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    Free Trader Complete Omnibus


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      Free Trader

      Books 1-9

      Craig Martelle

      Contents

      Free Trader

      Dedication

      Acknowledgments

      Volume 1

      1 - Ass

      2 –Binghamton

      3 - Detour

      4 – A New Goal

      5 – A New Plan

      6 – Cameron

      7 – Upset the Trade

      8 - Jail

      9 – Run!

      10 – Not Going

      11 – Good Hunt, Bad Hunt

      12 – Smoked Venison

      13 – A Cold-water Surprise

      14 –Like an Eagle

      15 – The Hawkoid

      16 – Grasslands

      17 – ‘They come’

      18 – Now They’re Three

      19 – Lift the Dark Cloud

      20 - Saffrimander

      21 – Running from the Fight

      22 – The Caravan Rests

      23 – Heading South

      24 – Other Hawkoids

      25 – Hawkoid Disdain

      26 – The Camp before the Storm

      27 – Bonding

      28 – The Pain of the Great Desert

      29 – Healing Time

      30 – The Plunge

      31 – Into the Great Desert

      32 – Moment of Truth

      33 – Half Way

      34 – The Tortoid

      35 – A Rough Night

      36 - No More Water For You

      37 – Tonight’s the Night

      38 – Preparing for the Oasis

      39 – Just a Scratch

      40 – The Oasis Pacified

      41 – It Sucks

      42 – The Lake

      43 – Development Unit

      44 – Distance Check

      45 – Moving On

      46 – Oasis Zero Two

      47 - Restored

      48 - Hope

      49 – Oasis Zero One

      50 – Dinner Awaits

      51 – Repair Shed

      52 – A Venison Meat Pie, Please

      53 – Masters of Water

      54 - Feeding

      55 – Get Up

      56 – Puke

      57 - Endless Questions

      58 - Maps

      59 – Feeling Bad

      60 – Leaving the Great Desert Behind

      61 – She’s Hungry

      62 - Micah

      63 – Dinner Tales

      64 – The New Caravan

      65 – Everyone Adds Strength

      66 – You Really Should Have Talked

      67 – He’s a Pig

      68 – Freedom’s Taste

      69 – Helping the Village

      70 – Introducing a Friend

      71 – Villagers Prepare

      72 – The Road

      73 – The Lizard Men

      74 – A Celebration Like No Other

      75 – Safe Now, Safe Forever

      76 – Too Much Power

      77 – A New Oasis

      78 – What To Do

      79 – All of Us

      80 – Where You Go, We Follow

      81 – Nothing to Fear, Everything to Fear

      82 – Everything to Fear, Nothing to Fear

      83 – Leave or Stay?

      Volume 2

      1 – The Companions

      2 – The Power of Old Tech

      3 – Back to the Oasis

      4 – The Hologram

      5 – Sweet Suite

      6 - Peace

      7 – New Command Center

      8 – Two Become One

      9 – A New Dawn

      10 - Insight

      11 – The Next Move

      12 – Leave the Soft Life Behind

      13 – Waiting Productively

      14 – A Missing Tortoid

      15 – The Lizard Men Trade

      16 - Zalastar

      17 – Another Celebration

      18 – ‘shrooms

      19 – Setting Up the Trade

      20 – Learn to Hunt

      21 – Moving to Trade

      22 – Mushrooms for Tunics

      23 – A Bridge to the Future

      24 – Back in Village McCullough

      25 – Three Less in Charge

      26 – Clean It Up

      27 - Hope

      28 – The Last Brother

      29 – Masters of the World

      30 – Building Trust

      31 – Going West, No, East

      32 – Loading Up

      33 – Market Square: Open for Business

      34 - Karma

      35 – Mutie Birds

      36 – Treating Wounds

      37 – Continuing the Journey

      38 – Village Greentree

      39 - Bronwyn

      40 – Ear of the Amazonians

      41 – Lots to Trade

      42 – The Good Companions

      43 – A Growing Caravan

      44 – Village Coldstream

      45 – Never a Dull Turn

      46 - The Aurochs

      47 – Too Many People

      48 – An Injury and a Bond

      49 – Needing a Wagon

      50 – Trade!

      51 – Muties Attack

      52 – Through the Rainforest

      53 – New Sanctuary

      54 – Preparing to Fight a War

      55 – Building a Better Human

      56 – Contact

      57 – The Return Trip

      58 – The Fires Raged

      59 – Home

      60 – Dwyer

      61 – Next Leg of the Journey

      62 – The New Traders

      63 – Fighting to the Western Ocean

      64 – Heal

      65 – Westerly

      66 – The Western Ocean

      67 – Splitting

      68 – Hope and Fear

      69 – A Long Road Ahead

      70 – The Walk to Bliss

      71 – Traders’ Rest

      72 – River Crook

      73 – The Rescue

      74 – Settling In

      75 – The Traders Return

      76 – Trade Routes and More

      77 – New Sanctuary

      78 – Change Is Constant

      Volume 3

      1 – Setting The Stage

      2 – Triumphant Return

      3 – Time to Celebrate

      4 – Planning to Leave

      5 – Stream of Pain

      6 – River Crook

      7 – Westerly and Back

      8 – Run!

      9 – Ready to Fly

      10 – Transfer to the Traveler

      11 – Controlled Chaos

      12 – The Corridor

      13 – Crew Quarters

      14 – Deck 10: Livestock Level

      15 – Between Decks 9 & 10

      16 – Deck 9: Rainforest Level

      17 – A Better Plan

      18 – Monkey Crap

      19 – The Ramp to Deck 8

      20 – Entering Deck 8

      21 – Deck 8: Aft Garden Level

      22 – The Rabbit People

      23 – Forward, Ever Forward

      24 – Deck 3: Fore Garden Level

      25 – Deck 2: The Aviary

      26 – Nothing Trying to Kill Us

      27 – The Command Deck

      28 – Androids

      29 – Storage

      30 – Between Decks

      31 – A Break, A Plan

      32 – The Bridge

      33 – Crew Quarters

      34 – Dinner and a Show

      35 – We’re Doing This

      36 – Battle for the Bridge

      37 – Controlling the Bridge

      38 – Taking Control of the Ship

      39 – Hunting an Android


      40 – A Break

      41 – Aligning the Ship

      42 – The Ramp Between Decks

      43 – Trapped

      44 – D2-3, Subdeck 7, Radial Passage 140, Frame 8553

      45 – Androids and Their Traps

      46 – D2-3, Subdeck 5, Radial Passage 140, Frame 8687

      47 – Devolved

      48 – Alone and Afraid

      49 – Maintenance Subdeck

      50 – The Android Nexus

      51 – Cleaning Up and Moving On

      52 – A Blocked Door

      53 – The Cryo Shell

      54 – A Place to Rest Forever

      55 – What Isn’t Trying to Kill Us?

      56 – Wolfoids

      57 – Betrayal

      58 – Peace

      59 – The Survivors from Cygnus VI

      60 – The Return

      61 – Planet Vii

      62 – Heading Home

      63 – Battle for the Amazon Road

      Volume 4

      Humans and the Intelligent Creatures

      Hand drawn map of the southern region of Planet Vii.

      The Line Is Drawn

      War It Must Be

      An Old Evil Returns

      McCullough

      Expanding the Trade Route

      Settling the Refugees

      Snakes in the Grass

      The Road to Trent

      Hi, Mom

      There’s Nothing to Fear

      Dad’s Home and There’s Hell to Pay

      The Eastern Ocean Anchor

      Next Stop, Cornwall

      The Three Laws of Trade

      Seal the Deal

      The Aurochs

      The Great Southern Plains

      Recovery

      The Road to Sanctuary

      New Sanctuary

      Optics

      Intelligence

      Four Turns From Now…

      “Crap, More Androids…”

      The Wolfoid Rush

      D 9-10, Subdeck 4, Radial Passage 270,

      The Clone

      Yes, It Will Hurt

      The Lizard Men of the Rainforest Level

      A Run to the Village

      The Wolfoid Games

      Home to New Sanctuary

      War Comes Closer

      What’s the Intel?

      A Plan Starts to Take Shape

      Gear Up!

      Running North

      The Villages

      Race to Bliss

      No Road Ahead

      The Army Moves

      Fighting Their Way South

      Turns Melt Into Turns

      Running of the Bulls

      The Slog Ahead

      Setting up an Ambush

      Just a Little Farther

      The Herd

      Where Have You Been?

      Prepare to Attack

      Like We Belong Here

      Attack the Weakest

      The Overlords

      A Reunion Long Overdue

      Bronwyn

      Still Wet

      The Seven

      A New Normal

      Volume 5

      To the love of my life

      Acknowledgments

      Hand drawn map of the norther region of Planet Vii.

      Humans and the Intelligent Creatures

      A Helping Paw

      Seeing the Trade

      Back to New Sanctuary

      Meeting Old Friends

      Reunion at New Sanctuary

      A New Plan

      The Call of Old Tech

      Construction of Something Incredible

      Blooding the Pups

      Heading North

      Villages on the Ocean

      Into Devaney’s Barren

      The Wagon Exploded

      The Oasis

      Recovery

      The Heat

      A Refreshing Break

      Oasis 03 – Tiskanay’s Pause

      The Tortoise Consortium

      Taking the Plunge

      Whitehorse

      Everything’s Different, but the Same

      Cameron

      “There Will Be No Provincial Government”

      Ava

      The Warehouse

      Securing Cameron

      The Road to Jefferson City

      Can’t Abide an Outpost

      The Dark Clouds of War

      The Story of Jocelyn

      The Governor

      Jocelyn

      A New Governor

      The Power of Hope

      It’s a Man’s World

      Yowls, Nips, and Purrs

      Some Personal Business

      Missing ‘cats

      Race to Water

      One Down, Two to Go

      Another Sacrifice

      02, then 01, then…

      The South

      Volume 6

      Untitled

      Acknowledgments

      Humans and the Intelligent Creatures

      Raiders!

      River Crook

      The Beach

      Bad News

      Preparing for War with an Unknown Enemy

      Leaving New Sanctuary Behind

      A Rolling Stone Gathers Moss

      The Open Ocean

      An Ocean Voyage

      The Storm

      The Evil Ones

      All Ashore Who’s Going Ashore

      The Island

      The Professor

      An Unpleasant Surprise

      Together We Go

      Micah Ashore

      Bounder Ashore

      Strider Ashore

      Braden Awake

      Pik Ashore

      The Underground Complex

      Bounder and Ferrer to the Rescue

      Strider is Coming

      The Underground Complex

     


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