The Western Lands

      William S. Burroughs
     The Western Lands

A fascinating mix of autobiographical episodes and extraordinary Egyptian theology, Burroughs's final novel is poignant and melancholic. Blending war films and pornography, and referencing Kafka and Mailer, The Western Lands confirms his status as one of America's greatest writers. The final novel of the trilogy containing Cities of the Red Night and The Place of Dead Roads, this is a profound meditation on morality, loneliness, life and death.

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    The Eye of Minds

      James Dashner
     The Eye of Minds

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

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    The Complete Works of H.P. Lovecraft

      H. P. Lovecraft
     The Complete Works of H.P. Lovecraft

The weird fiction short stories of H.P. Lovecraft from 1917-1935. Excludes collaborations. The eBook’s table of contents is listed below. It includes the year each story was written. The Tomb (1917) Dagon (1917) Polaris (1918) Beyond the Wall of Sleep (1919) Memory (1919) Old Bugs (1919) The Transition of Juan Romero (1919) The White Ship (1919) The Doom That Came to Sarnath (1919) The Statement of Randolph Carter (1919) The Terrible Old Man (1920) The Tree (1920) The Cats of Ulthar (1920) The Temple (1920) Facts Concerning the Late Arthur Jermyn and His Family (1920) The Street (1920) Celephaïs (1920) From Beyond (1920) Nyarlathotep (1920) The Picture in the House (1920) Ex Oblivione (1921) The Nameless City (1921) The Quest of Iranon (1921) The Moon-Bog (1921) The Outsider (1921) The Other Gods (1921) The Music of Erich Zann (1921) Herbert West — Reanimator (1922) Hypnos (1922) What the Moon Brings (1922) Azathoth (1922) The Hound (1922) The Lurking Fear (1922) The Rats in the Walls (1923) The Unnamable (1923) The Festival (1923) The Shunned House (1924) The Horror at Red Hook (1925) He (1925) In the Vault (1925) The Descendant (1926) Cool Air (1926) The Call of Cthulhu (1926) Pickman’s Model (1926) The Silver Key (1926) The Strange High House in the Mist (1926) The Dream-Quest of Unknown Kadath (1927) The Case of Charles Dexter Ward (1927) The Colour Out of Space (1927) The Very Old Folk (1927) The Thing in the Moonlight (1927) The History of the Necronomicon (1927) Ibid (1928) The Dunwich Horror (1928) The Whisperer in Darkness (1930) At the Mountains of Madness (1931) The Shadow Over Innsmouth (1931) The Dreams in the Witch House (1932) The Thing on the Doorstep (1933) The Evil Clergyman (1933) The Book (1933) The Shadow out of Time (1934) The Haunter of the Dark (1935)

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    Agent to the Stars

      John Scalzi
     Agent to the Stars

The space-faring Yherajk have come to Earth to meet us and to begin humanity's first interstellar friendship. There's just one problem: They're hideously ugly and they smell like rotting fish. So getting humanity's trust is a challenge. The Yherajk need someone who can help them close the deal. Enter Thomas Stein, who knows something about closing deals. He's one of Hollywood's hottest young agents. But although Stein may have just concluded the biggest deal of his career, it's quite another thing to negotiate for an entire alien race. To earn his percentage this time, he's going to need all the smarts, skills, and wits he can muster.

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    When You Reach Me

      Rebecca Stead
     When You Reach Me

Four mysterious letters change Miranda’s world forever. By sixth grade, Miranda and her best friend, Sal, know how to navigate their New York City neighborhood. They know where it’s safe to go, like the local grocery store, and they know whom to avoid, like the crazy guy on the corner. But things start to unravel. Sal gets punched by a new kid for what seems like no reason, and he shuts Miranda out of his life. The apartment key that Miranda’s mom keeps hidden for emergencies is stolen. And then Miranda finds a mysterious note scrawled on a tiny slip of paper: I am coming to save your friend’s life, and my own. I must ask two favors. First, you must write me a letter. The notes keep coming, and Miranda slowly realizes that whoever is leaving them knows all about her, including things that have not even happened yet. Each message brings her closer to believing that only she can prevent a tragic death. Until the final note makes her think she’s too late.

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    Out of the Silent Planet

      C. S. Lewis
     Out of the Silent Planet

In the first novel of C. S. Lewis's classic science fiction trilogy, Dr Ransom, a Cambridge academic, is abducted and taken on a spaceship to the red planet of Malacandra, which he knows as Mars. His captors are plotting to plunder the planet's treasures and plan to offer Ransom as a sacrifice to the creatures who live there. Ransom discovers he has come from the 'silent planet' – Earth – whose tragic story is known throughout the universe. . .

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    Halo: First Strike

      Eric S. Nylund
     Halo: First Strike

The Human-Covenant war rages on as the alien juggernaut sweeps inexorably toward its final goal: destruction of all human life! Halo has been destroyed, and the threat it posed to sentient life, neutralized. But victory has come at a terrible cost for the UNSC. Thousands of valiant soldiers fell in the battle to prevent the alien construct from falling into the enemy’s clutches. Now, everything depends on the Spartan known as the “Master Chief.” Yet even with the aid of the artificial intelligence Cortana, the Master Chief will be hard-pressed to rescue survivors and evade the Covenant ships patrolling the remains of Halo in debris-strewn space. Ahead lies a dangerous voyage home, through a gauntlet of Covenant forces. For the sake of all, the Master Chief and his war-torn squad must not only survive, but take the fight to the enemy with a decisive first strike. This novel is based on a Mature-rated video game. Bungie, Halo, Xbox, the Microsoft Game Studios logo and the Xbox Logos are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. © 2003 Microsoft Corporation. All Rights Reserved.

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    UnDivided

      Neal Shusterman
     UnDivided

Teens control the fate of America in the fourth and final book in the New York Times bestselling Unwind dystology by Neal Shusterman. Proactive Citizenry, the company that created Cam from the parts of unwound teens, has a plan: to mass produce rewound teens like Cam for military purposes. And below the surface of that horror lies another shocking level of intrigue: Proactive Citizenry has been suppressing technology that could make unwinding completely unnecessary. As Conner, Risa, and Lev uncover these startling secrets, enraged teens begin to march on Washington to demand justice and a better future. But more trouble is brewing. Starkey’s group of storked teens is growing more powerful and militant with each new recruit. And if they have their way, they’ll burn the harvest camps to the ground and put every adult in them before a firing squad—which could destroy any chance America has for a peaceful future.

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    Grantville Gazette, Volume VIII

      Eric Flint
     Grantville Gazette, Volume VIII

This edition of the Grantville Gazette Volume 8 is derived directly from the online edition at http://www.grantvillegazette.com. Stories include: The Painter's Gambit by Iver P. Cooper Capacity for Harm by Richard Evans Into the Very Pit of Hell by Douglas W. Jones Not a Princess Bride by Terry Howard Dear Sir by Chris Racciato The Sons of St. John by Jay Robison Prince and Abbot by Virginia DeMarce A Question of Faith by Anette Pedersen Grunwald Flight 19 to Magdeburg by Jose J. Clavell Rolling On by Karen Bergstralh Three Innocuous Words by Russ Rittgers Doctor Phil's Distraction by Kerryn Offord Louis de Geer by Kim Mackey A Russian Noble by Gorg Huff and Paula Goodlett Refrigeration and the 1632 World: Opportunities and Challenges by Mark H. Huston New France in 1634 and the Fate of North America by Michael Varhola Aluminum: Will O' the Wisp?* by Iver P. Cooper

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    Sundiver

      David Brin
     Sundiver

No species has ever reached for the stars without the guidance of a patron--except perhaps mankind. Did some mysterious race begin the uplift of humanity aeons ago? Circling the sun, under the caverns of Mercury, Expedition Sundiver prepares for the most momentous voyage in history--a journey into the boiling inferno of the sun.

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    Glide Path

      Arthur C. Clarke
     Glide Path

A fascinating departure for the renowned Science Fiction author, Glide Path is an alternative history of the development of Ground Control Approach radar set during World War II. Clarke draws upon his own wartime experience as a radar control operator during World War II to tell a story fascinating not just for its plotting-combining science, intrigue, and a host of compelling characters-but also for its prescience and technical insight. Glide Path is sure to be an enthralling read not just for Science Fiction fans, but history aficionados.

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    Exiled

      Evangeline Anderson
     Exiled

Lissa is madly in love with Saber and it seems he returns her feelings but she has a problem. She and the man of her dreams both come from the same clan of the Touch Kindred. By the archaic laws of their people, they are too closely related to be bonded. Which means that even though there is no blood tie between them, they are doomed to remain apart. But their personal dilemmas will soon be the least of their worries. Sacred scrolls, vital to the defense of the Kindred people, have been stolen and sold to a collector on the barbaric slave planet, Yonnie Six. To retrieve them, Lissa and Saber must go undercover as Mistress and slave on the savage world where domination, submission, and kinky sex are the order of the day. Will the love between them survive this trial by fire? Or will Lissa lose everything and be Exiled from the one person she loves above all others? A timid priestess turned Mistress... A proud warrior posing as her slave... Will their love blossom on the savage world where domination, submission, and kinky sex are the order of the day? Or will Lissa be Exiled from the one male she loves above all others?

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    Gods of Risk

      James S. A. Corey
     Gods of Risk

As tension between Mars and Earth mounts, and terrorism plagues the Martian city of Londres Nova, sixteen-year-old David Draper is fighting his own lonely war. A gifted chemist vying for a place at the university, David leads a secret life as a manufacturer for a ruthless drug dealer. When his friend Leelee goes missing, leaving signs of the dealer's involvement, David takes it upon himself to save her. But first he must shake his aunt Bobbie Draper, an ex-marine who has been set adrift in her own life after a mysterious series of events nobody is talking about. Set in the hard-scrabble solar system of Leviathan Wakes and Caliban's War, "Gods of Risk" deepens James S. A. Corey's acclaimed Expanse series.

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    Leviathan

      Jack Campbell
     Leviathan

“One of the best military science fiction series on the market,” (Monsters and Critics) The Lost Fleet delivers thrilling combat on a grand space opera scale. Now, Admiral John “Black Jack” Geary embarks on a brand new mission—to defend the Alliance from itself—in New York Times bestselling author Jack Campbell’s latest action-packed novel… Two Syndicate World star systems have fallen prey to a mysterious fleet of warships—a fleet controlled entirely by artificial intelligence—that is now targeting Alliance space. The warships are no mystery to Geary. They were developed by his government to ensure security, but malfunctioned. If the Syndics learn the truth, the war with the Alliance will resume with a vengeance.  As the government attempts to conceal the existence of the A.I. warships—and its role in their creation—Geary pursues them, treading a fine line between mutiny and obedience. But it soon becomes clear that his fleet is no match for the firepower of the machine-piloted armada. With the help of the Dancer species of aliens, Geary has tracked the A.I. ships to their secret base in the supposedly mythical Unity Alternate star system where his fleet, the last hope of the Alliance’s future, will end the conflict at any cost…

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