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    Agnith's Promise: The Vildecaz Talents, Book 3

    Page 26
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      Ruch, Hoftstan [ROOTCH, HOFT-stahn] – Nimuar’s pursuivant and seneschal, father of Kazhtal, Rimdoch, and Jenebij

      Ruch, Jenebij [ROOTCH, Zheh-neh-BIHZH] – Hoftstan’s youngest son.

      Ruch, Kazhtal [ROOTCH, KAHZH-tahl] – Hoftstan’s oldest son

      Ruch, Rimdoch [ROOTCH, RIHM-dotch] – Hoftstan’s middle son

      sajah [SAHZH-ah] – long vest with deep back pleats, usually made of fur

      Salah-badger [SAH-lah] – similar to the Chinese badger, but 20% larger

      Sanma [SAHN-mah] – older coach-horse in the Vildecaz Castle stable, a gelding

      Sanmuveth, Ambuprikoj [Sahn-MOO-vehth, Ahm-boo-PREE-kohzh] – ancient Firnij of Udugan

      sanzi [sahn-ZEE] – exclamation of wonder or surprise, similar to wow

      Senkei [Sehn-KAY] – Vildecaz Castle spell-hound

      serinel [seh-ree-NEHL] – women’s formal Court gown

      Shajdoch [SHAHZH-dotch] – god of cuisine and cooking

      Shandreij [Shahn-DRAYZH] – goddess of Vildecaz’s orchards

      shandoz-berries [SHAHN-dohz] – hard, currant-like berries that become soft and sweet when stewed in milk

      Shepherd, The – northern constellation

      Shodoch [SHOH-dohtch] – mewsman at Valdicaz Castle

      Silent Moon – in the Thirteenth month but not on Last Day

      Silent One, The – the goddess of grief, death, and the lost – her name,

      Six Founder Gods – the ancestors of all the other gods – with the exception of sun, moon, and star gods and goddesses – goddesses, demi-gods, demi-goddesses, and a fair number of folk heros: Agnith, the Preternatural; Kylomotarch, the Forgettor; Lenchmai, the Informer; Ondirpikeon, the Cyclical; Reonoj the Ubiquitous; and Zavthomaj, the Retributionist

      skin-clothes – ordinary undergarments

      Skoniz [SKOH-nihz] – Vildecaz servant, in charge of baths and plumbing

      Snowy Moon – usually occurring in the First or Second Month

      Somanee [So-MAHN-ay] – legendary heroine of the Drowned World in the Lost Times.

      spell-hound – a breed that seeks out spells, appearance: between a standard, unclipped poodle and a corgi.

      Spirits of the Outer Air – astral matter

      Strong Light – mid-summer in the Porzalk Empire, the Solstice is one of the five yearly festivals, between the Sixth and Seventh Months

      Srin – Vildecazin horse

      Sublime Shadowshow – visible manipulation of astral matter

      Svalen-Tu [SVAH-lehn-TOO] – mythic heroine

      Tahmei, the Refulgent [TAH-may] – hermaphroditic god-and-goddess of the sun and twin of Takzei, one of the Heavenly Twins

      Tail, The – a string of islands in the Drowned World

      Takzei, the Luminous [TAHK-zay] – hermaphroditic god-and-goddess of the moon and twin of Tahmei, one of the Heavenly Twins

      Tassel-plant – from which cloth and paper is made

      Temej, Joaican [Teh-MEHZH, Zhoh-EYE-cahn] – Hajmindor Elet’s guide

      Terichovee, Lomcoz [Teh-ree-CHOH-vay, LOHM-cohz] – Keeper of the Mews at Vildecaz Castle

      Thaw, The – spring in the northern part of the Porzalk Empire, and occasion for a Vildecaz festival just before Last Day

      Theninalk [Then-IN-zahlk] – one of the Great World’s five continents, sometimes called the Second World

      Theninzaylin – of or pertaining to Theninzalk

      thesavee-oil [THEH-sah-vey] – aromatic, cleansing oil used for bathing

      thimble-cabbages – something between Brussel sprouts and artichokes

      thimble-pig – a miniature pig about the size of a Corgi, kept as a pet on Theninzalk and Ymiljesai

      Tirin-Dzur [TIHR-reen-DZUHR] – one of the strategically crucial islands of the Drowned World

      tisslet [TIHS-leht] – chamois-like antelope about the size of a housecat

      Tiumboj [Teeoom- BOHZH] – new capital of the Porzalk Empire

      Tobrach[Toh-BRATCH] – the county controlled by a Tobrine

      Tobraj [Toh-BRAZH] – the child of a Tobrine

      Tobreon [Toh-BREE-on] – of or pertaining to a Tobrine

      Tobrine [Toh-BREEN] – an ancient rank for certain Drowned World nobles or the fourth degree

      Tobrinee [Toh-BREEN- ay] – consort of a Tobrine

      Toivanoch [TOY-vah-notch] – King of Waniat

      tongue-satin – beautiful, clingy cloth from Haverartbow

      tourmill-egs [TOUR-mihll] – from the goose-like tourmill-bird; the eggs are large and blue-spotted and considered especially nutritious

      treemonk – similar to a chipmonk, but larger

      Tsampaj [Tsahm-PAHZH] – god of the forest preserve of Vildecaz

      Tsandej, Rygnee [TSAHN-dehzh, REEN-yay] – Erianthee’s travel-maid

      Tsendae-fish [Tsehn-DEYE] – similar to koi, kept by collectors

      tsinwaj-flowers [TSIHN-wahzh] – hyper-fragrant early-spring bloomer; blossoms range from pale pink to brilliant reds to deep violet

      Tsoraj, the Enduring [TSOH-rahzh] – god of the bones of the earth, all forms of minerals, mines, jewels, skeletons, masonry, and metallurgy; third son of Agnith

      Tsorech [TSOH-retch] – Porzalk Empire Province, site of the Old Capital city of Martsingoz

      Tsumohr [TSOO-more] – demi-god of scholarship in Vildecaz; son of Lenchmai the Informer and a brainy mortal woman

      tube-bread – a dense bread cooked in a tube.

      Tuleraj, Amiroz [Too-LEH-rahzh, Ah-MIH-rohz] – present landlord of The Ancient Song, Sinlaj Ozhadin’s nephew

      Tushan-Loz [TOO-shahn-LOHZ] – another island in The Tail

      Udugan [OO-doo-gan] – a rich and prosperous Porzalk Province, also one of the largest provinces, stretching from the southeast side of Theninzalk on the Kozareaon Sea, comprising all the parts not controlled by the League of Kozareon Cities, and angling up across the Theninzalk heartland to the edge of Otsimohr.

      Udugandish – of or pertaining to Udugan

      Udugan Inkwine – especially potent, dark wine from Undugan

      Umbow Federation of Merchant Cities [OOM-boh] – the allied cities of the coastal southwest of Haverartbow; matrilineal in inheritance but patrilineal in nomenclature

      Umver, Sinj [OOM-vehr, SIHNZH] – a somewhat reliable guide in the Boarth Range

      urajin [OO-rah-zhihn] – a long-necked stringed instrument with four drone strings and four plucked ones.

      Uwarnaz, Encantheon [Oo-WAHR-nahz, En-cahn-THEE-ohn] – ancient Mirkal of Zaralk

      Valdihovee [VAHL-dih-ho-vay] – Vildecazin city on the River Dej, below Vildecaz Castle; an important trading port

      Valdishan [VAHL-dih-shahn] Escarpment – the mountains Vildecaz Castle is built upon, the end of the Boarth Range

      Van, Chormi [VAHN, CHOHR-mee] – coachman and valet to Poyneilum Zhanf

      Varian – the military head of federated cities or states on Theninzalk

      Variat – administrative head of federated cities or states on Theninzalk

      varrolei [VAHR-roh-lay] – a square-sleeved open robe of Fahnine origin

      Vault of Meilianoz [May-lee-AHN-ohz] – the heart of Tiumboj Castle

      veari [vay-AH-ree] – Fahnine shape-changer, about the same mass as an Irish setter

      Veth [VEHTH] – capital city of Udugan, located as near to the middle of the province as possible

      Vethcaz, Romjai [VEHTH-cahz, Rohm-ZHEYE] – Hajmindor Elet’s postilion

      Vercaz-Old-Fortress [VEHR-cahz] – ancient Vildecazin town and fortification

      Vildecaz [VIHL-deh-cahz]: small, semi-autonomous duzky on the northwest side of the Polzark Empire, facing the Drowned World

      Vildecazin – of or pertaining to Vildecaz

      voiture – the act of lighting magic candles

      wallow-moj [MOHZH] – a swamp-dwelling bad-tempered beast something like a cross between a wild boar and a hippo; about the size of a cow

      Warinach Mountains [WAHR-ih-natch] – the eastern boundary between Udugan and Porcaz

      Weeping Moon – in the Tenth o
    r Eleventh month

      wenrir [wehn-REER] – a juniper-like berry-producing thicket; the berry that comes from it is highly valued

      Wiandoj, Boriar [WY-ahn-dohzh, BOH-ree-ahr] – one of Hajmindor Elet’s officers

      wisp-cotton – from southern Theninzalk or northern Fah, very fine-spun, sheer cotton

      Womilaj [Woh-MIH-lahzh] – seal-brown pony

      Womotomaj, the Fabricator [Woh-moh-TOH-mahzh] – god of all things constructed, bridges, roads, governmental structure, law courts, mendacity, and fabrication; the oldest son of Hyneimoj

      Worjinranth Falls [Wohr-ZHIHN-rahnth] – high, broad falls on the River Dej, and the eastern end of the Dej River Road

      World on Dozinthroee, and a chapter house on Zegul-Gnax; Nimuar was trained there.

      wyn [WEEN] – a Theninzaylin distance of about 2.3 miles

      Wyrenthee [Weye-REHN-they] – fabled seductress of pre-Cataclysmic times

      xanji [KSAHN-zhee] – mythic stag-headed sphynx

      Xerizan [Ksehr-EE-zahn] – a remote fishing village

      Yaee [Yah-AY] – consort of a Yao

      Yahmah [Yah-MAH] – the territory of a Yao

      Yao [YAHOW] – a noble of the fourth degree and of a Founding Family

      Yaolaj [Yah-oh-LAHZH] – oldest child of a Yao

      Yaonoi [Yah-oh-NOY] – all other children of a Yao

      Yatsoleon, Gavviz [Yah-TSOH-lay-on, Gah-VIHZ] – Imperial messenger

      Year Crown – the Last and First Days, one of the five yearly festivals

      Yenotomaj [Yeh-noh-TOH-mazh] – god of diplomacy, contracts, unmagical intent, group dynamics, social dealings, clarity and obfuscation, and societal change.

      Ymiljesai [Yee-mil-ZHEH-sigh] the Fifth World, west of the Drowned World and slightly north of Fah

      Ymiljesin – of or pertaining to Ymiljesai

      ympara-oil [yihm-PAH-rah] – magical oil used in conjurations and protective spells

      Yqumil [Yeck-MIHL] – grain-growing region on Ymiljesai

      Ysmil [Yes-MIHL] – agricultural valley on Ymiljesai

      Ysmili-fruit [Yehs-MEE-lee] – a slick-skinned grapefruit-sized peach-like fruit.

      Yrich [YE-ritch] – footman at Vildecaz Castle

      Yveth [YE-vehth] – the plague city of Porzalk, now a ruin

      Yew Trees – a tavern in Valdihovee

      Zaralk region [ZAHR-ahlk] – in the southern part of Otsinmohr Province

      Zaroga-Jin [Zah-ROH-gah-ZIHN] – Palace in the ancient city of Jinoarthcaz

      Zarifaenee [Zah-ree-FEYE-ney] – an important trading island east-southeast from Theninzalk

      Zaythomaj, the Retributionist [Zahv-THOH-mahzh] – god of justice and karma, of redressed wrongs, and cosmological magic; one of the Six Founder Gods, and patron of Pomig

      Zegul-Gnax [Zay-GOOL-Nyaks] – the largest island in The Tail, about the size of New Zealand (both islands)

      Zeimanevee [Zay-mah-NEE-vey] – goddess of winter

      zenft [ZEHNFT] – a smock-like shirt worn in cold weather

      Zengoarst [Zayn-goh-AHRST] Sea – one of the larger seas of the Drowned World.

      Zhanf, Poyneilum [ZHAHNF, Poy-NAY-loom] – Priest of Mirvex-Dor and good friend to Nimuar

      zhorel-wood [zhoh-REHL] – a particularly durable wood from the north of Theninzalk

      Zjin-Fah [dzheen-FAH] – the equatorial and semi-equatorial northwestern peninsula of Fah, traditional opponents of and competitors with the Porzalk Empire

      zlatz [ZLAHTZ] – fairly mild curse, similar to damn

      Zomercaz, Haverdin [Zoh-MEHR-cahz, HAH-vehr-dihn] – Court herald in Tiumboj

      Zunah [ZOO-nah] – Porzalk Empire’s imperial autumnal assembly, in the Tenth Month after the second full moon following the Autumnal Equinox, one of the five yearly festivals

      zyriha-cat [zigh-REE-hah] – a Fahnine big cat, very dangerous, similar to a tiger.

      Chelsea Quinn Yarbro

      A professional writer for more than forty years, Yarbro has sold over eighty books, more than seventy works of short fiction, and more than three dozen essays, introductions, and reviews. She also composes serious music. Her first professional writing – in 1961-2 – was as a playwright for a now long-defunct children’s theater company. By the mid-60s she had switched to writing stories and hasn’t stopped yet.

      After leaving college in 1963 and until she became a full-time writer in 1970, she worked as a demographic cartographer, and still often drafts maps for her books, and occasionally for the books of other writers.

      She has a large reference library with books on a wide range of subjects, everything from food and fashion to weapons and trade routes to religion and law. She is constantly adding to it as part of her on-going fascination with history and culture; she reads incessantly, searching for interesting people and places that might provide fodder for stories.

      In 1997 the Transylvanian Society of Dracula bestowed a literary knighthood on Yarbro, and in 2003 the World Horror Association presented her with a Grand Master award. In 2006 the International Horror Guild enrolled her among their Living Legends, the first woman to be so honored; the Horror Writers Association gave her a Life Achievement Award in 2009.

      A skeptical occultist for forty years, she has studied everything from alchemy to zoomancy, and in the late 1970s worked occasionally as a professional tarot card reader and palmist at the Magic Cellar in San Francisco.

      She has two domestic accomplishments: she is a good cook and an experienced seamstress. The rest is catch-as-catch-can.

      Divorced, she lives in the San Francisco Bay Area – with two cats: the irrepressible Butterscotch and Crumpet, the Gang of Two. When not busy writing, she enjoys the symphony or opera.

      Bibliography

      Chelsea Quinn Yarbro

      Anthologies and collections

      APPREHENSIONS AND OTHER DELUSIONS:

      CAUTIONARY TALES:

      SIGNS & PORTENTS:

      TWO VIEWS OF WONDER:

      THE VAMPIRE STORIES OF CHELSEA QUINN YARBRO:

      Saint-Germain, Olivia and Madelaine titles in Historical Order

      Out of the House of Life (Madelaine

      Blood Games

      Roman Dusk

      Burning Shadows

      Dark of the Sun

      A Flame in Byzantium (Olivia)

      Come Twilight

      Night Blooming

      Better in the Dark

      Crusader's Torch (Olivia)

      Path of the Eclipse

      Night Pilgrims

      An Embarrassment of Riches

      Blood Roses

      A Feast in Exile

      The Palace

      States of Grace

      Darker Jewels

      A Candle for d'Artagnan (Olivia)

      Mansions of Darkness

      Communion Blood

      A Dangerous Climate

      Hotel Transylvania

      Commedia della Morte

      Borne in Blood

      In the Face of Death (Madelaine)

      Writ in Blood

      Tempting Fate

      Midnight Harvest

      Sustenance (Not Yet Published)

      Novels

      AGAINST THE BROTHERHOOD

      ARIOSTO:

      BAD MEDICINE: see OGILVIE, TALLANT & MOON

      A BAROQUE FABLE

      BEASTNIGHTS

      BETTER IN THE DARK:

      BLOOD GAMES:

      BLOOD ROSES

      BORNE IN BLOOD

      BURNING SHADOWS

      A CANDLE FOR D’ARTAGNAN:

      CAT’S CLAW:

      CHARITY, COLORADO:

      COME TWILIGHT

      COMMEDIA DELLA MORTE:

      COMMUNION BLOOD

      CROWN OF EMPIRE

      CRUSADER’S TORCH:

      A DANGEROUS CLIMATE:

      DARKER JEWELS:

      DARK OF THE SUN:

      DEATH TO SPIES:

      DEATH WEARS A CROWN:

      AN EMBARRASSMENT OF RICHES:

      EMBASSY ROW:

      FALSE DAWN:

      A FEAST IN EXILE


      FENICE: SOUL OF AN ANGEL:

      FIRECODE:

      A FLAME IN BYZANTIUM:

      FLOATING ILLUSIONS:

      THE FLYING SCOTSMAN:

      FOUR HORSES FOR TISHTRY

      THE GODFORSAKEN:

      HYACINTHS

      KELENE: THE ANGRY ANGEL:

      THE LAW IN CHARITY

      LOCADIO’S APPRENTICE:

      LOST PRINCE: see THE GODFORSAKEN

     


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