53

      design and, 54, 55

      emotional responses and, 56

      relation to visceral and reflective stages, 54–55

      stages of action and, 55–56

      Bell, Alexander Graham, 270

      Benz, Karl, 279

      Benz & Cie, 279

      Bezos, Jeff, 264

      Big data, 224–225

      Biometric devices, 128

      Blame, for error, 162, 163

      falsely blaming self, 61, 65–71, 167

      misplaced, 61–62

      Boats, control of, 21–22

      Bookmarks, 16

      Books, see e-books

      Brainstorming, 226

      British Design Council, 220

      British Psychological Soc
    iety, 150

      Brynjolfsson, Erik, 286–287

      Budgets, product development, 237, 240

      Business strategy, lock-ins as, 143–144

      Cabinet doors, lack of signifiers on, 134

      Calendar program, using variety of formats, 70–71

      Cameras

      digital, 272, 274

      merger with cell phones, 265

      Cane, design of, 245

      Capture slips, 174, 208

      Carelman, Jacques, 2

      Carpal tunnel syndrome, 278

      Carver, Charles, 233

      Catalogue d’objets introuvables (Carelman), 2

      Causal elements, reflective level of processing and, 53

      Causes of events

      causal relations, 59–65

      need to form explanations and, 57–59

      Cell phones, 34, 200, 265, 280. See also Telephone

      Celsius scale, conversion between Fahrenheit scale and, 101–102

      Change, technology as cause of, 264–268, 282, 284–285

      Checklists, 189–191

      Chess-playing machine, 286–287

      Child safety caps, 144

      Chord keyboards, 279

      Cisco, 273

      Clocks, 249, 250

      Clothing industry, yearly changes in fashion, 292

      “Coffeepot for Masochists,” 2

      Cognition and emotion, 49–55

      conscious, 48, 49, 51–52, 53, 100–101

      distributed, 287–288

      integration of, 47, 48–55

      behavioral level, 50, 51–55

      design and levels of, 53–55

      reflective level, 50, 53–55

      stages of action and levels of processing, 55–56

      subconscious, 44–49, 51–52, 173, 206–207

      technology and enhanced human, 285–288

      visceral level, 50–51, 53–55

      Coins

      confusion created by new design of, 79–82

      types of knowledge and use of, 74–75, 77, 79–80

      Communication

      conceptual models and, 31–32

      design and, 8–9, 73

      technological change and, 283

      Companies, conservatism of large, 269

      Competition-driven design, 259–264

      Complexity, 4–8

      complicated vs., 247

      using conceptual model to tame, 247–248

      Conceptual models, 10, 25–37, 40, 72, 94, 96, 98, 121, 204, 298

      communication and, 31–32

      as story, 57–59

      and Gulfs of Evaluation and Execution, 39, 40

      mental models, 26, 31

      providing meaning via, 99–100

      to tame complexity, 247–248

      for thermostat, 57–59, 68–69

      Confirmation messages, 203–205

      Conscious cognition, 48, 49, 51–52, 53, 100–101

      knowledge-based behavior and, 184

      mistakes and, 173

      subconscious vs., 40, 42, 44–56, 67, 310

      Constraints, 10, 73

      applied to everyday objects, 132–141

      to bridge Gulf of Execution, 40

      cultural (see Cultural constraints)

      on design process, 240–247

      desired behavior and, 76, 141–145

      knowledge in the world and, 123, 124–125

      logical, 124–125, 130

      memory and, 82–85

      minimizing chance of inappropriate actions using, 67, 202–203

      physical (see Physical constraints)

      semantic, 124–125, 129–130

      signifiers and, 132–135

      Consumer economy, 291–293

      Controls

      activity-centered, 140–141

      device-centered, 140

      incorporating safety or security in, 256

      mapping and design of, 21

      segregating, 203

      See also Switches

      Conventions, cultural. See Cultural conventions

      Cooperative problem-solving, 185

      Cost

      as design constraint, 6, 219, 230, 240, 241, 242, 245, 260, 294

      feedback design and, 23–25, 68

      Countersteering, 102–103

      Creativity, 49, 64

      Creeping featurism, 258, 261–264

      Csikszentmihalyi, Mihaly, 55–56

      Cultural constraints, 124–125, 128–129

      on assembly of mechanical device, 85

      behavior and, 76

      cultural conventions and, 130–132, 146

      standardization as, 248

      Cultural conventions

      behavior and, 76

      as cultural constraints, 130–132, 146

      destination-control elevators and change in, 146–149

      faucet design and, 151–152

      mapping and, 151–152

      people’s responses to changes in, 149–150

      perceived affordance and, 145

      Cultural norms

      confusion and lack of knowledge of, 134–135

      conventions and standards, 130–132

      Culture

      impact of technology on, 285

      mappings and, 22–23, 118–122

      pace of change of, 282

      Customers

      observing would-be, 222–223, 225–226

      quality and focus on, 264

      See also Purchasers; Users

      Cybermind, 112

      Cyborgs, 284

      Daily Mail (newspaper), 88

      Daimler, 279

      Data-driven behavior, 43

      Data networks, 281–282

      Dead man’s switch, 142–143

      Decision gates, 234, 235

      Declarative knowledge, 78

      Declarative memory, 47, 97

      Deliberate violations, 211

      accidents and, 169–170

      Dependence on technology, 285–287

      Description, discrimination among choices and, 80–82

      Description-similarity slips, 174, 175

      Design

      activity-centered, 231–234

      areas of specialty in, 4–5, 9, 110, 302, 308

      behavioral level and, 54, 55

      challenge of, 34–36, 239–247

      checklist, 191

      choice of metaphor and, 120–122

      coins, of, 79–82

      communication and, 8–9, 73

      competition-driven, 259–264

      constraints as tools for, 85

      correct requirements/specifications and, 229–230, 234–235

      double-diamond diverge-converge model, 219, 220–221

      as equalizing tool, 297

      error and (see Error)

      experience, 4–5, 9, 302, 307

      faucet, 115–116, 150–155

      flexibility in, 246–247

      fundamental principles of, 71–73, 298. See also individual principles

      implications of short-term memory for, 94–95

      inclusive design, 243–247

      industrial, 4–5, 9, 302, 306

      interaction, 4–5, 9, 306, 309

      interplay of technology and psychology in, 6–8

      knowledge in the world and the head and, 76–77

      legacy problem, 127, 266, 274

      management of process, 34–35

      memory-lapse mistakes and, 185–186

      moral obligations of, 291–293

      multidisciplinary approach to, 34–36, 238–239, 242–243

      problem identification and, 217–220

      providing meaningful structure in, 100

      reflection and, 53–54

      rule-based mistakes and, 182–183, 184

      security and, 90–91, 255–257

      success of, 293–294

      superfluous features in, 291–293

      theory vs. practice in, 236–239

      universal (inclusive), 243–247

      visceral responses and, 51

      in the years 1988–2038, 282–288

      See also Human-centered design (HCD)


      Design error, operator error vs., 6–8

      Designers

      advice for, 64–65

      bridging Gulfs of Evaluation and Execution, 40

      clients/customers, 240–241

      conceptual model and, 31–32

      engineers as, 6–8, 10

      The Design of Future Things (Norman), 185

      Design redundancy, 210

      Design research

      market research vs., 224–226

      observation, 222–224

      separating from product team, 238–239

      Design team, 35

      multidisciplinary, 34–36, 238–239, 242–243

      needs of other groups in product process, 241–242

      Design thinking, 219, 293–298

      double-diamond diverge-converge model of design, 219, 220–221

      See also Human-centered design (HCD)

      Destination-control elevators, 146–149

      Detection of error, 194–198

      Development cycle, 260, 268–279

      Device-centered controls, 140

      Different (Moon), 262–263

      Digital cameras, 272, 274

      Digital picture frame, 272

      Digital time, 252–254

      Digital watch, 27–28, 33

      Discoverability, 72, 298

      affordances, 10–13, 19–20

      conceptual models, 25–31

      constraints, 10

      design and, 3–4

      feedback, 23–25

      gesture-controlled devices and, 115–116

      mappings, 20–23

      signifiers, 13–20

      Discrimination, rules for, 80–82

      Displays, 68

      description-similarity slips and, 175

      mapping and design, 21

      metaphor and interaction with, 120–122

      smart, 121, 265–266

      touch-sensitive, 21, 140, 268–269

      Distributed cognition, 287–288

      Do-goals, 233

      Doors

      affordances and, 3, 13–16, 18, 69, 132–135, 145

      designing for security, 255

      handles/hardware, 18, 133–134, 145

      panic bars, 60, 133

      poor design of, 1–3

      signifiers and, 14–16, 18, 132–135

      sliding, 16

      Double-diamond diverge-converge model of design, 219, 220–221

      Drill, goal of buying, 43–44

      Driver’s safety device, 142–143

      Driving

      cell phone use while, 200

      conventions of, 131–132

      left-side vs. right-side, 122

      as rule-based behavior, 181

      stages of action in, 40–41

      sterile periods during, 200–201

      while drunk, 211

      See also Automobiles

      du Maurier, George, 270–271

      Durable goods, 291

      Duryea, 274, 280

      Dvorak, August, 278

     


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