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    Failed Future (Air Awakens: Vortex Chronicles Book 3)

    Page 31
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      “Hopefully an end to this war,” the man murmured in reply.

      War. Vi’s whole body continued to tremble. She ran her hands over her arms, trying to comfort herself. But her palms smoothed over fabrics she hadn’t ever owned in a style she didn’t recognize.

      Dragging one foot forward, then the next, Vi began to march with the rest of them. Ahead was a castle. Her gaze drifted over familiar spires, working to make sense of them. She’d read enough to know the architecture of the castle of Norin anywhere. But seeing it now was impossible.

      She had just been in Risen. Her head ached as her head tipped back and her eyes lifted. She squinted at the sun, wondering if Yargen was watching her right now—watching her attempt to complete the task she’d been given.

      Watching her attempt to make sense of what on the Goddess’s earth had just happened.

      A crowd collected in an open area at the end of a long bridge that connected the castle and city over a dry moat. Guards were gathered in a semi-circle, blocking entry to the bridge. None of the populous seemed interested in fighting them. The people were harrowed and gaunt. Every man, woman, and child had the haunted eyes of a soldier who had seen far too much.

      Without warning, a woman stepped up onto a tall box that had no doubt been carried out expressly for this purpose. She was just high enough to see over the people. Vi stared, slack-jawed, at an oddly familiar face. It was not identical to hers. But it was so close that it was like looking into a mirror.

      Even from Vi’s distance, she could see the woman had angular black eyes, jutting cheekbones, and a sharp chin. Her skin, a deep tan darker than Vi’s own, paired with straight black hair. Hair identical to Vi’s.

      Vi opened her mouth to speak, but couldn’t form words. Not that she knew what she would have said, anyway.

      “People of the West,” the woman began, “this siege has gone on for nearly ten long years. But I am Fiera, Princess of Mhashan, youngest daughter to King Rocham, and head of the Knights of Jadar, and I have received a vision from the Mother above. The end is near, and we must be ready for it.”

      Vi’s journey takes her to an impossible place. The stakes have never been higher. And there’s a chance to reclaim a love she thought she’d lost.

      All in book four:

      Sovereign Sacrifice

      http://viewbook.at/SovereignSacrifice

      Click here to grab Sovereign Sacrifice: http://viewbook.at/SovereignSacrifice

      But… before you continue on Vi’s epic journey, please consider leaving a review on this book. Even just one or two sentences helps greatly!

      Now is the perfect time to read the original Air Awakens series!

      If you haven’t already, I recommend reading the original Air Awakens series as you continue on Vi’s journey.

      (You may have to turn the page to see the cover.)

      Binge readers rejoice, the original Air Awakens series is complete!

      Get book one here: http://getbook.at/AAGG

      Or, if you like getting great deals on your books (and have faith in my writing). Save almost 50% by buying the digital boxed set: http://mybook.to/AirAwakensBoxedSet

      Want even more Air Awakens?

      Read the Golden Guard Trilogy—a series of prequels that take place before the original Air Awakens series.

      Start with The Crown’s Dog: http://viewbook.at/TheCrownsDog

      (You may have to flip the page to see the cover)

      Or, get the complete trilogy at a discount by grabbing the boxed set: http://viewbook.at/GoldenGuardBox

      Want to explore my other worlds?

      Keep reading or turn to “Also by Elise Kova” to learn more about my fantasy series that don’t take place in the Air Awakens universe.

      Also by Elise Kova

      LOOM SAGA

      Recently listed by Bustle as one of 15 new fantasy for Game of Thrones fans! Dark fantasy, grit, enemies to lovers, in an epic new world.

      Series complete!

      READ NOW: http://mybook.to/TAOL

      WISH QUARTET

      A hacker who can’t handle her magic. A demigod who can’t handle her. Perfect for readers who enjoy time travel, alternate histories, romance, and twisty slow-burn stories.

      Series complete!

      READ NOW: http://getbook.at/sow

      Appendix

      Want even more about the world of Air Awakens than what’s in this book?

      Visit Elise’s website at:

      http://elisekova.com/the-world-of-air-awakens/

      Pronounciation

      There is no “wrong way” to pronounce any words in this book. However, if you would like to know how Elise Kova pronounces some of the trickier words and names…

      Taavin: T-ah-v-in

      Vi: V-eye

      Jax: Jacks

      Ellene: Uh-lil-een

      Meru: Muh-rew

      Durroe: Duh-row

      Halleth: Hall-eh-th

      Ruta: Roota

      Toff: Tough

      Maph: Maff

      Curo: Cure-oh

      Radia: Rah-de-ah

      Ivin: eh-V-in

      Tempre: Te-m-pray

      Larrk: Lark

      Xieh: Zay

      Common Terms

      Definitions to common terms found in the Air Awakens world. Presented alphabetically.

      Affinity - term used to describe the type of magic a sorcerer has

      Affinities of the Self - secondary powers attuned with each elemental affinity

      Aires - term for the world, used outside of the Solaris Empire

      Awoken - when a sorcerer’s magic is opened in full, giving them access to their channel

      Broken Moon - the symbol of the Tower of Sorcerers, stylized as a dragon curled in on itself and split in two, each side off-set

      Channel - the source of a sorcerer’s magic that can be “opened” to give them better/easier access to their magic

      Commons - a person without magic

      Firebearer - a sorcerer with fire magic

      Groundbreaker - a sorcerer with earth magic

      Manifest - when a sorcerer’s magic first shows itself, usually in a small way

      Sorcerer - a person with magic

      Tower of Sorcerers, aka, “The Tower” - a school of magic in Solarin, capital of the Solaris Empire, attached to the Imperial Castle

      Waterrunner - a sorcerer with water magic

      White Death - a plague that causes the diseased’s skin to turn hard, pale, white eyes, madness, and ultimately death

      Windwalker - a sorcerer with wind magic

      Elemental Affinities

      In the Solaris Empire, there are four elemental affinities among sorcerers. Every sorcerer can only perform magic within their affinity.

      While magic is not in the blood, many families share the same affinity and the magic between family members of the same affinity is usually similar. However, two sorcerers can give birth to a commons and the reverse is also true.

      Affinity: Firebearer

      Element: Fire

      Most Common Region: The West/Mhashan

      Affinity of the Self: Future Sight

      Affinity: Groundbreaker

      Element: Earth

      Most Common Region: The North/Shaldan

      Affinity of the Self: Healing

      Affinity: Waterrunner

      Element: Water

      Most Common Region: The South/Lyndum

      Affinity of the Self: Listening to the Whispers of the Past

      Affinity: Windwalker

      Element: Wind

      Most Common Region: The East/Cyven

      Affinity of the Self: Out of Body Projection

      Lightspinning

      Lightspinning is a form of magic found beyond the Solaris Empire/Dark Isle. This magic can be utilized in any number of ways based on intent and the words its caster uses. The words are said to have been given from the Goddess Yargen.

      The chants Lightspinners use have a structure of: [High level Discipline] [Secondary to the Discipline] [Clarification] [Any Personal Words of Power fr
    om the Goddess]

      Words of Power Mentioned in the Story so Far:

      General Words

      High Level Discipline: Halleth (Heal)

      Secondary Word(s): Ruta (Mending of Flesh), Maph (Stint Pain)

      Clarification Word(s): Sot (Inner), Toff (Outer)

      High Level Discipline: Juth (Destruction)

      Secondary Word(s): Calt (Shatter), Starys (Incinerate), Mariy (Destroy Magic)

      Clarification Word(s): —

      High Level Discipline: Durroe (Deceive)

      Secondary Word(s): Sallvas (Sound), Watt (Eyes)

      Clarification Word(s): Curo (Create a New Sound), Tempre (Mask a Sound), Radia (Hide/Conceal - Eyes), Ivin (Create an Illusion)

      High Level Discipline: Mysst (Craft)

      Secondary Word(s): Xieh (Shield), Soto (Weapons)

      Clarification Word(s): Larrk (Sword), Gotha (Bow), Tonc (Spear), Sut (Axe)

      High Level Discipline: Narro (Acts of the Mind)

      Secondary Word(s): Hath (Activate Communication Mark),

      Samasha (Awaken the Words)

      Clarification Word(s): Loreth (Imprint a Communication Mark)

      Raspian’s Words

      High Level Discipline: Narro (Acts of the Mind)

      Secondary Word(s): Vah’deh (Control)

      Personal Words

      Taavin

      Chronot (Slow Progression)

      Dupot (Enhance)

      Uncose (Expose Truth)

      Vi

      Hoolo (Stabilize and Strengthen)

      Map of Solaris

      Sehra’s Map of the World

      Detailed Map of Meru

      The Story of Dia

      The Forest Star

      Dia was born when a falling star was caught in the boughs of the tallest tree in Soricum. As she fell, the branches swayed and shook, bestowing life and a mortal form on her. Her skin was made of the bark of the tree, and her hair shone with the godly stardust still captured within it.

      She healed the sick and taught the first clerics in Soricium how to use the earth to make salves, potions, and poisons with the knowledge the gods blessed her with. She showed how to craft the first sky cities, cutting through the branches with a magic axe bestowed on her by the Goddess Yargen and rebuilding them effortlessly. She carved Lake Io, the reservoir for all of the North’s fresh water.

      However, as time went on, Dia began to feel distanced from the changing people.

      Their magic was far less potent than hers, and some were born without it at all. Dia vowed to find a way to ensure the magic of her people remained. Before she wandered into the jungles of Shaldan in search of the wisdom of the gods, she left behind two things to her people.

      The first was her daughter, the first Chieftain, born from a seed of what was now known as the Mother Tree.

      The second was her axe. When Dia departed, her daughter sealed the axe away, vowing that none were of pure enough body and mind to use it other than Dia herself.

      Some say that Dia truly found the wisdom of the gods in the jungles and she continues to wander them to this day. That her power was so great she found the antidote to life’s greatest poison: death.

      The last time someone claimed to see the woman, Dia looked no older than any prior time. The stars still shone in her hair, her skin remained firm and weathered like the bark of the tree she came from.

      About the Author: Elise Kova

      Click Here to view a full list of Elise Kova’s novels on Amazon.

      In her past lives, she has graduated from an MBA program, lived in Japan for a bit, and worked for a Fortune 500 technology company. However, she finds herself much happier in her current reincarnation as full-time author. When not writing, she can usually be found playing video games, drawing, watching anime, or talking with readers on social media. She’s happy to call Saint Petersburg, Florida, her home, but is always looking forward to her next trip.

      She invites readers to get first looks, giveaways, and more by subscribing to her newsletter at: http://elisekova.com/subscribe

      Visit her on the web at:

      http://elisekova.com/

      https://twitter.com/EliseKova

      https://www.facebook.com/AuthorEliseKova/

      https://www.instagram.com/elise.kova/

     

     

     



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