Forever Young The Beginning

      Gerald Simpkins
     Forever Young The Beginning

The most different take on the subject of vampires ever written. Ian McCloud is unwittingly drawn into the world of vampires and his life becomes one of romantic interludes punctuated by violent fighting and sorrowful events. He has fallen in love with two women, one of whom is a vampire. You haven't read a novel that explores vampirism as does 'Forever Young The Beginning'.Immerse yourself in the most different take on the subject of vampires ever written. Young Ian McCloud is unwittingly drawn into the strange company of vampires as a result of protecting someone. Because of his unknowing intrusion into their shadowy world, his life has become one of romantic interludes punctuated by eye-popping mortal combat and unimaginably sorrowful events. He has met and fallen in love with two women, one of whom is a vampire. Experience his emotional conflict as he realizes both the great joy and the extreme sorrow of the life he has been thrust into by fate. Ian boldly cuts a wide swath as he forges ahead in his sometimes uncertain world. You have never read a novel that explores the subject of vampires as does ‘Forever Young The Beginning’….Rewritten March, 2013

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    A New Leader Emerges

      John Stevenson
     A New Leader Emerges

Nicholas arrives too late to warn his friends, but just in time to witnesses the bloody end of the revolution. With all hope lost he sets out to wreak his own retribution, at the almost certain cost of his own life.A targeted individual, with a special purpose, discovers the horrors of psychotronic terrorism, cloning, and white slavery in the southern United States, where the slave traders wield ties to law enforcement over the population. Another targeted individual is taken under mind control and forced into white slavery. A junior level member of a human trafficking cartel, who has stalked both of them, obtains access to victims of human trafficking for obeying orders.Victims of the psychotronic systems face synthetic telepathy, seizures, electromagnetic shocks, and automation control under a veneer government with an underground white slavery culture.This Illuminati horror novel is not for the squeamish.

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    The Trouble with Rescuing Zoe

      Eric Schneider
     The Trouble with Rescuing Zoe

A plane crash leaves two injured strangers, Harry and Zoe, struggling for survival. Things get worse, bringing their escape to a quick end. Zoe is in a panic – pregnant and needing to return to end the pregnancy that she feels will destroy her career dreams. Harry sees the storm as a blessing - a way to save an innocent life. What neither knows is that fate has already made the decision for them.This novel is set in the near future. It begins with historical fiction set at the end of World War I, followed by current day November 2011. These set the historical context for the rest of the book.The novel delves into future technology as gradual change occurs. The novel is a narrative and social commentaries that is equally relevant to the present, as it was to the past, and likely for the future. It offers a thoughtful look at greed, corrupted power, hate and atrocities. Readers are treated to characters from several parts of the world united in their determination to root out this pernicious threat. The backdrop settings consists of information warfares, cyber attacks, ground breaking future scientific and military technologies.Contents:PrologueChapter 1 - Barbarians at the GateChapter 2 - A World ApartChapter 3 - Crime and PunishmnentChapter 4 - Just VisitingChapter 5 - Anonymous VotersChapter 6 - The CureChapter 7 - GatheringsChapter 8 - Money TalksChapter 9 - Hackers and CrackersChapter 10 - The RebelsChapter 11 - Changing of the GuardsChapter 12 - Power PlayChapter 13 - The Last LectureChapter 14 - The PurgeChapter 15 - The ChaseChapter 16 - Lifting the VeilChapter 17 - Unpleasant TruthChapter 18 - Sympathy for the DevilChapter 19 - The LairChapter 20 - The AwakeningEpilogue

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    The Painted Room

      Tina Mikals
     The Painted Room

If 15-year-old May Taylor isn't careful she's going to turn into her mother: a woman with an icicle tongue, migraines and a fondness for gin and tonic. Francis Carlisle is a bumbling Victorian painter trapped for over a century in his own work. Together with May’s best friend, Sheila, they travel in a transcendent world through the paintings on the walls of an art dealer's living room. 15+On the rocky coast of Maine, railroad tycoon and painter, Francis Carlisle, disappears on a stormy night in 1887 shortly after the death of his wife. Two young women discover him over a century later trapped in his own painting. Even after the urging of her friend, hard-hearted May Taylor has no desire to help Carlisle out of his private purgatory. She only wants to get back home, back to the familiar and predictable world where she is overshadowed by her stellar brother, largely ignored by her parents, and where she can fade back into obscurity and return to her previous dull existence. In true Victorian male fashion, Carlisle insists on helping them, however, and May laments that there will be no getting rid of the bumbling man. After the girls discover a doorway into another painting, the three of them begin a journey through the painted world on the walls of an art dealer's living room. There in the artwork, they meet pirates, a deceptive goddess, and ogres from the past. When Carlisle proves that he is more useful than he appears (and perhaps just a little smarter than he looks), May decides she can use him after all, even if that means hiding the fact that he may never make it to a painting of his young and beautiful wife. Or is that really why she is keeping him around? A lighthearted read for a snowy afternoon; it is ultimately about finding home, which is to say--one's true self.

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    Swords of Nishimura

      Gordon Milburn
     Swords of Nishimura

A cavalier diver on a treasure hunt reawakens the ghosts of a sunken World War 2 Japanese battleship. The Admiral pursues the diver threatening his life and that of his nephew and niece unless the swords are returned to his family in Japan.England's oldest county provides the backdrop as lives are turned upside down in the most unlikely settings. The characters wrestle with their sanity as they make astonishing discoveries about themselves. From a dream recording machine to an alternative apocalypse, and from historic Canterbury to the White Cliffs of Dover, their world is never what it seems. Is anything they experience even real?The stories gradually fit together like pieces of a jigsaw puzzle until even the reader and the author himself are drawn into the dilemmas. The tales were originally released as 'Seven Dreams of Reality' and 'The Kent-erbury Tales.' Some are expanded; others are modified; one is brand new. Let your mind wander and enjoy these mysterious tales from deepest Kent.

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    The Drifters

      James A. Michener
     The Drifters

In this triumphant bestseller, renowned novelist James A. Michener unfolds a powerful and poignant drama of disenchanted youth during the Vietnam era. Against exotic backdrops including Spain, Morocco, and Mozambique, he weaves together the heady dreams, shocking tribulations, and heartwarming bonds of six young runaways cast adrift in the world—as well as the hedonistic pursuit of drugs and pleasure that collapses all around them. With the sure touch of a master, Michener pulls us into the private world of these unforgettable characters, exposing their innermost desires with remarkable candor and infinite compassion. BONUS: This edition includes an excerpt from James A. Michener's Hawaii. Praise for *The Drifters  * “A blockbuster of a book . . . full of surprise, drama, and fascination.”—Philadelphia Bulletin  * “Rings with authentic detail and clearly descriptive sights and smells . . . The Drifters is to the generation gap what The Source was to Israel.”—Publishers Weekly  * “[The Drifters*] conveys a sense of a new time, a new generation.”—Chicago Sun-Times  * “Michener has slid open a window on the world of the dropout and has spared no effort to make the reader aware of this new world.”—*The Salt Lake Tribune*

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    Engraved on the Eye

      Saladin Ahmed
     Engraved on the Eye

A medieval physician asked to do the impossible. A gun slinging Muslim wizard in the old West. A disgruntled super villain pining for prison reform. A cybernetic soldier who might or might not be receiving messages from God. These short stories have been nominated for the Nebula and Campbell awards, and reprinted in The Year’s Best Fantasy Anthologies.Stories to Captivate the Imagination: Welcome to the worlds of Saladin AhmedA medieval physician asked to do the impossible. A gun slinging Muslim wizard in the old West. A disgruntled super villain pining for prison reform. A cybernetic soldier who might or might not be receiving messages from God. Prepare yourself to be transported to new and fantastical worlds.The short stories in this collection have been nominated for the Nebula and Campbell awards. They’ve been reprinted in The Year’s Best Fantasy and other anthologies, recorded for numerous podcasts, and translated into several foreign languages. Now they are collected in one place for the first time. Experience for yourself the original voice of one of fantasy’s rising stars!PRAISE FOR SALADIN AHMED“Ahmed’s characters…are a terrific blend of the realistic and the awesomely magical.” — io9“[Ahmed is] revitalizing the fantasy genre with fresh perspectives and original stories.” — Library Journal“Ahmed’s debut masterfully paints a world both bright and terrible.“ — Publishers Weekly“An arresting, sumptuous and thoroughly satisfying debut.” — Kirkus ReviewsOTHER WORKS BY SALADIN AHMEDThrone of the Crescent Moon (DAW, 2012)

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    AMP Messenger

      Stephen Arseneault
     AMP Messenger

In a distant galaxy, humans are on the run. For a thousand years they have fled from an enemy that is bent on their annihilation. The only real defense is their home, a great station called the Grid with a faster than light drive that is unmatched for speed. War is coming and fate will place Don Grange smack in middle of it. Is Man ready? Don Grange doesn't think so!The first book in the AMP series. In a distant galaxy, humans are on the run. For a thousand years they have fled from an enemy that is bent on their annihilation. The only real defense is their home, a great station called the Grid with a faster than light drive that is unmatched for speed. Don is a Messenger not a hero. But ordinary men sometimes have a way of rising to the occasion. War is coming and fate will place him smack in the middle. Is Man ready for the 43rd Milgari war? Don Grange doesn't think so!Also available from this author:"SODIUM:1 Harbinger" - a sci-fi action adventure of a first alien encounter in the 1950s"SODIUM:2 Apocalypse" - the aliens return in modern day and attack"SODIUM:3 Fusion" - the aliens return with an even larger force"SODIUM:4 Gravity" - a new world explored and the battle for Earth moves into high gear!"SODIUM:5 Assault" - it's time to take the fight to their world!"SODIUM:6 Defiance" - the final fight for Earth's survival. Winner rules the galaxy!

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    Project Earth I: Origin

      Lidier Fernandez
     Project Earth I: Origin

An action-packed Science Fiction Novel that will move you and change your outlook on mankind and more! Lee Duran has brought this book from the future to deliver a message that could save us from our own destruction. Written in a language that can be easily understood. No need to have an "advanced English" in order to enjoy it.It is the year 2020. The life of Lee Duran, a motocross rider, and his family change 180 degrees when he makes a curious discovery on his property. Lee finds out that his actions will forever change the lives of not only his fellow man on Earth, but also others in a world far away; a world he is deeply connected to in ways he never imagined. The discoveries and adventures continue as Lee finds himself the key to a rescue of someone he thought he had lost forever, and as he continues the race against time to save the future for Planet Earth.

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    Adventures Through the Over World, Book One: The Creeping Transformation

      Mark Mulle
     Adventures Through the Over World, Book One: The Creeping Transformation

When Shelby, Steve's dog and best friend, is struck by the Enderman, he falls very ill. Steve is forced to travel far and wide in search of a cure and discovers that Herobrine is behind sending the Enderman to Steve’s village.Why is Herobrine attacking the village? Can Steve stop Herobrine? And will he be able to find the cure for Shelby before it becomes too late?(An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen)When Steve and his best friend Shelby (his dog) went out hunting, they encounter a strange creature known as an Enderman. When Shelby is struck by the creature he falls ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the Enderman to Steve’s village.Why is Herobrine attacking the village? Can Steve stop Herobrine? And will he be able to find a cure for Shelby before it becomes too late?This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.

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    The Inside Job: And Other Skills I Learned as a Superspy

      Jackson Pearce
     The Inside Job: And Other Skills I Learned as a Superspy

Hale, who turned double-agent against the corrupt spy organization he was raised in, knows his super-spy parents can't come home until the Sub Rosa Society is neutralized--and that he and his friends are all that's standing between SRS and their worldwide crimes. So Hale wants to hit the bad guys where it hurts: their bank account. Hale and his allies all travel to Switzerland and discover that this won't be a smash-and-grab job like they expected. SRS doesn't have any actual money that can be taken--it's all hidden in secret digital accounts. Oh, and some super heavy gold bars. To take them down, Hale's crew will have to undo SRS's crimes and get to the inside man at the bank, all while artfully evading SRS's notice. There's plenty of action, a big fluffy show dog, a nefarious clown, and, as readers expect from this series, all kinds of comedic, high-stakes adventure.

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    Fear Itself

      Andrew Clements
     Fear Itself

Time is ticking as the countdown to Ben Pratt’s school’s total demolition continues. Ben has been given a handful of clues that could help them save the school, but they are all written in maritime riddles. “After five bells sound, time to sit down.” What the heck does that mean? It’s hard to know where to begin when Ben and Jill don’t even know what they are looking for. All Lyman, the snake posing as the school janitor, needs to know, though, is that they are looking, and that could mean the end of the 30-million-dollar development deal that pays his salary. (Which, by the way, is MUCH larger than what a typical janitor makes.) As Lyman lurks in the shadows—and sometimes not in the shadows—Ben and Jill have to add another to-do to their list of things to accomplish in the next twenty-one days: (1) Figure out the clues left by past Keepers of the School groups, (2) figure out how these clues will help them save the school, and (3) stay one step ahead of Lyman. That’s the mission…which seems, at times, impossible. The second book in this riveting and mysterious six-book series is as action-packed as the first one, culminating in a faceoff between Ben, Jill, and Lyman. “After five bells sound, time to sit down” makes for a good riddle, but Ben and Jill also knows when it’s time to stand up…for Oakes School and for themselves.

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