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    The Ultimation (Play to Live: Book #7)

    Page 27
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      Dmitri Rus.

      Moscow, April 2nd, 2015.

      To discuss the book and ask the author about anything, please visit the author’s website:

      http://www.d-rus.ru/forum/

      Friend the author and follow the news at:

      http://vk.com/rus_dmitriy

      http://dmitri-rus.livejournal.com/

      https://www.facebook.com/profile.php?id=100001353933625

      MMORPG Glossary[i]

      AFK

      Away from keyboard

      Aggro

      As a verb, it refers to a hostile mob that has noticed a player and is actively trying to attack that player. As a noun, it refers to the amount of “hostility” the player has generated on the mob. In typical combat strategy, the fighter tries to take as much aggro as possible away from weaker players such as healers and mages.

      Alt

      Short for "alternate". It refers to the alternate character a player has from their main character. This is not a stable category as sometimes alts can outlevel mains and sometimes mains become moth-balled.

      Alt Tab

      The act of using the ALT+TAB keys to jump from application to application

      Bind

      In certain MMOs, characters are teleported back to a safe spot when they die. This spot is predetermined by the user. The act of determining the safe spot requires an explicit action by the user. That action is known as a bind. The spot is typically referred to as a bind spot.

      Bind on equip

      This term refers to items that become soulbound to the player after they have been equipped. In other words, the item can be traded as long as no one equips it.

      Bind on pickup

      This term refers to items that become soulbound to the player after it has been picked up from a monster. In other words, the item cannot be traded once a player picks it up. BoP items commonly cause looting conflicts and disputes during game-play.

      Bokken sword

      A wooden training sword

      Buff

      Temporary boost to character attribute or combat ability

      Camp(ing)

      The act of waiting in an area to hunt a specific mob or a specific spawn

      Caster

      A mage or a wizard

      Char/Toon

      A player or their character.

      Class

      Professional archetypes. In D&D games, these would be warrior, healer, rogue and mage. The most typical class types are: close-range damage, ranged damage, healing, crowd control, support.

      Cleric

      Typical healing class in D&D style games

      Combo

      A combination of hits, especially causing severe damage like paralyzing or bleeding

      Corpse

      In certain MMOs, a corpse appears where the player died. Sometimes all the player’s items and money are left on the corpse and the player is teleported back to their bind spot. Corpses typically will decay after a certain time proportional the character’s level.

      Corpse Run

      The act of retrieving your corpse after you have died. This is typically a dangerous thing because people tend to die in dangerous places rather than safe places.

      Crafting

      A general category of skills that allows players to manufacture objects from raw resources

      Crit

      "To crit" refers to landing a critical hit either with melee or spells. Effective damage is usually increased from a base of 150% to upwards of 250% with extra talents/skills/buffs.

      Crowd Control

      Refers to a set of spells / abilities that temporarily paralyze or stun other mobs or players. Crowd control is an important group support ability when fighting multiple mobs.

      DD

      Direct Damage. Used to refer to a class of spells and abilities that allow players to damage enemies from a distance. The firebolt is the archetypal DD.

      DD/DPS

      A character whose primary role in a group setting is to deal damage to the opponents.

      Debuff

      The opposite of a buff. An offensive spell cast on enemies that weakens an attribute or combat ability.

      Donator

      A player who invests real money into virtual gear

      DoT

      Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall.

      DpS

      Damage per second. Used when figuring out weapon speed and damage.

      Drow

      A Dark Elf race

      Druid

      Hybrid class in D&D style games—part healer, part support, part fighter.

      Enchanter

      A mage specializing in buffs

      Epic

      An extremely rare item or quest. Has come to mean something exceptionally cool and hard to get.

      Experience

      A quantity gained when completing tasks/quests, killing mobs, or various other achievements in games. When enough experience is accrued, characters often "level up" and become more powerful.

      Familiar

      Same as pet

      Farm(ing)

      The act of accumulating currency or a specific item by repeatedly killing a mob or repeatedly performing a series of actions

      Gnoll

      An NPS (AI-controlled character) race of humanoid hyenas

      Guilds

      Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.

      Health/HP

      A base attribute of characters

      LFG

      "looking for group"

      Lich

      A race of the undead

      Loot

      Currency or items that are dropped by a mob when it is defeated

      Mana

      A commonly-used pool of magic potential (magical analog of health points)

      MMORPG

      Massively-Multiplayer Online Role-Playing Game

      Mob

      An AI controlled monster. 'Mob' originally comes from the MUD era, where it was short for 'mobile', to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed.

      Mount

      Any riding animal from a donkey to a dragon

      Newbie

      A new inexperienced player

      Newblette

      A new and inexperienced female player

      Noob

      The pejorative form of newbie or an unskilled arrogant player

      NPC

      Non-player character (i.e. controlled by AI)

      Nuke

      Refers to casters, to cast the highest damage spell or spell combo to effectively pull or finish of a npc. Mages usually are the most effective class in highest burst damage.

      Nuker

      A caster who throws a lot of damage spells on a target.

      Perma

      Permanent, permanently

      Pet

      A creature that can be summoned to help and defend a player

      PK

      Player Killer—a derogatory term—as in a person who primarily plays to kill other players

      PK counter

      Shows the number of players already killed by a PK and allows to calculate the chances of his dropping an item if killed by another player

      Port

      Short for teleport. Used as a noun and a verb.

      Powerlevel

      Same as rush. When a higher level player tries to help a lower level player level faster. Most games have mechanisms that prevent power leveling.

      Pull

      A standard hunting strategy where a player lures a single or a group of mobs to the group so that the group can hunt from a safe area instead of hunting in areas where new mobs may spawn.

      PvP

      Player vs. Player combat

      Quest

      A set of tasks of a player to complete

      Quest item

      An item needed to complete a quest

      Race

      Typically fantastical cr
    eations, such as Elves, Trolls and the like.

      Raid

      A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult mobs

      Regen

      Short for regeneration (of health, mana, or other replenishable attributes)

      Resist

      A parameter showing one's chances to resist a spell, whether partially or completely

      Respawn

      A character's resurrection after being killed

      Rogue

      A game class used for scouting and spying

      Root

      Can refer to a class of abilities as well as its effect. A root spell immobilizes a target. The target is then said to be rooted. Early versions of these abilities involved references to plants, hence "root".

      Rush

      Same as powerlevel

      Server

      Due to technical reasons, each server can only support a limited amount of players. Each MMORPG typically has several servers. Players cannot interact with players on other servers.

      Slot

      A storage unit, especially in a player's bag

      Snare

      An ability which slows down a character's movement speed, but they are still capable of moving.

      Solo

      The act of playing alone, hunting mobs alone.

      Soulbound

      An item-control mechanic where an item cannot be traded. In other words, only one person can own the object and it cannot be traded. See also BoE and BoP.

      Spawn

      Resurrect

      Stealth

      A type of invisibility that lets stealth characters sneak up on others for large critical strikes or for scouting.

      Stun

      A typical form of crowd control ability that immobilizes an enemy

      Tank

      As a noun, refers to character classes that can take a lot of damage. As a verb, refers to the act of drawing aggro from mobs before other team members strike with their abilities.

      TSB

      Toxic Sperm Buildup

      Uber

      Slang form of super

      Wonder Waffle

      From German Wunderwaffe, a wonder weapon

      WTB

      "want to buy"

      WTS

      "want to sell"

      Zool

      Cool

      * * *

      [i] Sources:

      The Daedalus Project. The Psychology of MMORPGs

      alteredgamer.com

      mmoglossary.com

      omegaknights.com

      mmoterms.com

     

     

     



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