Fortress of Owls

      C. J. Cherryh
     Fortress of Owls

"I Dreamed of Owl. That Means Wizardry is Near." Tristen is a weapon in an ancient war between wizardry and sorcery. He is a summoning and a shaping, brought to life by a wizard. And his sword is a weapon as well. Its keen blade, marked Illusion on one side and Truth on the other, once helped Tristen win the throne of Ylesuin for the young king Cefwyn, gaining Tristen the stewardship of the brave country of Amefel. Tristen's rule in Amefel is blessed with two extraordinary friends: one a stalwart and simple warrior, the other a young rebel with royal blood. But the scarlet banners of war are unfolding again, and far more than a kingdom is at stake. Now Tristen must take up the sword--as well as the Sihhë magic he has forsworn. He is destiny's own, created a combatant in a far older and more fearsome conflict than any ever imagined by mere mortal man. And he is about to do battle once more. . . . Rich with magic, intrigue, and adventure, this high fantasy series from the acclaimed C. J. Cherryh brings to life an enchanting world as real as, yet far more wondrous, than our own.

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    Game Over

      James Patterson
     Game Over

When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?

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    Prelude to Space

      Arthur C. Clarke
     Prelude to Space

Here is the compelling story of the launching of Prometheus -- Earth's first true spaceship -- and of the men who made it happen. Dirk Alexson: Chronicler of the greatest space adventure of all time, he was chosen to immortalize the incredible story of the men and their heroic mission. Sir Robert Derwent: Direct-General of Interplanetary -- London Headquarters for the international space-flight project -- he was the man who got the mission off the ground and into the pages of history. Professor Maxton: The world's leading atomic engineer, he designed the huge ship's drive units and he waited with the rest of the world to see if the project would be a success.

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    Dynasty of Evil

      Drew Karpyshyn
     Dynasty of Evil

Twenty years have passed since Darth Bane, reigning Dark Lord of the Sith, demolished the ancient order devoted to the dark side and reinvented it as a circle of two: one Master to wield the power and pass on the wisdom, and one apprentice to learn, challenge, and ultimately usurp the Dark Lord in a duel to the death. But Bane’s acolyte, Zannah, has yet to engage her Master in mortal combat and prove herself a worthy successor. Determined that the Sith dream of galactic domination will not die with him, Bane vows to learn the secret of a forgotten Dark Lord that will assure the Sith’s immortality--and his own. A perfect opportunity arises when a Jedi emissary is assassinated on the troubled mining planet Doan, giving Bane an excuse to dispatch his apprentice on a fact-finding mission--while he himself sets out in secret to capture the ancient holocron of Darth Andeddu and its precious knowledge. But Zannah is no fool. She knows that her ruthless Master has begun to doubt her, and she senses that he is hiding something crucial to her future. If she is going to claim the power she craves, she must take action now. While Bane storms the remote stronghold of a fanatical Sith cult, Zannah prepares for her Master’s downfall by choosing an apprentice of her own: a rogue Jedi cunning and cold-blooded enough to embrace the Sith way and to stand beside her when she at last wrests from Bane the mantle of Dark Lord of the Sith. But Zannah is not the only one with the desire and power to destroy Darth Bane. Princess Serra of the Doan royal family is haunted by memories of the monstrous Sith soldier who murdered her father and tortured her when she was a child. Bent on retribution, she hires a merciless assassin to find her tormentor--and bring him back alive to taste her wrath. Only a Sith who has taken down her own Master can become Dark Lord of the Sith. So when Bane suddenly vanishes, Zannah must find him--possibly even rescue him--before she can kill him. And so she pursues her quarry from the grim depths of a ravaged world on the brink of catastrophe to the barren reaches of a desert outpost, where the future of the dark side’s most powerful disciples will be decided, once and for all, by the final, fatal stroke of a lightsaber.

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    Torrent

      Lindsay Buroker
     Torrent

From the bestselling author of the Emperor's Edge series... When Delia chose to major in archaeology, she imagined herself as the female Indiana Jones of the Southwest. She didn't imagine herself crawling through abandoned mine shafts, scrounging for rusty pickaxes and gold pans to sell on auction sites, but Indiana Jones didn't have to make student loan payments. Scouring the mountains of Arizona with Simon, her best friend and computer geek extraordinaire, Delia dreams of turning their scavenging enterprise into a legitimate business. More, she longs to earn the respect of peers who shun her for turning into a treasure hunter. What she doesn't dream of is stumbling across a decapitated body in an old mine near Prescott. Something dangerous has come to the mountains, and a pair of Harley-riding strangers are the only ones who seem to have a clue. They speak a language Delia has never heard and carry mysterious artifacts she's never seen. Investigating these strangers might lead her to discoveries that change the face of archaeology forever... or it might lead her and her best friend into a deadly monster's lair.

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    The Hunt

      Andrew Fukuda
     The Hunt

Don't Sweat. Don't Laugh. Don't draw attention to yourself. And most of all, whatever you do, do not fall in love with one of them.Gene is different from everyone else around him. He can't run with lightning speed, sunlight doesn't hurt him and he doesn't have an unquenchable lust for blood. Gene is a human, and he knows the rules. Keep the truth a secret. It's the only way to stay alive in a world of night--a world where humans are considered a delicacy and hunted for their blood.When he's chosen for a once in a lifetime opportunity to hunt the last remaining humans, Gene's carefully constructed life begins to crumble around him. He's thrust into the path of a girl who makes him feel things he never thought possible--and into a ruthless pack of hunters whose suspicions about his true nature are growing. Now that Gene has finally found something worth fighting for, his need to survive is stronger than ever--but is it worth the cost of his humanity?

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    The World of Ptavvs

      Larry Niven
     The World of Ptavvs

Larry Greenberg's telepathic tendencies had been trained and developed to a critical level. The trouble was that if these psychic interchanges were strong enough, a man could end up not knowing who he really was. And when Larry's mind is taken over by a sinister alien force, he has to fight to retain his sanity - and divert a disaster that threatens all mankind... "Snappy, ingenious, and upbeat." - Galaxy Made the 1st ballot for the 1967 Nebula

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    Grumbles From the Grave

      Robert A. Heinlein
     Grumbles From the Grave

Long before his death in 1988, Robert A. Heinlein had expressed the desire to have a selection of his letters published, after he was gone, and entitled 'Grumbles from the Grave'. But increasing pressure from his work and a series of major illnesses made it impossible for him to undertake the job of editing this himself. Now his wife, Virginia Heinlein, has taken on the labor of fulfilling his wish. Jacket design by Darrin Ehardt.

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    Head On

      John Scalzi
     Head On

John Scalzi returns with Head On, the standalone follow-up to the New York Times bestselling and critically acclaimed Lock In. Chilling near-future SF with the thrills of a gritty cop procedural, Head On brings Scalzi's trademark snappy dialogue and technological speculation to the future world of sports. Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent’s head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are “threeps,” robot-like bodies controlled by people with Haden’s Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it. Until a star athlete drops dead on the playing field. Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth―and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.

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    Reaper

      Janet Edwards
     Reaper

In the year 2519, people on Earth don’t grow old and die any longer, their bodies are frozen and they start a new life in the virtual reality of the Game. Jex is almost eighteen, working twelve hour shifts, and dreaming of when she’ll be legally adult and begin her long-planned idyllic life in Game. When a bomber attacks a Game server complex, one of the virtual worlds of Game crashes, and eleven thousand immortal players die during emergency defrost. Death has struck Game for the first time in centuries, and Jex is questioned as a suspect in the bombing. With this on her record, Jex will never be allowed to enter Game, but then one of the legendary founder players of Game offers her the chance to join his investigation into the bombing. Jex must help Hawk catch the true bomber to protect the worlds of Game and save her own future, but the bomber is far more dangerous than anyone realizes.

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    Chernevog

      C. J. Cherryh
     Chernevog

A sequel to Rusalka, set in the magical world of pre-Christian Russia. Petyr and Eveshka, now married and living in domestic bliss in Uulemet's cottage, begin to realize that the past is not truly buried. Premonitions lead to a sense of unease that is terrifyingly realized. Publisher's Weekly In this strong sequel to Rusalka, Cherryh continues her fantasy series based on ancient Russian folklore. During the hoary time of the book's setting, wizards have power to influence events by wishing things to happen--but sometimes unlooked-for side effects occur. Here the former destructive rusalka (ghost) Eveshka, killed by the sorcerer Chernevog in the earlier volume and resurrected when her father sacrificed his life in her stead, is living with her husband Pyetr and the young wizard Sasha. Both Sasha and Eveshka worry about the power of their often unconscious wishes, concerned that their thoughts are being influenced by still-functioning wishes remaining in the atmosphere from a former time. When Eveshka suddenly leaves home without reason, Sasha and Pyetr feel sure someone has been wishing or magicking her, and set out in search of Chernevog. Cherryh's lyrical, vivid depiction of lonely northern forests and their supernatural inhabitants creates a believable backdrop for her three-dimensional characters and their emotionally involving story. Library Journal A young wizard, his best friend, and a woman magically restored to life find their idyllic forest existence shattered by the dark machinations of an old and implacable enemy in this sequel to Rusalka. Forest spirits, "yard things," and other magical creatures drawn from Russian folklore add a unique flavor to this story of loyalty and courage. Recommended for fantasy collections.

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    The Fellowship of the Talisman

      Clifford D. Simak
     The Fellowship of the Talisman

A strange assortment of humans and otherworldly beings joins a young soldier of God on his perilous quest through an alternate, technology-free reality ruled by an all-powerful Evil In an alternate world where the Dark Ages never ended, “the Evil” that arises every five hundred years has prevented all manner of technological advancement, even well into the twentieth century. The son of a powerful English noble, young Duncan Standish has always longed to be a soldier of the Lord, and now he’s been offered a rare opportunity to fulfill his dream. Entrusted with the delivery of an ancient manuscript—purported to be irrefutable evidence of the existence of Jesus Christ—to a noted Oxenford scholar, Duncan must journey many perilous miles in the company of a motley group of fellow travelers, including a goblin, a ghost, and other magical and non-magical companions. But the road they traverse together is fraught with terrible trials that would test even the most devout, for the Evil is strong in this place of dark wonders. Multiple Hugo, Nebula, and Locus Award–winner and SFWA Grand Master Clifford D. Simak moves easily from science fiction to quest fantasy in this enthralling tale of magic, peril, and discovery on an Earth that never was. Rich in color, thrills, and wild invention, and populated by a highly original and unforgettable cast of characters, Fellowship of the Talisman showcases the author’s peerless storytelling skills, demonstrating once again that the great Simak had few equals in the realm of twentieth-century speculative fiction.

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    The Scorch Trials

      James Dashner
     The Scorch Trials

Solving the Maze was supposed to be the end.   Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.   There are no rules. There is no help. You either make it or you die.   The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.   Friendships will be tested. Loyalties will be broken. All bets are off.   There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.

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    Spin

      Robert Charles Wilson
     Spin

One night in October when he was ten years old, Tyler Dupree stood in his back yard and watched the stars go out. They all flared into brilliance at once, then disappeared, replaced by a flat, empty black barrier. He and his best friends, Jason and Diane Lawton, had seen what became known as the Big Blackout. It would shape their lives. Life on Earth is about to get much, much stranger.

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    The Usurper's Seduction

      Rik Johnston
     The Usurper's Seduction

When The Usurper Serendipity catches sight of a space pod that she had forgotten about, she takes it to The Pockets of Nothingspace to open it up. What she finds inside is a human, and repairs his broken body to the best of her ability. What she did not intend was that she would almost instantly develop an emotional bond to this human, one that could change the course of a prophecy.When The Usurper Serendipity catches sight of a space pod that she had forgotten about, she takes it to The Pockets of Nothingspace to open it up. What she finds inside is a human, and repairs his broken body to the best of her ability. What she did not intend was that she would almost instantly develop an emotional bond to this human, one that could change the course of a prophecy.This is the latest short story in "The Chronicles of John Alkali".

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